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Dank des EcoSystem Moduls in Vue 10 Studio können Sie Ihre eigenen Ökosystem Materialien erzeugen und editieren. Kontrollieren Sie die Grösse, Farbe, Orientierung, Platzierung, Dichte, ect... ihrer EcoSystem Populationen. Kreieren Sie verschiedene Ebenen von Ökosystemen und justieren Sie die Beeinflussung der unterschiedlichen Ebenen zueinander. |
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Mit dem "Botanica" Pflanzen Editor können Sie innerhalb von Vue 10 Studio die mitglieferten SolidGrowth Pflanzen editieren, eigene erschaffen oder Ihre einzigartige Spezies erschaffen. Justieren Sie die gesamte Pflanze oder arbeiten Sie an einzelnen Elementen (Stamm, Äste, Blätter etc...) Speichern Sie Ihre Spezies um bei jedem Aufruf eine neue Pflanzenvariation zu erzeugen. |
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Mit "LightTune" tunen Sie die Lichteffekte mit neuen Features auf und erhalten damit noch detailliertere Objekt-basierte Lichteinflüsse, AccuShadows Shadowmapping, Spotlicht-Zielkamera und benutzerspezifische Wirkungsgrafen. |
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Kontrollieren Sie die kompliziertesten Szenen mit "DeepAccess". Fügen Sie eine unlimitierte Zahl von Ebenen hinzu. Verlinken und verbinden Sie importierte Objekte und Texturen mit dynamischen Veränderungen. Sortieren Sie Objekte nach Grösse, Typ oder Name. Managen und modifizieren Sie multiple Objektinstanzen auf einfache Art. |
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Mit "HyperVue" reduzieren Sie Ihre Renderzeiten drastisch indem Sie die Render-Jobs auf einem Netzwerk auf bis zu 5 Computer (MacIntosh oder Windows) verteilen. Die Einrichtung ist einfach und das Management des Render-Networks übernehmen die "SmartCow™" und "NewCow™" Technologien. |
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Mit dem "RenderUp" Modul in Vue 10 Studio können Sie Bilder ohne Limitierung der Grösse oder Qualität berechnen (nur durch die System-Ressourcen begrenzt). Ausserdem erhalten Sie eine grössere Kontrolle über die Vue 9 Render-Engine. |
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Das ebenfalls enthaltene 3D Import-Modul ermöglicht Ihnen die Einbeziehung von Objekten aus anderen 3D-Anwendungen. Dank dieses Moduls ist Vue 10 Studio in der Lage alle populären Formate, inklusive der Texturen-Informationen zu importieren. Dies beinhaltet die Fähigkeit nativ auf statische oder animierte Poser-Charaktere zuzugreifen, diese direkt in VUE neu zu posieren und ausserdem mit dem originalen Poser Shader-Verfahren zu rendern. |
Digitale Natur für 3D-Künstler
Vue 10 Studio ist eine fortgeschrittene DigitalNatur-Anwendung mit mächtigen Vegetations- und Renderingfeatures für ambitionierte 3D-Künstler. Das Programm konzentriert sich auf die verbesserten Vegetationsfähigkeiten, seine zusätzlichen Renderfeatures und die erweiterte Poser-Integration. Vue 10 Studio ermöglicht dem Künstler eine umfassbare verbesserte Kontrolle bei der Kreation von komplexen Szenen bei Beibehaltung des intuitiven Workflows.
Gegenüber Vue 10 Esprit hat Vue 10 Studio die zusätzlichen Module "Botanica", "LightTune", "DeepAccess", "HyperVue" und das "EcoSystem" im Gepäck.
Vue 10 Studio wird auf zwei Disks ausgeliefert, die voller qualitativ hochwertiger Objekte für Ihre Szenen sind.
Die Bibliothek enthält Beispielszenen für die Vue 10 Studio Features, über 190 3D Objekte (18 Tiere, 28 Gebäude, 5 Charaktere, 21 Fahrzeuge etc.) sowie 50 zusätzliche Pflanzen und 10 neue Sets.
Following is the complete feature list of Vue 10 Studio. "NEW!" indicates a new feature based on a comparison with Vue 10 Studio.
Lighting
- Global Illumination.
- Global Radiosity.
- Fast in-depth computation of reciprocal object lighting for accurate indoor lighting.
- Radiosity engine optimized for: Indoor or infinite scenery.
- Global ambiance.
- Ambient occlusion with user definable occlusion range.
- HDRI support.
- Image based lighting.
- Background and environment mapping.
- Sub-Surface Scattering: Absorption.
- Sub-Surface Scattering: Multiple Internal Scattering.
- Easy GI single slider Global Illumination render quality setting.
