Luckily, Cinema 4D has a collision detection engine accessible from the C++ SDK which I was determined to put to use in the effort. The difficult part was preparing whatever objects (primitives, polygonal, deformed, generated, hierarchical) for use with the engine, as it requires triangulated polygonal meshes. The other difficulty was in employing the collision detection in the process of bringing into contact complex polygonal meshes both accurately and quickly. That’ll remain my secret.
Although the main reason for writing this plugin was to satisfy the feature requests of several Drop It! users, it is clear that there are other possible uses. As usual (and welcomed), users always push the envelope and find inventive ways to make their tools more useful. I expect nothing less!
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