Eine Maxwell Render Lizenz ermöglicht Ihnen nicht nur den Zugang zu den meisten realistischen Renderern auf dem Markt, sondern bietet Ihnen außerdem eine große Auswahl an kostenlosen Plug-Ins für bekannte 3D- und CAD- Anwendungen, während Sie mit Ihrer gewohnten Modellierungssoftware weiterarbeiten. Dies ermöglicht Ihnen gleichzeitig den Zugang zu einer Bibliothek mit über 3500 fertigen und verwendungsbereiten Materials, Himmeln, Illumination Pre-Sets, freien Tutorials und Community-Support.
Die Technologie von Maxwell Render ist physikalisch korrekt und verzerrungsfrei und ermöglicht es dem Benutzer Materials zu erstellen, Licht und Kameras zu regeln und das alles in einem unglaublich realistischen Art und Weise. Die Ergebnisse sind von echten Fotos kaum zu unterscheiden.
Die physikalisch korrekten Kreationen und Daten helfen Architekten, Designern und Videoerstellern zu verstehen, wie Licht innerhalb und außerhalb von Gebäuden nach der Umsetzung oder während des Erstellungsprozesses aussehen würde.
Maxwell Fire (Fast Interactive Rendering)
See instant results while setting up a scene with truly interactive previews.New inside version 2.5 is Maxwell Fire - our Fast Interactive Rendering technology Users can preview scene lighting and materials in seconds. And unlike other interactive style renderers, Maxwell Fire is compatible with ALL Maxwell materials and features, is entirely CPU based, is no extra cost to the user and is truly interactive being integrated in both Maxwell Studio and plug-ins.
Multilight™ and Color Multilight
Don't re-render – adjust the lights in real time.The Multilight feature removes the need to re-render images when light changes are required. Multilight™ allows the user to change intensities of individual lights and multiple scene emitters during and after the rendering process, eliminating the need to run various renders to tweak the lighting set up. A recent addition to this is Color Multilight, which enables users to edit the color of emitters in real time. These features give users infinite possibilities saving numerous different lighting versions of the same scene without rendering it over and over again. The Multilight feature is the first of its kind in a commercial render engine and it is extremely powerful.
Maxwell MaterialsBased on real optical properties, creating unrivaled realism. The Maxwell Material Editor offers real-life parameters that define the materials in a natural and accurate way. It is possible to create Sub-Surface Scattering effects (see below), thin layers, light-emitting materials and advanced stacked materials. A material in Maxwell Render can consist of several components, one stacked above the other much like layers in an image editing application. This makes it very easy and intuitive to create interesting and complex materials, such as a rust material showing through a car paint material, or applying a logo on top of a combination of different materials. A large library with thousands of free, ready-to-use materials is also available.
Referenced objects and materials
Maxwell Render Suite 2.7 includes geometry proxies support (referenced MXS's), and so now it's possible to replace one mesh with another during render process (before voxelization) - dramatically reducing export times. Support for referenced materials has also been added.
Maxwell Render Suite 2.7 introduces a new a new procedural primitive for rendering hair- compatible with the most popular hair systems (Shave & Haircut, Maya Hair, Max Hair, Ornatrix, Cinema Hair). The fibers are created at render time which means the rendering is much more efficient without needing to convert anything to polygons. Each fiber is not just a flat ribbon but has a real volume allowing you to assign also transparent/translucent materials to the fibers for very realistic effects.
You can now render particles in Maxwell Render using the procedural primitive for particles. This procedural geometry is compatible with the most popular particle systems (RealFlow particles, Maya particles, 3dsMax).
NetworkingIn high-end productions, it is often necessary to distribute a render job over a number of machines in a farm to quickly obtain all the frames needed for a sequence or to calculate a very large image. Maxwell Render's networking capabilities are very powerful (more computers equals more speed in a very linear way), very stable, and very flexible - networking is multi-platform allowing a mixture of Windows, Mac and Linux systems to be connected together. The software's wizard system makes setting up a network job a straightforward task. With networking, you can tell Maxwell to render the same image on all your computers (cooperative rendering), or each computer can render one frame of an animation.
Physical Sky SystemThe Physical Sky system in Maxwell Render uses a novel approach, offering a wide range of real-life and physically correct parameters to control the look of the sky and the subsequent lighting in the scene. Results range from common Earth values to exaggerated fantasy skies. Users can create pre-sets of sky settings to quickly load a new sky, or share their pre-sets with other users. It's also possible to save the current sky as an HDR map.