- Adjustment of Global light intensity.
- Indirect lighting can be ignored on specific objects.
- Influence of specific lights can be ignored from the Radiosity solution.
- Advanced control over the indirect lighting engine.
- Separate map option for background, IBL and global reflection map channels.
- Shadow and volumetric light optimization for dramatic increase in rendering speed.
- Light gels with realistic projection modes.
- Adjustable light shadow density, negative lights.
- Enable diffuse and highlight on a per-light basis.
- Custom light intensity vs. distance profiles.
- Lights can affect specific objects only.
- Variable light color based on distance to light.
- Area light panel for soft, natural lighting.
- Light emitting objects.
- One-click conversion of objects into light sources.
- Fast, fake caustics in the shadows of transparent materials. Caustics realistically depend on the Index of Refraction.
- Accurate computation of caustics in the shadows of transparent objects.
- Realistic optional "spreading" of the light spectrum in caustics (rainbow-prism effect).
- Per-light adjustment of the quality of soft shadows.
- Complete lens flare system.
- Controllable lens flares per light.
- Lens flare editor.
- Lens flare reflections editor.
- Polygonal reflections.
- Point light, Quadratic point light, Spotlight, Quadratic spotlight, Directional light.
- Lens Glare effect simulates internal lens diffusion.
- Lights can be disabled with a single click.
- NEW! Accurate accounting of backlight when computing GI.
Atmosphere
- Atmosphere presets: Over 160.
- Ultra-realistic spectral atmosphere model.
- Choice of 4 different types of atmosphere models.
- Volumetric clouds, lights, materials (visible rays, with optional dust).
- Spectral Volume Cloud layers for extremely realistic cloudscapes.
- Extremely detailed Spectral 3 cloud system (for cloud layers and MetaClouds).
- Realistic cloud shadowing on objects as well as internal shadowing.
- Automatic detail refining for very close-up clouds.
- Cloud anisotropy setting for advanced control of internal light scattering.
- Fast indirect lighting in Spectral clouds.
- Create spherical cloud layers at the surface of your planets.
- Import real-world cloud density data to recreate existing cloudscapes.
- Add tornadoes using your favorite paint tool.
- God rays in clouds.
- Fly through clouds.
- Cloud layers near ground simulate fog.
- Realistic "peaking" of mountains through clouds.
- Create multiple layers of overlapping clouds.
- Efficient model for cross-shadowing of objects on clouds.
- MetaClouds individual cloud formations.
- Library of MetaCloud models.
- Predefined cloud shapes: Over 140.
- Unlimited cloud layers.
- Customize the shape of MetaClouds.
- Stars, rainbows, ice rings.
- Individual lights can illuminate spectral cloud layers and MetaClouds.
- NEW! Position, scale and rotate cloud layers using the standard manipulation gizmos.
- NEW! Button to randomize cloud patterns.
- NEW! Support for planets with arbitrarily large atmospheres.
Vegetation
- Ultra-realistic SolidGrowth vegetation: 70+ species.
- Compatible with modified plant species.
- Easy-to-Use Plant Editor for plant customization.
- Instantly create variations of existing plants.
- Plant Editor and Leaf Editor let you modify existing plants or create entirely new plant species.
- Create and save new plant species as stand-alone files for future use in your scenes.
- Support for SolidGrowth HD extremely detailed plant species.
Terrains
- Solid3D real-time terrain modeling.
- Sculpt terrains in all directions.
- Create overhangs and grottoes.
- Sculpt, inflate, free form and smooth brushes.
- NEW! Pinch, Plateau, Flatten and UniSlope brushes.
- User definable brush tip profile.
- Automatic subdivision of terrain geometry when sculpting.
- Adaptive subdivision adds polygons only where needed.
- Edit terrains in context (view entire scene in editor).
- Option to view terrain clipping planes in editor.
- Option to display the terrain with a shiny surface to enhance details.
- Constrain painting and effects to clipping zone.
- Option to display the terrain in wireframe mode to view polygons.
- Create edition "zones" to modify procedural terrains locally.
- Create nested "zones" to build massive detail where needed.
- NEW! Convert a zone of a procedural terrain into another terrain.
- NEW! Zone extraction optionally creates a void in the source terrain.
- Paint material distributions at the surface of terrains.
- NEW! Paint material distributions with unlimited number of materials.
- NEW! Use material masks to constrain painting to existing distribution masks.
- NEW! Material distribution masks independent from material mapping mode.
- Import, view and edit distribution maps in the Terrain Editor.
- Terrain effects optionally affect material distribution map.
- Preset terrain styles: 8.
- Erosion types: 9.
- Geological algorithms: 12.
- Glaciation, alluvium and dissolve erosion effects.
