Character Modeling in 3ds Max

Learning - 3ds Max Character Modeling

Verfügbarkeit: lieferbar

Sprache: Englisch


In this project-based Character Modeling in 3ds Max video tutorial series, you'll quickly have relevant skills for real-world applications.
Follow along with our expert instructor in this training course to get:

- Concise, informative and broadcast-quality Character Modeling in 3ds Max training videos delivered to your desktop
- The ability to learn at your own pace with our intuitive, easy-to-use interface
- A quick grasp of even the most complex Character Modeling in 3ds Max subjects because they're broken into simple, easy to follow tutorial videos

Practical working files further enhance the learning process and provide a degree of retention that is unmatched by any other form of Character Modeling in 3ds Max tutorial, online or offline... so you'll know the exact steps for your own projects.

Duration: 12.5 Hours hours - 96 tutorial videos | Date Released: 2012-10-30 | Works on: Windows PC or Mac | Format: DVD and Download | Instructor: Brian Mennenoh

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You will go through each major muscle group, section by section, starting with the chest and upper arms. You build thighs, abs, arms, hands, legs, feet, face, and head. Each part is attached so by the end of the video training course, you have a completed, muscle-realistic structure that can be rigged for movement.
Extensive working and reference files are included in this Autodesk 3ds Max modeling course, so that you can work alongside the author to replicate what he is teaching in each lesson.

07. Modeling The Lower Leg
0701 Starting With The Calf Muscle
0702 Extruding Edges Around The Knee Cap
0703 Sides Of The Lower Leg
0704 Shin Bone
0705 Filling In Around The Knee Cap
0706 Bridging The Back Of The Knee
0707 Bridging The Inner Thigh
0708 Finishing The Inner Thigh
0709 Finishing The Lower Leg
0710 The Achilles Tendon

08. Modeling The Foot
0801 Creating The Top Of The Foot
0802 Defining The Ankle Bones
0803 Continuing The Foot
0804 The Sole Of The Foot
0805 Capping The End Of The Foot
0806 Extruding The Toes
0807 Adjusting The Toes
0808 Adjusting The Foot

09. Realigning With The Gambler Drawing
0901 Realigning With Concept Art

10. Modeling The Face And Head
1001 Starting The Face
1002 Starting The Mouth
1003 Creating The Jaw Line And Bridging The Cheek
1004 Creating The Bridge Of The Nose
1005 Forming The Nostril
1006 Bridging The Chin
1007 Adjusting Volume Using Paint Deformation
1008 Creating The Skull Dome
1009 Closing The Side Of The Skull
1010 Starting The Ear
1011 Preparing To Bridge The Ear
1012 Bridging The Ear
1013 Detailing The Ear

11. Modeling The Eye Socket, Mouth Interior And Neck
1101 Adding The Eye Socket
1102 Adding The Eye Ball
1103 Starting The Neck
1104 Joining The Neck And Head
1105 Filling In The Back Of The Shoulder
1106 Filling In The Front Of The Shoulder
1107 Finishing The Neck
1108 Joining The Halves And Adjusting
1109 Finishing The Mouth

12. Final Adjustments
1201 Finishing The Body
1202 Final Smoothing and Adjustments

13. Wrap Up
1301 The Gamblers Clothes
1302 About The Author

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