Für den Individual-Künstler oder ganze Künstler-Teams:
LightWave ist Ihr Einstiegspunkt in eine komplett neue Welt. Sie erhalten Unmengen an nützlichen Features. Alles Grundsätzliche, was man für 3D & Animation benötigt, ist beim Lightwave-Pakte schon an Bord. Natürlich gibt es einen ergänzenden Markt mit zahlreichen nützlichen Drittanbieter-Tools. Manche sind frei erhältlich, andere kosten etwas. Der Punkt jedoch ist, dass man solche Zusatz-Software erst nach längerer Zeit und für eher sehr spezielle Aufgaben benötigen wird.
NewTek LightWave™
is the backbone of fast, efficient 3D pipelines. Day in and day out, LightWave artists deliver stunning graphics and animation on time and on budget. LightWave artistry is everywhere, from blockbuster feature films and primetime television, to the cover of Rolling Stone. The result of the collaboration between artist and LightWave is that more Emmy® awards for visual effects and animation sit on the mantels of LightWave artists than any others.

Today, that mighty collaboration between artist and NewTek has created a new LightWave. LightWave 11 is innovative, interactive and immersive. Built on a NewTek tradition of pioneering groundbreaking 3D capabilities, LightWave 11 maintains the fast, efficient workflow and powerful, proven render engine you’ve come to depend on, with seamless integration into diverse pipelines.
LightWave 11 benefits artists with unique features not found in any other 3D application, like a Viewport Preview Render (VPR) and CG hardware enhancements that give you an immediate look at changes to your rendered scenes, and real-time OpenGL views of Ambient Occlusion, Bloom, Anaglyph Stereoscopic and HDRI background images. LightWave 11 delivers the power of Modeler and Layout with next generation CORE technologies, such as immersive real-time and game tools, Python-based expressions and scripting, Bullet rigid body dynamics and sophisticated UV mapping capabilities.
Feature |
Benefit |
CORE* |
Modeler |
Layout |
| Interactive Display and Rendering Tools | ||||
| Viewport Preview Renderer (VPR) | See instant results with realistic view of scenes and objects with interactive light, nodal shading and scene set up | x | x | |
| New CG Hardware real-time viewport shading enhancements | Real-time OpenGL view of Ambient Occlusion, Bloom, Anaglyph Stereoscopic and HDRI background images | x | x (Anaglyph only) |
|
| Linear Color Space Workflow | Supports consistent gamma, color space, and custom Look Up Tables (LUTs) for more realistic lighting, and to maximize compositing flexibility in a professional pipeline | x | x | |
| Data Interchange Enhancements | ||||
| MDD with powerful new enhancements include support for Autodesk Geometry Cache | Freedom to move deformations and transforms between applications allowing for an extremely flexible, extensible pipeline for animation, dynamics, effects, and rendering | x | x | |
| FBX | Load and save camera data, lighting, objects with UV maps and image maps, parenting hierarchies, etc. | x | x | x |
| COLLADA | Easy transfer of camera data, lights, object placement, image maps, etc., from one application to another | x | x | x |
| Improved ZBrush Interchange | Easy transfer and manipulation of UV maps from ZBrush | x | x | |
| Improved OBJ UV Support | Delivers the ability to import and export any number of UV maps | x | x | x |
| New Immersive, Real-Time and Game Tools | ||||
| Support for the InterSense VCam virtual camera system used in feature film Virtual Art Departments (VAD) | Gain a true “on location” experience through interaction with massive 3D scenes in real time with control of light placement and camera directly in your 3D application | x | x | |
| Support for 3Dconnexion line of 3D mouse | Move through the virtual world and interact with models and scenes controlling cameras and lights in real time | x | x | |
| SpriteGen | Automates creation of sprite animation images for real-time and game engines | x | ||
Bullet Rigid Body DynamicsIntegrated dynamics and simulation |
Create dynamics, calculations and simulations for effects such as collapsing buildings, breaking glass, etc. | x | ||
UV Mapping ToolsTransform, Scale Rotate, Move, Separate, Stitch, Relax, UV Unwrap |
Sophisticated tools for quick creation, editing and adjustment of UV maps to generate the best texture map layout for objects | x |

Instancing
Instancing lets you create mass duplication of objects in a scene, with very little overhead. Previously, you would simply run out of memory. Now, with the ability to have huge 'virtual' polygon counts, artists can populate their scenes with incredible detail, and yet retain reasonable render times.
While instances can be thought of as clones of the original source objects, they don't need to look identical. They can be randomly scaled, positioned, rotated and even surfaced completely different from the source. This means you can use instancing for any number of uses.
Flocking
Use the Flock controller, which calculates crowd avoidance of neighbors, target alignment, and cohesive attractions, to create realistic natural motions, with ease.These are the three elements of any flocking system.