- High definition data in standard terrains.
- Procedural terrains with infinite details.
- Infinite procedural terrains.
- Planetary terrain rendering.
- Flat, spherical and planetary procedural terrains.
- Switch between flat, spherical and planetary terrains (geometry may be affected).
- Combine image data with procedural functions using dedicated blending nodes.
- Ability to switch from one form of terrain to another easily.
- Skin terrains.
- Symmetrical terrains.
- NEW! Extract parts of procedural terrains into new terrains.
- NEW! View bitmap textures in terrain editor to sculpt from photo references.
- Pressure-sensitive tablet editing of terrains.
- NEW! Reset 2D and 3D painting independently.
- Customizable brush shape for terrain editing.
- Control distribution of materials on terrains from within the procedural terrain altitude function.
- Control procedural terrain altitudes based on relationships with other objects.
- The altitude of procedural terrains can be dynamically affected by other objects.
- Realistic procedural terrains thanks to dedicated natural effects noise nodes.
- Infinite and local procedural terrain style presets to easily create each-time-different terrains of the given style.
- Library of procedural terrain presets with associated materials.
- Create your own procedural terrain style presets.
- Efficient displacement mapping of infinitely detailed procedural terrains.
- Procedural terrain preview in function editor.
- Multi-processor procedural terrain construction.
- Stratified terrains thanks to the recursive strata filters.
- NEW! Rocky mountain fractal.
- NEW! Full user control over Rocky mountain fractal patterns.
- NEW! Rocky mountain fractal can be used to drive material distributions.
- NEW! Decal and Smear terrain brushes.
- NEW! Retopologize terrains to optimize sculpting over vertical areas like cliffs.
- NEW! Lock material masks to prevent sculpting in the locked areas.
- NEW! Create standalone masks (not associated to a material) for precise sculpting/painting.
- NEW! Global Freeze mask can be used in combination with other masks.
- NEW! Extend terrain canvas option adds "more terrain" around your terrains.
- NEW! Automatic Terrain Zone creation when extending the canvas (to preserve the sculpting).
- NEW! Contextual terrain brushes influenced by slope, altitude and orientation.
- NEW! Create custom terrain brushes.
- NEW! Organize your brushes and create libraries of your favorite ones.
- NEW! Preset brush settings can be easily overriden.
- NEW! Easily access your preset brushes with a single click.
- NEW! Optiomized sculpting automatically selects between 2D and 3D effects.
- NEW! Ability to restrict sculpting to 2D only.
- NEW! Terrain altitudes are consistent with actual terrain size.
- NEW! Randomize terrain fractals with a click of a button.
- NEW! Terrain Editor displays real-world units.
Modeling
- Primitive and Boolean modeling.
- 3D Text edition tool.
- Customizable text beveling, extrusion... and material effects.
- Import Postscript and Illustrator data into the text editor.
- Advanced memory management algorithms for handling large polygon meshes.
- True Metablobs organic modeling from all Vue Boolean primitives.
- Adjustable Metablob envelopes and contribution.
- Welding of multiple meshes into a single mesh.
- Random rock generator.
- Multiple planets (moon and other planets of the solar system).
- Create billboards that always face the camera (with a 'force vertical' option).
- NEW! HyperBlob technology.
- NEW! Apply standard displacement mapping to HyperBlobs.
- NEW! User defined level of subdivision on HyperBlobs with automatic intermediate LOD computation according to distance.
- NEW! Automatic “shaving” technology to delete all disconnected parts from the HyperBlob.
Rendering
- Advanced radiosity algorithms that dramatically reduce low frequency blotches.
- Generate high-quality indoor and outdoor renders.
- Bucket rendering for lower memory requirements and improved spatial coherence when rendering.
- Indirect lighting calculation can be easily re-used between "tweak" renders.
- Option to update the Indirect lighting "on demand" only.
- One-click displacement mapping.
- Dynamic render-time displacement to handle extremely large "displaced" polygon counts.
- Optional dynamic geometry smoothing to avoid sharp polygonal edges.
- Automatic camera exposure option compensates for the strong variations in illumination between noon and sunset.
- Natural film response.
- Post-render exposure control.
- Use an image or animation as a backdrop for your renders.
- Rendering Presets: OpenGL, preview, final, broadcast, superior, ultra, user settings.
- Render size limitation: Limited by memory only.
- NEW! HDTV render preset.
- Pictures larger than screen resolution can be rendered to screen.
- Custom render size.
- NEW! Option to lock custom aspect ratios when selecting render resolution.
- Navigation inside the rendered picture using pan controls.
- Alpha and Z depth directly computed during the render process.
- Ray-traced depth of field.
