modo601 Service Pack 3

Für alle Nutzer von modo601 vom Hersteller Luxology haben wir eine wichtige Information.

Das Service Pack 3 für modo 601 wurde veröffentlicht.

Wie bisher auch empfiehlt der Hersteller allen Nutzern das Service Pack zu installieren.

Wer modo 601 noch nicht kennt oder nicht genau weiß, was man mit der Objekt Modellierungssoftware machen kann haben wir folgende Informationen:

modo 601 ist eine einzigartige, Künstler-freundliche 3D Software von Luxology. Sie vereint die Funktionalität der Modellierung, Bildhauerei, Malerei, Rendering und Animation. modo601 wird in vielen Branchen von Designern bis zum Spiele-Entwickler eingesetzt.

Zudem kommt die leistungsstarke Software bei Package-Design, Film-und Broadcast-, Architektur-und Design-Visualisierung, sowie auch in der Werbung zum Einsatz.  Auch  Bildungsinstitute setzten auf modo. Ready-to-use Inhalt und intuitive Online-Dokumentation steigern zusätzlich die Lernkurve.

modo601

Mit modo 601 ist die Erstellung von faszinierenden Modelle und Ultra-High-hochwertige Renderings sehr benutzerfreundlich aufgebaut.  Als Hybrid-Software (Win und Mac) lässt sich modo 601 auch nahtlos in bestehende Tool-Pipelines integrieren.

Das Allein spricht schon dafür, wie stark diese 3D Software ist. Falls ihr euch für modo 601 interessieren solltet, bieten wir auf software3D.de auch hilfreiche Trainings zu den Bereichen GrundlagenTexturierung und Produktvisualisierung an.

Weitere Trainings zu modo 601 werden bald folgen.

Neben zahlreichen Verbesserungen wurden etliche Bugfixes vorgenommen. Nachfolgend findet ihr einen englischsprachigen Auszug der Neuheiten.