Classic examples of flocking motion are:
Flocks of Birds
Schools of Fish
Swarms of Insects
Animal Herd Behaviors
Craft Maneuvers (planes, alien ships, etc


Fracture
This new Modeler tool was designed specifically to compliment Bullet dynamics in LightWave Layout. It allows the artist to pre-fracture objects ready for destruction.
There are a number of different methods and associated settings to fine tune the look of the pieces as they are broken up. You also have the ability to create an Endomorph of the resulting fracture, which means you can animate the explosion, with or without using dynamics.
Weight maps can also be applied to the source object to control the density of where the fracturing takes place, making Fracture a flexible tool for creating breaking objects in LightWave.
Bullet Dynamics
Bullet is a fast, production proven, open source physics engine that is used in many high profile, effects-driven films and real-time game engines. Bullet features 3D rigid body dynamics originally created by Erwin Coumans.
LightWave 11 features the Bullet dynamics engine directly in Layout so that it can be used with the new Fracture tool in Modeler to create compelling physics-based animation. Things like collapsing buildings, explosions, and even natural placement of items in a random pattern, would otherwise be difficult to do by hand.



Virtual Studio Tools
The Virtual Studio Tools first made an appearance in LightWave 10, as a way of using third party controllers to animate items in your scene.
LightWave 11 continues to expand on this concept by allowing more controller types, such as the affordable Playstation® Move. These third party controllers use the new SDK available for the Virtual Studio Tools, which now allows developers to hook into the system directly.
Using the new Control Booth and Device Managers in VST, users can now manage every aspect of how their controllers are configured, and how they are used within LightWave. Essentially, anything that can be animated in LightWave can be controlled, using any device.
It is also now possible to modify how the data input is manipulated as it is captured into LightWave, using the Node Editor. This allows for complex logic to affect the input. Once a virtual performance is captured, the data can be edited in the Graph Editor, letting you hand edit any live-captured performances.
Virtual Studio Tools in LightWave 11 is a significant evolution of this technology, and with the new SDK, third party developers can extend and enhance it even further.
Interchange Tools
GoZ™
GoZ™ is an interchange technology from Pixologic®, that allows applications to send model and texture data to and from ZBrush™ for sculpting detail on a base mesh. It has proved incredibly popular among many 3D artists. Now, LightWave 11 brings that technology to you.
The GoZ implementation in LightWave Layout and Modeler is robust and fully featured. It allows you to exchange model data, along with all the associated texture maps. The Modeler implementation even lets you use ZBrush for sculpting Endomorphs for things like facial morphs.
GoZ now allows LightWave to be even more integrated within studio pipelines, making it a great addition to the LightWave 11 toolset.
Render Buffer Enhancements
Saving and viewing the various buffers produced by the render engine to make up an image, is now more powerful and much easier in LightWave 11.
The new Compositing Buffer Export panel now makes it possible to select which objects are to be included with the buffers you specify, and easier to select which buffers are to be exposed for saving or viewing.
This makes rendering out for compositing much more streamlined, as it combines and extends the functionality of two different panels you had to visit in previous versions of LightWave. It also allows saving of presets for the commonly used buffers to aid in setting up for output, something that was not possible before.



Python Scripting
Python is an industry standard programming language prevalent in most CG pipelines. The inclusion of Python in LightWave 11 allows even further integration of LightWave into studio pipelines, as those familiar with Python can quickly begin writing tools for LightWave.
Fiber FX Enhancements
FiberFX now has a new volume rendering mode. "Stroke" is the original shading method for volumetric rendering. When set to "Solid," the user can apply shading and material like any normal surface. This lets you create very complex looking fibers, easily, and perform parametric cylinder rendering of the fibers.
FiberFX volumetric rendering has also been enhanced with smooth line rendering to match the pixel filter look, as well as render buffer support for all fiber types.
New optimizations that make the building and relaxed distribution of fibers multi-threaded, give you faster render times and interactivity when working with fiber setup and styling. Additionally, the FiberFX instance accelerator demonstrates benchmarked rendering improvements of 2x for complex situations.
FiberFX has also benefited from the new instancing system in LightWave 11. Volume mode now uses the new built-in instancing system. The old FiberFX Instancing Tab is no longer needed and has been removed.
FiberFX has also been given enhanced nodal support in the following areas:
Instance Info node now works to change color on FiberFX instances in Solid volume type
Added support for nodal color input to the stroke or ribbon type of volume rendering
Add nodal color UV texture mapping support for volume stroke rendering, including smoothing
Add nodal color UV texture mapping support for rasterized fibers, including smoothing
Add alpha input into FiberFX node editor
Add alpha mapping support for texture mapping

User Interface Enhancements
Workflow Additions and Changes
Features are nothing without good workflow. That's why LightWave 11 has a number of improvements to areas of the workflow, no matter how small they may be, it all adds up to a better user experience and faster working environment.
