VRay für 3ds Max
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Ab sofort ist ein VRay für 3ds Max Update auf Version 2.40.01 erhältlich.

Das Update bringt Verbessserungen im Zusammenspiel mit anderen Plugins, fügt Support für Cyber Radiance’s Hair Farm 2.0 sowie für V-Ray RT und iToo Software’s Forest Pack hinzu.

Desweiteren unterstützt das Vray RT nun Instancing und es gibt einige Verbesserungen in Sachen Geschwindigkeit.

V-Ray RT GPU bietet jetzt eine verbesserte CUDA Geschwindigkeit  und Optimierungen für GK110 Karten.

Für Besitzer von Vray 2.0 ist das Update völlig kostenlos.

Die Neuheiten in der Übersicht (englisch):

New features:

  • VRayHairFarmMod: Added support for rendering HairFarm 2.0 with V-Ray
  • VRayProxy: Support for Alembic .abc files
  • V-Ray RT: Support for instancing
  • V-Ray RT: Support for Forest Pro instancing
  • V-Ray RT CPU: Faster update when adjusting VRayLights
  • V-Ray RT GPU: CUDA speed optimizations and optimizations for GK110 cards
  • V-Ray RT GPU: Support for the ColorCorrection texture
  • V-Ray RT GPU: Support for the Mix texture

Modified features:

  • V-Ray: Added include/exclude object lists for different color channels to the MultiMatte render element
  • V-Ray: Added option to the VRayExtraTex render element to avoid auto-renaming the element when the texture is changed
  • V-Ray: Default memory limit for dynamic geometry changed to 4000 MB for x64 versions
  • V-Ray: Fixed issue that was slowing down multi-core rendering for VRayProxy objects
  • V-Ray: Optimized multi-core rendering for OpenEXR textures
  • V-Ray: Optimized unnecessary velocity calculations when no velocity channel is needed
  • V-Ray: V-Ray components now register in the respective menus across different language 3ds Max builds
  • V-Ray RT CPU: Added support for VRayHairMtl
  • V-Ray RT CPU: Added support for VRayFur
  • V-Ray scene converter: Added mr_Sun/mr_Sky lights in export to VRaySun/VRaySky respectively
  • V-Ray scene exporter: Added subdivided geometry export
  • VRayEdgesTex: Improved the round corners algorithm
  • VRayAmbientLight: Made some of the parameters animated
  • VRayFur: Added “Level Of Detail” option to reduce geometry along the distance from the camera
  • VRayHDRI: Added “Color space” section and moved the „Gamma” option there
  • VRayIESLight: Added an option to override the IES shape
  • VRayIESLight: Made selecting both the light and it’s target when clicking on the line between them
  • VRayLight: Added a preview of the “directionality” parameter of VRayLights in the viewports
  • VRayLight: Added “targeted” option for rectangle VRayLights
  • VRayLight/VRayIESLight: Added textured lighting in Nitrous viewport, for Dome light enabled by an environment variable VRAY_DOME_VIEWPORT=1
  • VRayMeshGeom: The sample plugin was extended to create
  • V-Ray Standalone shaders on the fly
  • VRayMtl: Made “Fog color” mappable
  • VRayMtl: Made reflections to affect the alpha of matte objects
  • VRayMtlGLSL: Added ability to save and load compiled shaders
  • VRayMtlGLSL: Added cubemap texture support
  • VRayMtlGLSL: Added viewport color parameter
  • VRayMtlGLSL: Added vr_brdf_light builtin BRDF support
  • VRayProxy: Support for flipping of Z/Y axis
  • VRayProxy: Support for visibility lists for .vrmesh and .abc files
  • VRaySphereFade: Added support for box and cylinder gizmos
  • ply2vrmesh: Added option to specify the name of the velocity attribute (-velocityAttrName)
  • ply2vrmesh: Added support for .hclassic and .bhclassic files produced by Houdini 12
  • ply2vrmesh: Added support for color sets from .bgeo files
  • ply2vrmesh: Added support for exporting the face and vertex normals in .geo and .bgeo files
  • ply2vrmesh: Added ability to store the V-Ray user attributes when creating a proxy

Bug fixes:

  • Hair&Fur: Fixed crash when lit by VRayLightMtl with Direct Illumination on
  • Hair&Fur: Fixed incorrect result with VRayHairInfoTex texture in “Position along strand” mode
  • Hair&Fur: Fixed random swap of custom materialsbetween different Hair&Fur modifiers when reloading a scene
  • Hair&Fur: Fixed memory leak after rendering a frame since V-Ray 2.3
  • imapviewer: Fixed crash when incrementally loading irradiance maps
  • V-Ray: Enabled by default all channels in the MultiMatte render element
  • V-Ray: Fixed crash when pressing the “Remove” button in the VRayLightSelect element with empty lights list
  • V-Ray: Fixed export of objects with ‘:’ in the names, failing to compose file name
  • V-Ray: Fixed incorrect normals for ParticleFlow systems with ShapeInstance where the instanced object has explicit normals
  • V-Ray: Fixed issue causing random crashes when updating material swatches with VRayCarPaintMtl material or bitmap textures
  • V-Ray: Fixed issue causing white edges on matte objects lit with 3ds Max lights with area shadows
  • V-Ray: Fixed issue with V-Ray object properties not applied when changing more than one at a time
  • V-Ray: Fixed misspelled “caustics_autoSave” max script property
  • V-Ray: Fixed some warnings that appeared incorrectly due to 3ds Max 2013 Unicode support
  • V-Ray: Fixed standard lights’ “Atmosphere shadows” option of doesn’t work properly with area VRayShadows
  • V-Ray: Fixed UI issue with MultiMatte render element RGB channel names
  • V-Ray: Fixed V-Ray materials’ to appear in the respective categories in the material editor
  • V-Ray RT: Fixed Maxscript access for .warn_unsupported property
  • V-Ray RT: Fixed VRayBlendMtl as coat of another VRayBlendMtl to render properly
  • V-Ray RT: Mirroring instance of VrayIES light using Offset spinner while running RT sent the light to wrong coordinates
  • V-Ray RT: GI multipliers by object which are greater than 1.0 were not working in RT
  • V-Ray RT CPU: Fixed artifacts in layered materials
  • V-Ray RT GPU: Fixed calculations precision on CUDA and OpenCL rendering causing artifacts
  • V-Ray RT GPU: Fixed crash with 8-bit texture mode and light textures
  • V-Ray RT GPU: Fixed OpenCL issue with wrong transparent shadows with motion blur
  • V-Ray RT GPU: Fixed OpenCL issue with motion blurred dome lights
  • V-Ray RT GPU: Scaled IES lights produced different result from the production renderer
  • V-Ray scene exporter: Fixed photometric lights conversion to IES lights
  • V-Ray scene exporter: Fixed Render Elements manager retrieval when selected ActiveShade rendering
  • VFB: Fixed issue with multithreaded ICC profiles loading, that could cause either miscalculations or crash
  • VRayCarPaint/VRayFlakesMtl: Fixed issue with the flakes layer not respecting the global reflection depth limit
  • VRayDisplacementMod: Fixed crash when “Edge length” option is set to 0,0
  • VRayDisplacementMod: Fixed incorrect displacement result on mirrored geometry when using Noise modifier and motion blur
  • VRayDistanceTex: Fixed to work as bump map
  • VRayFlakesMtl: Fixed wrong buckets when rendering with DMC sampler
  • VRayGLSLMtl: GLSL materials were receiving no GI when evaluating shaders executed in light loop mode
  • VRayHairMtl: Fixed random crash in case when applied to normal geometry
  • VRayHairMtl: Optimized material sampling
  • VRayIESLight: Fixed an issue preventing the light to be selected in the viewport with no IES profile assigned
  • VRayIESLight: Fixed “Autogrid” option in creation mode
  • VRayIESLight: Fixed crash when setting ies profile through MaxScript
  • VRayLensEffects: Fixed issue with remaining render elements in the VFB when the effect is deleted
  • VRayLight: 3ds Max crash with dome light
  • VRayLight: Fixed incorrect tab order of UI controls
  • VRayLight: Fixed issue causing the UI to disappear when switching the light type in 3ds Max 2013
  • VRayLight: Fixed issue causing the UI to malfunction when toggling “enable HW lighting” during creation
  • VRayLight/VRayIESLight: Fixed issue with enabling/disabling Nitrous viewport lighting
  • VRayLight/VRayPhysicalCamera: Fixed issue with instanced targeted Vray cameras and lights causing flickering of “target distance” parameter
  • VRayLightMtl: Fixed issue when in X-Ref’d scene with direct illumination mode on
  • VRayMtl: Fixed “Affect shadows” option to work with enabled caustics
  • VRayEnvironmentFog: The “fog height” parameter could not take negative values
  • Image courtesy of Chaos Group
  • VRayOrnatrixMod: Fixed issue concerning hairs collections with varying number of guide points per strand
  • VRayPhysicalCamera: Fixed the “Horizontal offset” and “vertical offset” options showing different result in the viewport and the render
  • VRayPhysicalCamera: Fixed issue with animated zoom and motion blur
  • VRayPlane: Fixed rendering with VRayBPTracer
  • VRayStereoscopic: Fixed shade map improperly generated file names
  • VRayBlendMtl: Displacement in the base material was not rendered
  • VRayFastSSS2: Fixed artifacts when rendering point-cached motion-blurred geometry with displacement
  • ply2vrmesh: Fixed crash during RealFlow .bin files conversion
  • ply2vrmesh: Fixed crash when converting .obj file containing face definitions with negative indexes

Wir wünschen euch viel Spaß mit den Neuheiten und Verbesserungen in VRay für 3ds Max