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CINEMA 4D R 13.051

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CINEMA 4D R 13.051

Update auf R 13.051

Liebe software3D-Blog.de Leser,

da Maxon der Hersteller von CINEMA 4D den Umgang mit der Software stets benutzerfreundlicher gestalten will, wurde heute das Service Update 13.051 für CINEMA 4D und BodyPaint 3D R13.016 und R13.029 veröffentlicht.

Es wird allen Usern empfohlen das Update zu nutzen. Das Update könnt Ihr direkt in CINEMA 4D R13 herunterladen. Wenn es nicht angezeigt werden sollte, könnt Ihr in der Dateileiste unter dem Reiter “Hilfe” manuell das Update starten.

Die Aktualisierungen und Neuheiten der R 13.051 wären:

Interface, Navigation, OpenGL, Ansichten:

  • Render preset does not get switched on undo
  • Multi-select in render settings now possible
  • Font selector now stable
  • Script Manager resize will not cut buttons anymore
  • Non-modal windows no longer open at top left
  • Copying object now also copies HUD
  • Problem with missing shortcuts fixed
  • Issue with RightHandTangent in Spline GUI fixed
  • HUD visibility issues fixed
  • Command Line now frees licenses on quit
  • Sticky key mode timing was adjusted
  • Text tool: Sorted out some functionality flaws
  • Navigation: No more strange rotation handle behavior with rotation scale = 0
  • Navigation: Deep option for cursor placement now works as expected
  • Navigation: Some odd navigation flaws fixed
  • OpenGL: Box mode now reflects layer colors
  • OpenGL: Environment strength viewport display now displayed correctly
  • OpenGL: Cursor navigation now works when using alpha materials
  • Viewport: Stereoscopic, no more stuck mouse in Viewport
  • Viewport: N-gon lines are not visible anymore if N-gons are hidden
  • Viewport: No more illogical flipping of background images
  • Viewport Select: Pick Object now picks nearest pixel depth

Austausch:

  • COLLADA plugin now also loads in OS X 10.5
  • After Effects: A number of issues were solved; increased stability and enhanced functionality
  • After Effects: Plugin exports now image-based 3D layers
  • After Effects: Unicode export problem in composition name fixed
  • Exchange Maya to BodyPaint 3D, Reflectivity and Reflected Color do not behave differently anymore after they have been sent back to Maya
  • Exchange 3ds max to BodyPaint 3D, Self Illumination RGB value will now be assigned, even if a texture is already assigned
  • Exchange Maya to BodyPaint 3D: re-export BodyPaint 3D now assigns changed material values
  • TexturePath from CS3 exports now displayed correctly with slashes, and imports correctly
  • FBX Export: Texture names now can also contain special characters like Ä,Ö,Ü
  • FBX incorrect FPS display fixed
  • OpenEXR: Added “lossy 16-bit float” compression

Modellieren:

  • Polygon reduction: 100% setting now causes a 100% effect
  • Set Vertex weight and Restriction tag will update new weights
  • Spline deformer: Identical behavior on Mac and Windows
  • Spline deformer: Improved stability
  • Move tool axis will no longer lock selection
  • Ctrl+Drag now creates objects in the right position
  • Enhanced stability while selecting loops
  • Weighting status is now displayed correctly
  • Using Move tool with hidden axis, jumping of object is fixed
  • Sticky axis handles now stay and behave as expected
  • Axis extension now also works in top view
  • Switching the mode (points, edges, polygons) does not corrupt Project anymore
  • Phong Break Selection – “select all” function now works correctly in polygon mode
  • Hide selected: Now works with path selection
  • Extrude and Correction Deformer Tags used on objects no longer corrupts rendering of project

Zeitleiste:

  • Undo no longer breaks tangents
  • Broken Show F-Curves is fixed
  • PLA Time Track no longer vanishes in Timeline
  • Timeline -> Motion Source -> Change Hierarchy: no more incorrect position markers
  • Marker now can be renamed in F-Curve mode

Body Paint 3D:

  • The Maya plugin is now universal binary
  • Wrong edit, copy and paste behavior corrected
  • Saving in .tif format now preserves the Alpha channel

Charakter Animation:

  • MoCap templates now all have a Retarget tag setup through User Data
  • It is possible now to make multiple selections in Character Builder
  • CMotion: Deactivation of Action now will not deactivate Reference
  • CMotion: Issues with Display Motion are solved
  • CMotion: Align Direction +Y and -Y now work according to the defined direction
  • CMotion: Surface Base Object now produces expected effect
  • CMotion: Preset now also saves reference action
  • CMotion: When in static mode, surface is no longer calculated
  • CMotion: If the forward axis is set to X instead Z, the gradient will be not ignored anymore
  • Visual Selector: Fixed some flaws for Animate mode
  • Visual Selector: Hotspots now get drawn with selected views
  • Visual Selector: Now also works when used with XRefs
  • Visual Selector: Wrong Shift key behavior while using Tag tab and Rectangle Selection tool fixed
  • Visual Selector: Some display and interface issues were addressed and solved
  • Advanced Biped: Fine-tuned adjustment of limbs and their relationships
  • Advanced Biped: Fine-tuned parameters of limbs and joints (bending, rotating, etc.)
  • Advanced Biped: Default Visual Selector gets created
  • Advanced Biped: Now has all controllers in the Selection tab
  • Advanced Biped: FK Arm visibility corrected
  • Advanced Biped: Ball Rock controller mirroring now works properly
  • Advanced Biped: Hand controllers now present and usable in CMotion
  • Advanced Biped: IK/FK Bendy Leg main controller corrected.
  • Advanced Biped: IK/FK now applies bendy elements for entire rig
  • Advanced Biped: Collar controls now get added to CMotion
  • Character object will not break during updating
  • Broken Character Builder issue fixed
  • Updating a posed rig with certain applied changes will no longer be contorted
  • Character templates Fish and Spider: Solved some global issues with the templates
  • Rotation orders of standard biped arms can now be changed
  • Bone Count now also works with multiple selected components
  • IK/FK Controller rotations no longer frozen initially
  • Character template – Mocap rig, BVH rig now load correctly
  • Using Ctrl+a in Spline window no longer selects objects outside of field of view
  • While using parts of different templates: The inserted components of templates will now assume the positions of the parent template for scaling
  • External morphs will not corrupt the project anymore
  • Component tag: Component type is not overwriting controller type anymore
  • Character object: Wings now update only when needed
  • During weight painting, CINEMA 4D no longer switches to shaded view
  • Joint align will not fail when used
  • Character Builder: Update does now also updates weight binding
  • Character Mocap: When turned invisible, nothing visible will be left behind
  • Muscle deformer: Muscles do not penetrate skin anymore
  • Visual Selector View Select now requires only one click

Dynamics:

  • AVX support for dynamics
  • Dynamics XPresso node now gets locked by switching off Dynamics and baked cache gets not overwritten
  • XRef and Dynamics collision issue solved
  • Dynamics with incorrect rotation problem fixed
  • Dynamics cache baking now produces not more than one baked item

MoGraph:

  • Fixed the scale problem with Spline effector
  • MoInstance can now be cloned
  • Items on MoGraph menu are no longer grayed out
  • MoInstance used with materials now will not loose the material anymore

Python, XPresso, C.O.F.F.E.E.:

  • Console no longer loses last character
  • FindCTrack argument now accepts arguments
  • Fixed wrong string encoding in __setattr__
  • GetSplinePoint will no longer report an index Error without reason
  • Python: Code in Script Manager remains visible
  • Python Falloff plugin crash fixed
  • Passed arguments to CINEMA 4D are now redirected to Python
  • XPresso: New XPresso filter now works as expected
  • XPresso: Spline node no longer returns a wrong global tangent
  • XPresso: No more disappearing nodes from XPresso Manager after update
  • Global Python message crashes CINEMA 4D on exit fixed
  • Script Manager: Confusing dialog issue corrected
  • Does not crash anymore after deleting a script
  • C.O.F.F.E.E.: Create Visual Selector can now use mirrored names

Stereoscopie:

  • Off Axis Setup now accepts additional lenses and does not only work with a 36mm lens
  • Use Folder For Saving option now also works over network
  • Fixed wrong naming in Stereoscopic mode
  • Default Placement mode is now Parallel, according to documentation
  • Interactive handle on Near Plane can no longer be dragged to negative values (behind camera)
  • Stereo Camera setting spinner increment units were adjusted for easier use

Render Queue, Renderer, Physical Renderer:

  • Render Queue: Corrected some bugs with frames and frame count
  • Physical Renderer: Depth of field measurement units conversion error fixed
  • Physical Renderer: Blurry reflections + spike no more strange render artifacts
  • Physical Renderer: Depiction in orthographic views now match camera view
  • Physical Renderer: Multi-pass and alphas now work correctly
  • Physical Renderer: Global Illumination area now accepts light + front/back mapping
  • Physical Renderer: Depth of field effect now renders more naturally
  • Physical Renderer: Pixel aspect in Viewports now correct
  • Physical Renderer: Ambient Occlusion pass no longer ignores evaluate transparency
  • Physical Renderer: Now renders shadows on passes
  • Physical Renderer: Blurred transparency is now homogenous
  • Physical Renderer: Cloud objects now render with shadows
  • Physical Camera and Compositing tag reflection issue issue solved
  • Physical Camera offset now also used for alpha and reflection
  • Broken caustics fixed
  • Interactive Render Region (IRR) output problems with post effects solved
  • Multi-Shader on clone now renders correctly
  • SubSurface Scattering now is rendering in Picture Viewer
  • SubSurface Scattering and Interactive Render Region with Include/Exclude lights now works as expected
  • Hair subdivisions now work with values other than 1
  • Physical Camera’s depth of field: blurriness adjusted
  • Object-based area lights are no longer cause wrong shadows and illumination in Physical Renderer
  • Indirect Illumination corrected in comparison to Global Illumination
  • Area shape Infinite light now has the expected effect
  • Odd noise “gradient” in indirect illumination render no longer occurs