NODE EDITOR
Search
The list of available nodes can now be searched to find a specific node more quickly. There are also options for case-sensitive searching and flat list results (the matched nodes will appear in a flat list as opposed to a hierarchal list showing the node group they are located in). There is also a quick option to clear out a search and get back to the full list. All of these options are found in the popup menu to the right of the search field.
Adding Multiple Nodes
The addition of the node tree list means that multiple nodes can be added all at once, rather than one at a time. Simply select the nodes you need and click the Add Node button. Alternatively, click the first node, hold the Shift or Ctrl key (depending on the type of selection you are doing - contiguous/non-contiguous), and double-click the last node. The previous way of adding nodes via the popup menu, is also still available. The small drop down arrow next to the Add Node button is where the original node menu is located.
Many options that affect the final render are located in a number of panels. Previously the user had to switch panels often to check all of these settings. In LightWave 11, the main panels have been grouped together for quick access within the same panel.
The Render Properties panel now hosts the Camera and Light options. The shortcuts for opening these panels are still the same as previous versions of LightWave, so it will not disrupt your workflow. It just means that checking your render settings is now much easier with all these items in one panel, under their respective tabs. The Render Properties panel can now also be accessed by the shortcut Ctrl p.
Faster Access to the Morph Mixer Interface
The Morph Mixer plug-in is especially important for character animators, but was buried away in a large list of plug-ins. On the Object Properties panel under the 'Deform' tab, there is now a button to quickly add and access the Morph Mixer interface.
Further Enhancements & Optimizations
IK Evaluation Optimizations
Performance has been improved for the IK rigs to speed up character animation, allowing for easier and smoother posing while working. Also GLSL speed in Layout is improved.
Scene Loading Speed Optimizations
A huge speed boost has been added to Scene and Object loading, in some cases - 7x faster.
Modeler Optimizations & Enhancements
Multi-Layered Object is now much faster to work with than previous versions of Modeler.
Off-Axis Alignment
Items can now be modeled off-axis and automatically aligned to the origin. This allows details to be added, such as bolts or nurnies to be placed and aligned to a complex surface.
Shadow Catcher Node Material
Shadow Catcher allows comping of shadows and even reflections onto a background plate by rendering to an object that is modeled to match the 'real' ground in the background. The Shadow Catcher node then only renders the shadows and reflections of other scene items, while ignoring the ground model surface. The result is believable, perfectly blended shadows and reflections in the background plate, just as if the CG elements were actually in the original photo.
Print Render Utility
Working out how big to make your camera frame size for print has long been a question asked by many. And while the math is simple, it's process is ripe for automation. The 'Print Assistant' utility in LightWave has been replaced with a much more fully featured version. This version supports all major print units and has a large list of preset standard paper sizes, making it a useful update for those working with LightWave for print.
Unified Sampling
The sampling of anti-aliasing, shaders, and lights has undergone a significant change to a more advanced unified sampling system. The result means better quality sampling, often at lower render times.

The new system results in changes to the anti-aliasing, with 'Samples' and 'Quality' settings located around the interface. They are all now using absolute samples and are located in only two places: the Camera and Render Globals panels. Previously light quality was calculated as a squared value. For example, if the user entered a value of 4, the actual number of samples taken would be 4x4, which equals 16.
Nodes handled things slightly different, they would try to get as close to the absolute number of samples entered, but sometimes might not be able to. These areas are now on equal footing, which means they work together for a better image quality.
VPR Enhancements
VPR now allows the ability to select a surface by clicking on the object in the viewport, which then brings up the surface editor with the surface highlighted. This new functionality makes it much easier to make modifications to surfaces. Lens Flares are now supported directly in the VPR, also the unified sampling updates are also present in the VPR which give improved quality.
HyperVoxels™ Blending
The Metaball blending method for HyperVoxels has been re-implemented and can be used with all HyperVoxel types. Rather than just retaining the two former preset choices (Metaballs 1 and Metaballs 2) the implementation has been revised to allow for control of the algorithm via a percentage entry field and animation of the value using Envelopes and Textures.
OBJ I/O Enhancements
The OBJ file format is now more robust, supports a wider range of material tags, and loads faster to optimize I/O with other external applications.
Conclusion
LightWave 11 is the most advanced and feature-rich version of LightWave ever. As we move forward, the LightWave mantra is "Technology Serves the Artist" and every new feature further proves that mission.
LightWave 11 has been developed by working closely with our users, designers, and key studios to establish the most artist-friendly and production-centric workflows possible, to enable more flexible creative options, faster turn-around times, and ultimately more successful project completions for teams and individuals. We are delighted to have you as a member of the LightWave team and look forward to seeing the amazing imagery that you create with NewTek LightWave.
LightWave ... VFX and Animation with a Proven, Award-Winning Track Record.
Feature Film
300
3000 Miles to Graceland
A.I.: Artificial Intelligence
A Sound of Thunder
Adaptation
Agent Cody Banks
Aliens of the Deep
All About Steve
Anastasia
Angels and Demons
Ant Bully
Appleseed
Are We There Yet?
