C4D Plug-In - Reference Shader

Verfügbarkeit: lieferbar

Kurzübersicht

Kompatibel mit CINEMA 4D R13!


 


nstanz-Shader-Plugin für Cinema 4DSparen Sie Zeit und Aufwand durch fortschrittliche Shader-Instanzen!


Sie müssen Ihre Shader-Instanzen dank dieses C4D Plugins nicht mehr per copy / paste duplizieren.


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Preis

35,00 €
inkl. 19% MwSt., zzgl. Versandkosten
Lieferzeit 2-3 Tage
C4D - PlugIn Reference Shader
  • C4D - PlugIn Reference Shader
  • C4D - PlugIn Reference Shader
  • C4D - PlugIn Reference Shader
  • C4D - PlugIn Reference Shader

What's new in Version 2.1?

  • Overwrite specific properties of the source shader individually! E.g. you can let RefShader 2.1 instanciate every property of the source shader but define a different color (see animation below).
  • VRAY-Materials and other non-standard C4D materials can now be transformed too (via "transform" and "transform all")
  • VRAY-Materials and other materials can be also selected via the Select-Tree, too, now.

Version 2.1

  • Overwrite specific properties of the source shader individually! E.g. you can let RefShader 2.1 instanciate every property of the source shader but define a different color (see animation).
  • VRAY-Materials and other non-standard C4D materials can now be transformed too (via "transform" and "transform all")
  • VRAY-Materials and other materials can be also selected via the Select-Tree, too, now.

Version 2.0


Now also for Mac 64bit!

  • Reference Shader 2.0 now supports V-Ray shaders and any other shader being a part of an arbitrary Cinema 4D object. In the previous version only shaders of a material could be used by the RefShader select tree. The new version provides a link field where any shader at all can be dragged and dropped.
  • Dynamic shader changes in animations: the linked shader is now capable of being changed over time in animations. You can use the link field of RefShader 2.0 in animations just like you are used to it. This allows you to easily alter your complete dynamic shader tree over time freely.
  • The "transform" function to bake a RefShader can now be done for all RefShaders at once (thanks to Adam Trachtenberg and others for the suggestion). There's also a dedicated new command "Bake Reference Shaders" in the general plugins menu as well as a button in each RefShader's Tools Tab.
  • The C4D function "remove unused materials" previously removed an unused material being linked by a RefShader which itself IS used in your scene. In RefShader 2.0 linked materials now persist in that situation (thanks to Chris Montesano for the suggestion).
  • Enhanced overview to keep track of your shader dependencies
  • Better usability (especially when having C4D R11)
  • Some minor bugfixes

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