  • Fixes drawing of gimbal rotation handles for items with dynamic parents.
  • Fixes transform tool when any of the inherit channels are switched off on an item.
  • Fixes shift-a to frame the selected items or channels in schematic, if no nodes are selected.
  • Update to fix for import of color vertex maps from 3ds Max using FBX.
  • Fixes bug where unsnap cursor did not draw in the proper location with a custom workplane.
  • Fixes potential crash with PSUBs and UVs.
  • Fixes potential crash dragging and dropping presets onto PSUB meshes in Preview.
  • Fixes various Alembic crashes by updating the HDf5 libraries.
  • Fixes bug where Alembic would only import all frames or frame 0, but not other single frames.
  • Updates Alembic to use Alembic 1.0.5 libraries.
  • Fixes bug where IES light projection didn’t update with light rotation.
  • SDK: Enables access to images from image stacks.
  • SDK: Adds ImageFilter and ImageFilterStack as CLxLoc_ classes.
  • Fixes bug where snapping would fail in some circumstances.
  • Fixes bug where Preview animation rendering used the wrong frame range in many cases.
  • Fixes bugs with the Spline Deformer when adding knots to or copying curves used with it.
  • Fixes crash when enabling visibility of hidden objects with morph maps.
  • Potential fix for apparently random crashes often exposed by morph maps.
  • Fixes potential random Mac crash on Mountain Lion (OSX 10.8), related to networking.
  • Adds AppleScript support to Mac modo for receiving commands.
  • Potential fix for OBJ loader crashes.
  • Fixes bug where a config <import> statement would only expand one envar per line per session.
  • FBX: fixes potential crashes after opening multiple FBX files.
  • FBX: Fixes handling of pre and post rotations (e.g. local orientation of joints).
  • FBX: Fixes handling of geometry offset in FBX files.
  • FBX: Fixes reading of bind pose matrices.
  • FBX: Fixes case where the skeleton’s bind pose is not the same as the current skeleton pose (i.e. it’s defined by FBX skin clusters).
  • FBX: Fixes key export.
  • Fixes potential crash when enabling the visibility of hidden objects with morphs.
  • Fixes vertex map baking of global illumination, which broke in 601 sp2.
  • Fixes bug where multiple FX nodes could appear and not be removed from the shader tree.
  • FBX: fixes handling of meshes with geometry offset; Fixes exports to include all skinning clusters, as opposed to just one. These changes should improve the modo-Mixamo-Unity and modo-Unity workflows.
  • Fixes bug where GL didn’t update when changing Particle Generator settings, when connected to Particle Step Modifier.
  • Fixes a potential crash setting the absorption distance to zero with a high number of ray bounces.
  • Fixes a potential crash loading legacy scenes containing reference scenes.
  • Fixes a potential crash with render booleans.
  • Fixes potential crashes when sculpting on meshes with deformers and morph maps.
  • Fixes bug where images in presets would load as 0x0 (specifically an issue with Xfrog presets).
  • Fixes potential crash using the Julienne tool with a polygon selection.
  • Fixes potential crash when enabling cage mode on a sculpted, multi-resolution mesh.
  • Fixes potential crash running group bevel from a script.
  • Fixes bug where the UV maps drop-down in the UV tab did not update when changing the mesh.
  • Fixes bug where the pen tool wall mode used world axes, not those of the custom workplane.
  • Fixes potential crash sculpting hair guides.
  • recoil: Fixes potential crashes with Soft Bodies.
  • Fixes drag-selection in schematic, reducing the number of commands in the undo stack.
  • SDK: Adds ‚Flags‘ function to CustomMaterial and CustomShader interfaces.
  • SDK: Adds ‚NEED_UVs‘ flag for custom shaders. Converts existing SDK shaders to use the new interface.
  • Fixes bug where mirroring a mirrored object would invert the scale.
  • Fixes potential crash with image purging in preview.
  • Fixes a numeric error in edge bevel with sharp corner disabled.
  • Fixes bug rendering shading of surfaces on geometry cut by render booleans.
  • Fixes bug where paint strokes would disappear if nozzle settings were altered between strokes.
  • Fixes bug where duplicating a mesh with the visibility disabled would result in modo thinking the mesh had no polygons in the mesh layer.
  • recoil: Prevents user from trying to use volume dependent features on non-closed meshes.
  • recoil: Fixes problem where Soft Body to Rigid Body constraints were created in the wrong order on simulation reset, causing simulation problems.
  • recoil: Pinned vertices no longer incorporate extra forces into node velocity.
  • Fixes bug in Windows installer, where service packs relied on original release registry entries.  This caused issues, such as 64-bit modo not having QuickTime export in 601 sp2, if 601 release had been uninstalled.
  • FBX: Fixes bug in import of camera data.
  • Fixes bug where locked render thumbnails could still be deleted.
  • Fixes bug where various deformer commands were not recognized in headless modo.
  • Fixes potential crash tabbing between edit fields when a tooltip is visible.
  • Fixes potential crash hitting tab after entering an illegal hexadecimal color in the color picker.
  • Fixes potential crash trying to drag and drop a tabbed viewport as a tab in another tabbed viewport.
  • Fixes potential preview-related crash.
  • Fixes bug where vertex illumination baking did not work properly with more than 127 GI rays.
  • FBX: Fixes bug with import of a different variant of normals.
  • Fixes bug where independent display gamma did not work correctly when Image Processing was used in the render window.
  • Fixes potential crash hitting Esc while clicking and holding on a popup menu.
  • recoil: Fixes potential crash running a recoil simulation in Setup mode.
  • recoil: Forces now properly account for internal scene scaling, fixing falloffs used with recoil.
  • Fixes bug where bloom was not saved on animation renders.
  • Fixes bug loading valid existing scenes.
  • FBX: Fixes bug in export where some items would export without animation.
  • Fixes bug where some scenes would display „unable to save“ when attempting to network render them.
  • Fixes potential crash with the Patch Curves tool in Extend mode.
  • Fixes potential crash in Preview.
  • Fixes potential hang on startup on some systems.
  • Fixes potential GL crash on 12 core Macs.
  • Fixes potential crash in lag deformer.
  • Fixes potential crash in the quadruple command related to keyhole polygons.
  • Fixes potential crash in UV view with UV Show Geometry disabled.
  • Fixes random crash in OBJ loading.
  • SDK: Fixes SDK compiler warnings and one interface.

Einige wichtige Änderungen wurden vorgenommen, um modo 601 sp3 noch stabiler zu machen. Diese Änderungen haben einen kleinen Nebeneffekt.

Szenen mit soft bodies, die in früheren Versionen von 601 erstellt wurden, werden sich nicht mehr  wie bisher in modo 601 sp3 verhalten. Deshalb wird zusätzlich empfohlen eine Kopie des modo 601 sp2 als Fallback installiert zu lassen.

Was ihr dafür machen müsst:

Mac: Ihr müsst die modo Anwendung in z.B. modo 601 sp2 umbennen, bevor ihr modo 601 sp3 installiert

Windows: modo 601 sp2 nicht vor der Installation von modo 601 sp3 deinstallieren. modo 601 sp2 bleibt so über Start Menu > Program Files > Luxology > modo men erhalten.

Wir wünschen viel Spaß mit dem neuen Service Pack 3.


Falls ihr auch Interesse an fotorealistischen Renderings habt oder die Komposition aus 3D Software und Fotografie beeindruckend findet, bieten wir bereits am 08. September das faszination3D Event des Jahres.

Unser Referent Uli Staiger zeigt in einer vielseitigen 1-Tages-Schulung wie ihr CINEMA 4D in Verbindung mit Photoshop einsetzen könnt, um beeindruckende CGIs zu erzeugen.

faszination3D Event des Jahres