Armageddon
Auto Focus
Avalon
Avatar
Bad News Bears
Batman Begins
Bats
Battlefield Earth
Battle for Terra
Battle of Red Cliff
Because of Winn-Dixie
Beerfest
Behind Enemy Lines
Black Hawk Down
Black Knight
Blade
Blade 2
Blade: Trinity
Blood Diamond
Blues Brothers 2000
Bones
Brotherhood of the Wolf
Bunraku
Bye Bye Blackbird
Captain America: The First Avenger
Cargo
Chairman of the Board
Charlie's Angels
Charlie and the Chocolate Factory
Clash of the Titans 2
Collateral Damage
Conspiracy Theory
Contact
Corky Romano
Courage Under Fire
Daredevil
Death To Smoochy
Deep Blue Sea
Deep End of the Ocean
Deep Impact
Defiance
Delivering Milo
Devil's Advocate
Die Another Day
Dogma
Dr. Doolittle 3
Dracula 2000
Driven
Dungeons and Dragons
Duplex
Eagle Eye
Elektra
Elizabethtown
Enigma
Exorcist: The Beginning
Fantastic Four
Final Destination
Final Destination 2
Final Fantasy
Finding Nemo
Flubber
FoodFight!
Freddy vs Jason
Free Willy 3: The Rescue
Freejack
From Dusk Till Dawn 2
Galaxis
Garfield
Garfield 2
Ghost Rider
Ghost in the Shell 2: Innocence
Gladiator
Going Back
Goldeneye
Good Boy!
Good Luck Chuck
Gothika
Green Lantern
Gulliver's Travels
Half Past Dead
Halloween: Resurrection
Hancock
Harry Potter 3: Prisoner of Azkaban
Harry Potter and the Order of the Phoenix
Hart's War
Hellboy
His Dark Materials: The Golden Compass
Holes
Hotel for Dogs
How the Grinch Stole Christmas
I Am Number Four
I, Robot
I Am Number Four
Immortel (Ad Vitam)
Impostor
Infestation
Innocence
In the Name of the King: A Dungeon Siege Tale
Into the Blue
Iron Man
Iron Sky
Jane Goodall's Wild Chimpanzees (Imax)
Jason X
Jimmy Neutron, Boy Genius - Oscar Nominee
Jumper
Jurassic Park
Jurassic Park III
K19 The Widow Maker
Kate and Leopold
Kitchen Games
Kung Fu Hustle
Kung Pow! Enter the Fist
L'apetta giulia e la signora vita
Lara Croft Tomb Raider
Lara Croft Tomb Raider 2: Cradle of Life
Legally Blonde 2: Red, White, and Blonde
Legend of Zorro
Little Nicky
Looney Tunes: Back in Action
Lord of Illusions
Lord of the Rings: The Return of the King
Lost in Space
Master of Disguise
Max Keeble's Big Move
Megiddo: The Omega Code 2
Memoirs of a Geisha
Men in Black
Miami Vice
Mission Impossible III
Mission to Mars
Monster House
Monsters, Inc.
Mortal Kombat II: Annihilation
Mr. & Mrs. Smith
Mr. Brooks
My Favorite Martian
Nak the Movies
Nanny McPhee
Nim's Island
Nixon
No Good Deed
O Brother, Where Art Thou?
Octopus
Old Dogs
Oliver Twist
Pan's Labyrinth
Panic Room
Paycheck
Peter Pan
Phantoms
Pirates of the Caribbean: The Curse of the Black Pearl
Pirates of the Carribean: At World's End
Pitch Black
Poseidon
Public Enemies
Queen of the Damned
Race To Space
Racing Stripes
Red Corner
Red Planet
Repo Men
Rollerball
Rules of Engagement
S.W.A.T.
