C4D - PlugIn Reference Shader
  • C4D - PlugIn Reference Shader
  • C4D - PlugIn Reference Shader
  • C4D - PlugIn Reference Shader
  • C4D - PlugIn Reference Shader

C4D Plug-In - Reference Shader

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Kurzübersicht

Instanz-Shader-Plugin für Cinema 4DSparen Sie Zeit und Aufwand durch fortschrittliche Shader-Instanzen!


Sie müssen Ihre Shader-Instanzen dank dieses C4D Plugins nicht mehr per copy / paste duplizieren.


Maximale Anzahl von Ziffern oder Zeichen: 40

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What's new in Version 2.1?

  • Overwrite specific properties of the source shader individually! E.g. you can let RefShader 2.1 instanciate every property of the source shader but define a different color (see animation below).
  • VRAY-Materials and other non-standard C4D materials can now be transformed too (via "transform" and "transform all")
  • VRAY-Materials and other materials can be also selected via the Select-Tree, too, now.

Version 2.1

  • Overwrite specific properties of the source shader individually! E.g. you can let RefShader 2.1 instanciate every property of the source shader but define a different color (see animation).
  • VRAY-Materials and other non-standard C4D materials can now be transformed too (via "transform" and "transform all")
  • VRAY-Materials and other materials can be also selected via the Select-Tree, too, now.

Version 2.0


Now also for Mac 64bit!

  • Reference Shader 2.0 now supports V-Ray shaders and any other shader being a part of an arbitrary Cinema 4D object. In the previous version only shaders of a material could be used by the RefShader select tree. The new version provides a link field where any shader at all can be dragged and dropped.
  • Dynamic shader changes in animations: the linked shader is now capable of being changed over time in animations. You can use the link field of RefShader 2.0 in animations just like you are used to it. This allows you to easily alter your complete dynamic shader tree over time freely.
  • The "transform" function to bake a RefShader can now be done for all RefShaders at once (thanks to Adam Trachtenberg and others for the suggestion). There's also a dedicated new command "Bake Reference Shaders" in the general plugins menu as well as a button in each RefShader's Tools Tab.
  • The C4D function "remove unused materials" previously removed an unused material being linked by a RefShader which itself IS used in your scene. In RefShader 2.0 linked materials now persist in that situation (thanks to Chris Montesano for the suggestion).
  • Enhanced overview to keep track of your shader dependencies
  • Better usability (especially when having C4D R11)
  • Some minor bugfixes

Creating a Shader Instance

The whole user interface for creating and handling Reference Shaders is integrated in the Cinema 4D Material Editor. By selecting a material you can create a new Reference Shader just like a common texture within an arbitrary channel. To specify the source shader press the "Select"-Button in the Shader Properties of the corresponding Reference Shader. The opened dialog displays all materials of the current document and below them every shader in their particular channel. By selecting a shader and pressing the "Ok"-Button it will be assigned to the Reference Shader as its source. These two steps can be seen in figures 1 to 4 below. And that's it!

"Goto source" - Hyperlink to source shader

With the "Goto source"-Button you can quickly access the original shader which the Reference Shader points at. Performing any changes here will update all Reference Shaders which are linked to this shader.

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