Realistic Camera ModelMaxwell Render simulates a real camera with the associated parameters, such as f-stop, focal length, shutterspeed, etc. By using this type of camera model Maxwell Render can automatically simulate depth of field, natural 3d motion blur, and other effects. With Maxwell Render's camera model, it is very straightforward to match the lighting levels of a real photo with a render. If you are familiar with photography you will feel right at home!
Motion BlurThe motion blur feature can be set for both a still camera and video camera, accurately creating the blur effects associated with overly fast movement. For Maxwell Render 2.7 it has been vastly improved both in terms of speed and capabilities. It is now possible to have virtually unlimited motion blur steps. Effects such as light trails during long exposures are now easy to create and a moving emitter will influence the illumination in the scene along its entire exposure time just like in the real world.
Displacement is a powerful texture-driven tool that can help users to create real geometric detail on objects on-the-fly while rendering or pre-tessellated before the render starts. As opposed to many other displacement solutions currently available in the industry, Maxwell Render offers you its very own, unique displacement technology which is capable of simulating any detail without extra memory consumption. In addition, Maxwell Displacement has very few parameters and is very comfortable to control.
Sub-Surface Scattering (SSS)Sub-Surface Scattering (SSS) simulates the effect of light entering a translucent object and scattering inside it. It is a crucial component that allows users to accurately simulate many kinds of materials including plastics, marble, milk and skin. Subsurface scattering in V2 has a special mode which can handle single-sided geometry. This mode is very suitable for leaves, lampshades, paper, and curtains amongst others. The new Thin SSS mode also has the advantage of rendering faster than normal subsurface scattering. The SSS component in Maxwell Render follows an entirely new approach compared to any other SSS system currently available, offering unprecedented, photorealistic effects in material creation.
Advanced bloom and glare controls that bring a new level of realism and quality.Simulens allows the user to define a pattern to simulate the shape of the camera diaphragm that will model the pattern of light reaching the camera film, creating realistic lens diffraction effects (glare). Users can add a second pattern which defines 'obstacles' in the lens such as dust, fingerprints or eyelashes adding to a more realistic diffraction effect.
Maxwell Render and RealFlow
Advanced integration with RealFlow - a new smart workflow which allows you to handle RealFlow output and generate both meshes and particles in render time, saving precious disk space and greatly reducing export times. The following extensions have been added:
Maxwell particles:A particle loader that converts .bin particles generated in RealFlow to Procedural spheres in render
Maxwell mesher:Particle loader and Mesh loader which converts .bin particles and .bin meshes produced by RealFlow to a triangle mesh to render
Maxwell cloner:An instancer that uses .BIN particles and an object in the scene to place instances of the object on each point of the BIN cloud
RF_meshes:A geometry loader that loads .BIN mesh generated in RealFlow to render
RW_meshes:A geometry loader that loads an SD produced by RealWave to render
Die Maxwell Rendering Engine. Diese Komponente wird bei Mac “Maxwell.app” und bei Linux “Maxwell” genannt.
MaxwellRender kann durch eine Vielzahl kostenloser Plug-Ins mit den bekanntesten 3D-und CAD-Anwendungen verbunden werden. (Siehe „Workflow“).
MXED: MAXWELL MATERIAL EDITOR:
Standalone-Material-Editor mit Material-Browser und starken, physikalisch korrekten Materials.
Anspruchsvoller Szeneneditor mit vollständiger 3D-Umgebung, die es dem Benutzer ermöglicht Objekte zu manipulieren, Licht anzuordnen, Materials anzubringen, die Kamera- und Umgebungseinstellungen zu bestimmen und zum Rendern zu schicken.
Eine Alternative wäre es, Anwendungen zu verwenden, die kein Maxwell Plug-In haben.
Windows (32 and 64)
- Windows XP, Windows Vista, or Windows Server 2008.
- 2 GHz Intel® Pentium® 4 processor, Athlon 64 AMD or better.
- 1GB RAM minimum. 2 GB of RAM memory is highly recommended.
- 400 MB available hard disk space for installation.
- 3 button mouse.
- 64 bits distribution with a 2.6 Kernel and glibc 2.5.
- Accelerated OpenGL drivers
- 1 GB RAM minimum. 4 GB of RAM memory is highly recommended.
- 300 MB available hard disk space for installation.
- 3 button mouse.
Macintosh (32 and 64)
- Mac OSX 10.5 and up.
- G4, G5 or Intel® CPU. G5 or Intel® is h3ly recommended
- 1 GB RAM minimum. 2 GB of RAM memory is highly recommended.
- 400 MB available hard disk space for installation.
- 3 button mouse.