Scary Movie
Scary Movie 2
Scary Movie 4
Scooby Doo
Seabiscuit
Serenity
Shakespeare in Love
Sherlock Holmes: A Game of Shadows
She's Out of My League
She's the Man
Shipping News
Sin City
Sky Captain and the World of Tomorrow
Skyfall
Something Borrowed
Spawn
Spider-Man
Spider-Man 2
Sprung
Spy Kids
Star Kid (aka The Warrior of Waverly Street)
Star Trek (J.J. Abrams Version)
Star Trek: Nemesis
Star Trek VI: The Undiscovered Country
Star Wars Epsiode II: Attack of the Clones
SteamBoy
Superman Returns
Supernova
Syriana
Tale of the Mummy
Teeth
Terminator 3: Rise of the Machines
The Adventures of Pluto Nash
The Astronaut's Wife
The Avengers
The Aviator
The Big Hit
The Cell
The Chronicles of Narnia: The Voyage of the Dawn Treader
The Core
The DaVinci Code
The Dark Knight
The Day after Tomorrow
The Dust Factory
The Fifth Element
The Flight of the Phoenix
The Guardian
The Hot Chick
The Italian Job
The Jackal
The Kite Runner
The Last Mimzy
The Last Samurai
The League of Extraordinary Gentlemen
The Manchurian Candidate
The Matrix Reloaded
The Matrix Revolutions
The One
The Others
The Perfect Score
The Pianist
The Ruins
The Siege
The Sixth Day
The Thomas Crown Affair
The Time Machine
The Triplets of Bellville
The Woman in Black
The World Is Not Enough
Thunderbirds
Titanic - Visual Effects Oscar Winner
Torque
Torque
Toy Story 2
Training Day
Tropic Thunder
Undercover Brother
Underdog
Van Helsing
Waterworld
Welcome to the Cosmos
We Were Soldiers
Winx - The Secret of the Lost Kingdom
Wishmaster
X2
X-Men
X-Men 3: The Last Stand
X-Men: First Class
xXx
Zathura
Television Series
24 (Fox)
Access Hollywood (NBC)
Alias (ABC)
Alien Hunter
Ally McBeal (Fox)
Animal Armageddon (Animal Planet)
Babylon 5 (Syndicated/TNT) - 1993 Visual FX Emmy Award
Battle 360 (History Channel)
Battlestar Galactica - The Series
Battlestar Galactica: Razor (Sci Fi)
Baywatch (Syndicated)
Birds of Prey (WB)
Bloody Britain
Buffy The Vampire Slayer (UPN)- Emmy Nominee
Butt-Ugly Martians (Nickelodeon)
CSI (CBS)
CSI: Miami (CBS)
CSI: New York (CBS)
Caprica (Syfy)
Captain Scarlet
Century City (CBS)
Charmed (WB)
Chuck (NBC)
Cold Case (CBS)
Commander in Chief (ABC)
Crusade (TNT)
Dan Dare, Pilot of the Future (UK)
Dark Angel (Fox)
Dark Skies (NBC)
Dawson's Creek (WB)
Dead Like Me (HBO)
Dexter's Lab (Cartoon Network)
Dogfights (History)
Drive (FOX)
E-Ring (NBC)
Earth Shocks (National Geographic Channel)
Enterprise (UPN)
Entertainment Tonight
Euro 08 interstitials
Family Guy (Fox)
Firefly (Fox - Emmy Winner)
FlashForward (ABC)
Fringe (FOX)
Gary and Mike (UPN)
Haunted
Hercules: The Legendary Journeys (Syndicated)
Hypernauts (ABC)
Inside Formula 1 (DE)
Inside the Living Body (National Geographic Channel)
Invader Zim (Nickelodeon)
Invasion (ABC)
JAG (CBS)
Jimmy Neutron (Nickelodeon)
Justice (Fox)
Justice League (Cartoon Network)
Karen Sisco
Kingdom Hospital
Last of the Dambusters: Revealed
Life After People (History Channel)
LivingStone (France)
Lost (ABC) (2005 VFX Emmy Award)
Lost Treasure of the Grand Canyon
Lost Treasures (Planet X)
Lost in Space (WB - Pilot)
Mad About You (NBC)
Max Steel (WB)
Mystic Knights of Tir Na Nog (Fox)
NASCAR Racers (Fox)
Navy NCIS (CBS)
NightMan (Syndicated)
Over There (FX)
Paris Utopies
Pensacola: Wings of Gold (Syndicated)
Power Puff Girls (Cartoon Network)
Power Rangers: Lost Galaxy (Fox)
Powers
Prison Break (Fox)
Robocop: The Series (Syndicated)
Rome (HBO)
Roughnecks: Starship Troopers (SciFi/Syndicated)
SeaQuest DSV (NBC)
Seven Days (UPN)
Silver Surfer: Animated Series (Fox)
Sliders (Fox/SciFi)
Smallville (WB)
Space: Above and Beyond (Fox)
Star Trek: Deep Space Nine (UPN)
Star Trek: Enterprise (UPN) - Emmy Nominee
Star Trek: Voyager (UPN) - Visual FX Emmy Winner
Stargate Atlantis (SciFi)
Stargate SG-1 (Showtime/SciFi) - Emmy Nominee
Surface (NBC)
Terminator: The Sarah Connor Chronicles (Fox)
Terra Nova (Fox)
The 4400 (USA)
The Adventures of Jimmy Neutron, Boy Genius (Nickelodeon)
The Bill
The Insider
The Outer Limits (Syndicated)
The PJs (Fox/WB)
The Pacific (HBO)
The Tonight Show (NBC)
The Visitor (SciFi)
The X-Files (Fox) - Visual FX Emmy Winner
Threat Matrix (ABC)
Threshold (CBS)
Timecop (ABC)
Transformers: Cybertron (USA)
Transformers: Galaxy Force (Japan) /
Unsolved Mysteries (CBS)
Untamed and Uncut (Animal Planet)
V (ABC)
Viper (NBC)
Wakfu
Weird Science (USA)
Xena: Warrior Princess (Syndicated)
Xyber 9: New Dawn (Fox)
You Wish! (ABC)
Television Movies, Specials or Miniseries
12 Days of Terror
20,000 Leagues Under the Sea
A Bright Shining Lie
A Wrinkle in Time (ABC)
Aftershock: Earthquake in New York (CBS) - Visual FX Emmy Nominee
American Music Awards (ABC)
BBC: BAFTA Awards (BBC)
Ball and Chain (Fox)
Battlestar Galactica (SciFi)
Blood: The Last Vampire
Bugs (SciFi)
Category 6: Day of Destruction
Children of Dune (SciFi) - Visual FX Emmy Winner
DNA
Dinotopia (2002)
Dune (SciFi) - Visual FX Emmy Winner
From the Earth to the Moon (HBO)
G-Saviour (Japan)
Golden Globe Awards (HBO)
Happy Birthday (HBO)
Horizon "T-Rex: Warrior or Wimp?"
