Das erste Maxwell Render V3 Update ist jetzt zum kostenlosen Download für alle V3 User erhältlich!
Der 3.0.1 Patch enthält eine Vielzahl von wichtigen Änderungen Bug fixes und wird allen Maxwell Render Kunden empfohlen.

Maxwell Render 3.0.1


  • Improved: behavior of blocked emitters in SSS objects
  • Improvements in the license validation tool
  • Windows installer now adds firewall exception properly when the RLM license manager is installed
  • Improved: performance in machines with many cores
  • Improved: performance in scenes with instances that intersect
  • Mechanisms for finding missing paths improved

Bug fixes

  • Fixed: volumetrics with opacity
  • Fixed: procedural volumetric noise was not using high and low values
  • Fixed: crash in old scenes with instances
  • Fixed: crash in volumetrics when created with high number of internal voxels
  • Fixed: crash in scenes with SSS and emitters
  • Fixed: potential bug in objects with opacity
  • Fixed: issue reading emitters with invalid emission types
  • Fixed: alembic material assignments, the scene default material is now assigned to objects without material
  • Fixed: transform motion blur with subsurface scattering
  • Fixed: potential crash with blocked emitters and motion blur
  • Fixed: potential artifacts with subsurface scattering
  • Fixed: potential artifacts (white dots) with IES files when there were more emitters in the scene
  • Fixed: problem rendering passes in -node (no gui) mode
  • Fixed: transformation motion blur of objects in a hierarchy with moving parents
  • Fixed: potential problem with instances that intersect
  • Fixed: potential crash when saving image files
  • Fixed: issue saving images from the MXI image dialog
  • Fixed: some issues in the license activator
  • Fixed: „Save image“ gui option with embedded channels
  • Fixed: potential failure when saving embedded custom alpha channels
  • Fixed: failure with blocked emitters with motion blur
  • Fixed: brick procedural – when the „Double brick“ parameter is checked and textures are used, both big and small bricks now have the same mapping (previously, each texture was mapped in a different way depending to each Brick size and, as a consequence, big and small bricks looked like they had different materials applied to them).
  • Fixed: command line flag -copymxi:path
  • Fixed: command line flag -disableextensions, which is used to avoid extensions being loaded
  • Fixed: overlay text with fast multilight preview
  • Fixed: volumetrics with motion blur
  • Fixed: bug in MXS references when using object/material id channels or custom alphas
  • Fixed: some objects became invisible in render due numeric precision issues
  • Fixed: potential clipping with volumetrics
  • Fixed: crash with emitter instances and motion blur
  • Fixed: recalculate normals in scaled objects were generating smoothing artifacts

Maxwell Studio / MXED

Bug fixes

  • Fixed: „Use override map“ couldn’t be unchecked
  • Fixed: changing material type with a global bump active was disabling the map
  • Fixed: blending of procedural textures was not visible in texture picker nor opengl viewport
  • Fixed: refresh issue of shadow/matte toggles when the material list was in list view
  • Fixed: mapping difference between v2 and v3 with some UV settings.
  • Fixed: MXED shows MXM files only when running it with material browser mode (flag -brwclose)
  • Fixed: „Convert to advanced“ was adding a default layer on top
  • Fixed: issue with procedural textures in OSX
  • Fixed: preference „Automatically create triangle groups in objects with more than one material“ was not working
  • Fixed: crash deleting a material that was used in several triangle groups of the same object
  • Fixed: crash when saving a scene after removing a hierarchy, with objects referenced by instances out of the removed hierarchy
  • Fixed: extension presets with maps were potentially not properly loaded
  • Fixed: crash converting a material with displacement to advanced
  • Fixed: „Center Scene“ was not working
  • Fixed: „save and close“ button was not working properly with material types (it was giving a „can’t save empty material“ error)
  • Fixed: global bump could not be displayed in the viewport with material types


Bug fixes

  • Fixed: batch render mode was failing in some cases
  • Fixed: general stability improved

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Preise und Angebote zu Maxwell Render V3 finden Sie auf unserer Maxwell Render Produktseite