Vorschaufenster:

  • Stereoscopic: Side-by-Side mode mirror option use will no longer cause destruction of image
  • Ctrl+Drag in Picture Viewer now also creates thumbnails for copies created by Ctrl + Drag
  • Function: Delete hard disc cache function is now available even when you are not rendering
  • Histogram tab refresh problem solved
  • Picture Viewer double-right click in History tab
  • Stereoscopic render time is now total render time
  • Copying of folders in Picture Viewer no longer possible

XRefs:

Overall, the XRefs were revised thoroughly and many issues regarding all aspects of the XRefs were located and addressed. Especially the relationship of assets and XRefs, instancing, proxies, animations and motion clips got an thorough overhaul. Also, specific specialized aspects were revised, stabilized and enhanced. Overall, the stability and usability of XRefs were improved and in certain cases enhanced.

  • Series of problems with linking, saving, loading, referencing and updating of assets fixed
  • Issues with display, visibility and interface were addressed
  • Some incorrect material, particle and texture behavior fixed
  • General interface and usage flaws were solved
  • Usability and stability of poses and effectors were improved
  • No more lost layer hierarchy
  • Select object command no longer selects all objects in XRefs
  • Motion clips no longer interfere with XRefs
  • Load, save, exchange functionalities were stabilized and improved
  • Issues with several copy and paste of XRefs, proxies and related items solved
  • Hierarchy issues solved and stability increased
  • Surface deformer no longer needs to be initialized for each open
  • Convert Object Selection to XRef – file no longer gets overwritten
  • Converted XRef objects now get removed from the XRef Manager
  • There are now multiple tracks for multiple animated objects
  • Default custom prefix now uses proper default string
  • Enabling Relative to Project now has the desired effect
  • Animation no longer gets lost when using Reduced save
  • Dependencies now editable
  • Encapsulated no longer switches object order when off
  • CINEMA 4D can now handle multiple XRefs of the same file
  • Crash after multiple Reload XRefs fixed
  • Relative path after SaveDocument is no longer incorrect
  • Array of XRefs is now correct after being made editable
  • Deletion of XRef object now also deletes XRef in XRef Manager
  • Convert To now keeps current project settings

Weitere Neuheiten und Änderungen:

  • CINEMA 4D SDK: Rounded Tube object handles corrected
  • Document preview now gets generated with Save Project with Assets
  • Assets are no longer presented as bitmaps
  • CINEMA 4D can now load/save files on OneFS drive via NFS or SMB
  • CINEMA 4D R11 Import Scale settings now work in R13
  • Incorrect file structure problem fixed
  • Opening saved file in Picture Viewer again will now load the picture without strange artifacts
  • Playing sound will no longer use too many CPU resources (Windows)
  • Command Manager: move camera command – now shortcut can be reassigned
  • Hair: Hair used with Symmetry and Collider tag will not cause a crash anymore
  • Preferences: Reset to Default – confusing message got cleaned
  • Sky: Physical Sky setting sun parameters now also have density like the Sun object/tag
  • Sound: Missing sound file problem fixed
  • Thinking Particles: Particle geometry no longer vanishes if animation plays back while rendering
  • Video Post effects: Some effects that did do not work with CineMan now work
  • Materials: Mac image sequences now work on polygon objects
  • Materials: Material Redraw does not freeze CINEMA 4D anymore
  • Objects: Spline Deformer Radius GUI now works without problems
  • Object Manager: Fold/Unfold selected Icons are now corrected

1 Kommentar
  1. Dwi
    Dwi sagte:

    I just tried the new things in C4D R13, tkhans for the post Nick!The physical renderer is a nice thing tkhans to progressive mode which is nice for quick-peeks of how the render looks like, but I have to say the standard renderer gives me better renders in less time (considering really tough time limits). Nevertheless, given some additional time, the new render engine really is a sweet thing especially considering new DoF, motion blur and chromatic aberrations, not to mention steroscopic images (anaglyphs), which I had to do manually with two cameras in previous versions of C4D. Tough deadlines stay with standard; when got some time and want better looks or quick previews physical is the way to go!Anyways nice video, showed exactly what I was interested in cheers!

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