I Saw Mommy Kissing Santa Claus
Ice Spiders (Sci-Fi)
Into the West
Invasion America (WB)
It Came From Outer Space II
James Bond: A BAFTA Tribute
Les Génies de la mer
Lost Dinosaurs of Egypt
Mammoth (SciFi)
Max Q (Jerry Bruckheimer/ABC) - Emmy Nominee
Mutiny (NBC)
NASA: Mars Spirit Lander
National Lampoon's Men in White (Fox Family)
Olive, the Other Reindeer (Fox)
Quicksilver Highway
Santa vs. the Snowman (ABC)
Secrets of a Homicide: The JFK Assassination
Snow White (Hallmark)
Superfire (ABC/Lion's Gate)
Sœur Emmanuelle: une femme d'exception (France)
Taken (SciFi)
The Elian Gonzales Story (Fox)
The Hunley (TNT)
The President's Man: A Line in the Sand (CBS)
The Sin Eater
Titanic (CBS)
Tom Clancy's Netforce (ABC)
Voyage of the Unicorn (Hallmark)
Wilder Days
steve.oedekerk.com (NBC)
Television Commercials
3DO
7Up - Fido Dido
AAA
AOL - Latin American 3 national commercials
AOL - Six Million Dollar Man
AT&T
Adidas
American Express
AutoTrader.com
BBC - World Cup
BMW
BMW - Mini
Banjo-Kazooie 3
Bayer
British Telecom - Network
British Telecom - Singing dragon
Budweiser
Busch Gardens
Call of Duty 2
Carnival Cruise Lines
Carphone Warehouse - Animated phones
Chevrolet - Roads - Clio Winner
Citröen - C4 Dancing Robot
Citröen - C4 Robot limbering up
Clarus
Coca Cola - Skydiver - Clio Winner
Coco-Pops Stars and Moons
Diacor - People
Dodge
Doritos
Duracell
Electronic Arts - FIFA
Electronic Arts - Medal of Honor
Electronic Arts - NightRiders
Elidel
Eurosport
Eurosport - Road to Euro
FR3 - Floating fish interstitials
Française des Jeux - Morpions
Gatorade
Gillette
Got Milk?
Hasbro
Hershey's Kisses (Mexico)
Hewlett Packard - Change
Honda - MegaBloks Element
Honda - Purpose
Hot Wheels
Husqvarna - Twister
Iomega - Pool - Clio Winner
Jenny Craig
Jergens
Kawasaki
Kylie Minogue Concert series
M&M's
M&M's - Strip Poker
MTV3 - Christmas
Mazda
Mc Donalds - Shark Bait
Mercedes Benz - Beast
Mervyn's
Mini Cooper - Mini Robot
NEC
Nerf
Nesquick
Nike - Evolution
Nike - Robotic Legs
Nike - Streetcrabs
Nike - Virtual Andre - Clio Winner
Nintendo
Norfolk Southern
Olbas - Noses
Onstar - Batman
Oreos
Panasonic
Phillips
Pillsbury
Pocari Sweat - World Cup Playoffs
Pontiac
Pringles
Project Gotham Racing 4
Radio Shack
Raid
Range Rover - Print ads
Saab - Transformer
Samsung
Shasta
Solpadeine - Head splitting
Sony
TF1 - "Pub" interstitials
Tabasco - Chameleon
Taco Bell
Tesco - Trolleys
Tour de France Visualization (ARD, Channel 1, Germany)
Toyota - Animals
Toyota - Fun CarGo
UK Government tax credits agency - Money
Unilever - Persil growing tree
Viacom - Ident
Voklswagen - Flowers
Volkswagen moving city
Wendy's
Wisk
Wrigleys
X-Box - Flies
Anime
Animatrix
Appleseed
Blood: The Last Vampire
Blue Submarine Number Six
End of Evangelion
Fragile Machine
Gankutsuou (Count of Monte Cristo)
Ghost in the Shell 2: Innocence
Ghost in the Shell Standalone Project
Gun Twenty
KakuRenBo
Metropolis
Panzer Dragoon
Sakura Taisen
Steamboy
Feature-Length Videos
Addam's Family Reunion
Alien Hunter
Batman and Mr. Freeze: Subzero
Casper: A Spirited Beginning
Casper Meets Wendy
Crocodile
Digital Man
Final Voyage
Flatland
Intrepid
Space Marines
Spiders
Star Trek The Motion Picture: Director's Edition
The Crow: Salvation (Crow III)
The Pandora Project
Tremors 3: Back to Perfection
Short Films
405 The Movie - Pixie Award Winner
A Malaysian Friday
- SIGGRAPH Asia Chapter Gold Medal for Students
- Gold Medal, Malaysia Video Awards for Animated Short
- Prime Minister Best of the Best Merit Award
Abiogenesis
Batman: New Times
BlastOff!
Corridors of Time
- Addy Winner
Creepers
Das Floss/The Raft
- Winner Best Animation LA Shorts Fest
Dear Sweet Emma- BAFTA Nominee
Dust Factory
Geri's Game
- Animated Short Oscar Winner
Gravités
Kaze Ghost Warrior
Kicker
Men O' War
My Wrongs 8245-8249 and 117
- BAFTA Winner
One Lucky Night
- Big Kahuna Winner)
Ray Tracey in Full Tilt
- SIGGRAPH Electronic Theater Opening)
Ring of Fire
Specidemons
Spoonman
Star Wars:Revelations
Sundance Honorable Mention
Swing
- Big Kahuna Winner
Teddy Scares
The Annoying Thing
The Duke Movie
The Freak
The Little Thief
The Raven
Tinny Tom and the Magic Box
Understanding Chaos
f8
- SIGGRAPH Jury Honours Winner
Top Music Videos:
Aerosmith - Fly Away
Back Street Boys - Larger Than Life
Best Music Video Grammy Nominee
Black Eyed Peas - Hey Mama
Black Eyed Peas - Let's Get It Started
Busta Rhymes - What's it Gonna Be?
CR2 - I Believe
Chronomentrophobia - Outkast
ColdPlay - Trouble
Ferry Korsten - Gouryella
Funkstar Deluxe - Saturday
Gorillaz
Gorillaz - Clint Eastwood
Gorillaz - Rock the House
Janet Jackson - Doesn't Really Matter
Jet68 - Super Queen
Missouri - Let's Get Married
Moby - We Are All Full of Stars
Muse - Sing for Absolution
Nena - 99 Luftballons
No Angels with Mousse T - Let's go to Bed
Offspring - Hit That
R.E.M. - Bad Day
Robbie Williams - Let Love Be Your Energy
Rolling Stones - Anyone Seen My Baby?
The Supermen Lovers - Starlight
Games:
007 Racing
1602 A.D.
Abomination:The Nemesi Project
Ace Combat 5
Adidas Power Soccer '98
Age of Mythology
Anachronox
Anno 1503
Asheron's Call
Baldur's Gate
Baldur's Gate: Dark Alliance II
Baldur's Gate II
Barbie Pet Rescue
Battlestar Gallactica (cut scenes)
Black
Blood Omen 2
Braveheart
Broken Sword: The Sleeping Dragon
Brute Force
Burnout 3
Burnout: Legends (PSP)
Burnout: Revenge
Carnivore 3
Civilization III
Cold War
Command & Conquer: Red Alert
Daikatana
Dark Sector
Dead to Rights
Deus Ex - Game of the Year
Deus Ex 2: Invisible War
Deus Ex 2: Invisible War
Diablo
Disney's Mickey Saves the Day
Doom III
Driver: Parallel Lines
Duke Nukem'
Escape from Monkey Island
EverQuest
Everquest: The Ruins of Kunark
Fallout
Fallout 2
Firestorm
Ground Control II
Halo
Heroes of Might & Magic III
Homeworld - (1999 Game of the Year)
I-War 2: The Edge of Chaos
Icewind Dale
Killzone 2
Kiss Psycho Circus
KrabbitWorld Labyrinth
Mechwarrior 4: Black Knight
Might & Magic 6
Ms. Pac-Man Maze Madness
NFL Blitz 2000
Nomad Soul
Official F1 Racing
Omikron: The Nomad Soul
Planescape: Torment
Port Royale
Powerdrome
ProPlanet Sanitaryware Browser
Quake III Team Arena
Quake IV
Red Beard's Pirates Quest
Removal Man
Resident Evil: Code Veronica
Resident Evil: Code Veronica X
Ridge Racer (PSP)
Ridge Racer 6 (Xbox 360)
Rollercoaster Tycoon
Rollercoaster Tycoon: Corkscrew Follies
Rollercoaster Tycoon: Loopy Landscapes
Serene Screen Aquarium Screen Saver
Serious Sam (XBox)
Serious Sam
- Game of the Year- April PC Gamer Game of the Month
Serious Sam 2 (PC)
Serious Sam: Second Encounter
Shadow of the Colossus (PS2)
Sid Meier's Antietam
Star Trek: Klingon Academy
Star Trek: Starfleet Academy
StarTrek Elite Force
Targetware: Unlimited Expansion Flight Sims
The Chronicles of Riddick: Escape from Butcher Bay
Three Sons (modeling / character movement)
Ultima IX: Ascension
Ultima Online
Unreal Championship
Unreal Tournament
Unreal Tournament
Urban Chaos
V-Rally 2
Virtual Pool
Virtual Pool 2
Virtual Pool 3
WarDevil
X-Men: The Ravages of Apocalypse
LightWave 3D arbeitet mit folgenden Datei-Formaten:
Import
- dxf
- obj
- 3ds
- lwo
- ai
- eps
Expor
t- obj
- 3ds
- lwo
- dxf
- shockwave (Film-Datei)
Allgemeine Voraussetzungen:
- System RAM: Minimum 512 MB erforderlich , 1 GB empfohlen
- Grafikkarte: nVidia FX 5200 Serie (minimum) oder ATIFireGL V 5100 (minimum)
- Grafikunterstüzung: OpenGL (OpenGL 2.0, oder ARB_shading_language_100
- OpenGL Extension in den vorgänger Versionen, empfohlen wird GLSL features zu benützen)
- Grafikkartentreiber: Den aktuellsten Treiber vom Hersteller
- Video RAM: Minimale 64 MB Displayeinstellung wird vorausgesetzt, 128 MB werden empfohlen
- Auflösung: 1024x768 werden vorausgesetzt, 1280x1024 werden empfohlen
- Festplattenspeicher: 230 MB für die Installation der Software (ohne zusätzlichen Content)
Windows 32-bit
- System: Windows XP
- Prozessor: Intel oder AMD
Windows 64-bit:
- System: Windows XP Professional x64 Edition
- Prozessor: Intel EM64T oder AMD64
- System RAM: 1 GB
Macintosh:
- System: Tiger (10.4.10 oder neuer) oder Leopard
- Prozessor: PowerPC G4 800Mhz or faster; any G5 or any Intel-based Mac
Fragen zu LightWave eleven
- Von Peter Schreiber at 15.04.11 13:29
- Hallo,
kann man das gedruckte Handbuch für LW10 auch einzeln nachbestellen?
Ich hatte letztes Jahr bei Ihnen die Version 9.6 mit Upgrade-Option auf LW 10
ohne Handbücher gekauft.
MfG
Peter Schreiber
Sehr geehrter Herr Schreiber,
das Handbuch für Lightwave können Sie gerne bei uns bestellen.
Es umfasst 3 einzelne Handbücher und ist wärmstens zu empfehlen.
- Hallo,
- Von Ingo P. at 09.12.10 22:48
- Wenn ich jetzt Lightwave 9.6 kaufe, kann ich dann auf das neue Lightwave 10 upgraden ? Da soll es wohl ein entsprechendes Angebot geben. Die neuen Fähigkeiten von Lightwave 10 klingen sehr gut...
- Hallo,
vielen Dank für die Anfrage. Sie bekommen natürlich von uns die aktuelle Version und KOSTENLOS das Update auf die bereits angekündigte R10. Ich bin übrigens auch schon gespannt auf die Änderungen und freue mich es testen zu dürfen.
Beste Grüße
Ihr software3D Team und NewTek-Partner
- Von Toni Rieger at 01.08.10 02:22
- Hallo,
ich habe die Lightwave Version 8.5 und benutze noch den Parallelport-Dongle.
Was würde das Upgrade kosten mit Umstellung auf den USB-Dongle und wie
würde es abgewickelt?
- Hallo,
das Update wird nur auf CD/DVD geliefert. Sie können sich für die Lightwave Versionen 6,7 und 8 ein Update kaufen.
Der Preis bleibt bestehen: 445,-€ mit PDF Handbuch oder 555,-€ mit gedrucktem Handbuch. (ah)
- Hallo,
- Von albert hunz at 07.06.10 08:38
- Welche plug-ins sind erforderlich um 3d daten ( SAT, VRML, oder STL ) in LightWave 3D R9.6 zu importieren?
- Wir bieten leider selbst keine Lightwave 3D Plugins an. Aber wir können folgende empfehlen:
AccuTrans 3d
http://www.micromouse.ca/fileformats.html
und http://www.flay.com/
Damit wäre der Import möglich, das PlugIn kann kostenlos getestet werden. (ah)
- Von bawi-tex ag, albert hunz at 02.06.10 10:24
- Kann ich 3d-dateien (sat, vrml, oder stl) in lightwave importieren? oder benötige ich ein filter oder plug-in?
- Für diese Dateiformate sind Lightwave 3D Plug-Ins erforderlich. (ah)