- Realistic Hybrid 2.5D depth of field.
- Ray-traced [soft] shadows.
- Advanced soft shadow computation to produce perfectly smooth soft shadows.
- Ray-traced [blurry] reflections and refractions.
- Blurry reflection and refraction settings for each material independently.
- Fake [blurry] reflections using reflection maps.
- AccuShadows shadow mapping technology for faster [soft] shadows.
- Exclude ground from Alpha map option.
- Objects can be easily hidden from render.
- Hide objects from render and disable lights by clicking their icon in World Browser: Optional.
- Global and per-material reflection maps.
- Rendering in unlimited color depth.
- Optional details in render information panel.
- Panoramic rendering with adjustable rotation angle.
- Spherical panoramic rendering.
- Multi-processor panoramic rendering.
- Rendering in all views (including orthogonal rendering).
- Render in views can be set to a different quality than normal rendering.
- Stand alone renderer handles rendering while you work on the scene.
- Network rendering of animations.
- Network rendering of pictures.
- Rendering across hybrid network of computers (OS X and Windows).
- Fail-safe HyperVue network rendering.
- NEW! Interactive Network Rendering.
- NEW! Advanced Caching technology to optimize responsiveness of network rendering.
- Number of render nodes (RenderCow) licenses included in product: 5.
- Maximum number of render nodes: Up to 5.
- SmartCow automatic node detection and activation.
- Hotplug render nodes to add/remove nodes during render: MacOS X and Windows.
- NewCow automatic updating of render nodes.
- Render area can be temporarily disabled.
- NEW! You can lock the render area to avoid accidental modifications.
- Render blow-up option.
- Geometry anti-aliasing.
- User definable geometry anti-aliasing: Up to 64 rays/pixel.
- HyperMipMap material anti-aliasing (including procedural materials).
- User definable anti-aliasing strategies to optimize speed vs. Smoothness.
- Advanced render memory management algorithms to allow the rendering of very large images.
- Post processing to adjust color, contrast, saturation, gamma.
- Ability to load/save independent post-processing settings.
- Ability to resume an interrupted render.
- Abort rendering on mouse-click in render area: Optional.
- The total amount of RAM allocated to displacement mapping is adjustable.
- Images can be saved to disk at regular (user definable) intervals during render.
- Dual destination render option (e.g. display to screen while rendering to disk).
- NEW! Render displacement on arbitrarily large terrains.
- NEW! Improved rendering of indirect lighting in preview mode.
- NEW! Automatic adjustment of render buckets to optimize rendering of small images on multi-core systems.
- NEW! Customize input gamma on a per-texture basis: Set input gamma to 1 or 2,2.
- NEW! Anti-aliased Z-depth buffer: Optional.
- NEW! Accurate accounting of cloud radiosity in indirect illumination.
- NEW! Relighting technology allows real-time adjustment of lights after rendering.
- NEW! Adjust contribution of sunlight without re-rendering.
- NEW! Advanced adaptive precision computation for the rendering of skymaps.
- NEW! Render algorithms for thin translucent and backlit materials with realistic shadows.
- NEW! Advanced flicker reduction algorithms.
- NEW! Advanced shadowing algorithms help remove undesired shadow artifacts on terrains and meshes.
- NEW! Advanced bicubic interpolation algorithms produce smooth gradients.
- NEW! Efficient Pause and Resume Render options with the stand alone Batch Renderer.
Materials
- Material presets: Over 550.
- Level(s) of material Edition: 4.
- Basic material editor with possibility of importing images as textures and bump maps.
- Advanced procedural material creation/mixing.
- Advanced Material Editor.
- SmartGraph function Editor.
- NEW! Consistent unit system in Function Editor.
- NEW! Function Editor displays real-world units.
- NEW! Option to reset material to default with each creation.
- Control all material parameters via function graphs.
- Advanced SmartGraph input nodes: screen position, angle of incidence, distance to camera, distance on ray, depth in object, distance to object below, incident light angle, light direction, light color, reflected direction, etc.
- Time dependent noises (including animated 'Open Ocean' water node).
- NEW! Math nodes in the Function Editor: 48.
- Browse material hierarchy inside material editor, with direct access to sub-materials and layers.
- Layered material system.
- Add names and comments to SmartGraph nodes.
- Individual access to identical material zones.
- Change material settings for several materials simultaneously.
- Stack layers according to alpha, slope, altitude and orientation.
- Alpha (non refractive) transparency channel.
- Color and alpha map editor.
- Rendering of Poser characters using the Poser shading tree.
- Perfect blending of lighting and GI with Poser shading tree.
- Optional texture mip-mapping.
- Global control over the level of mip-mapping.
- 16 bit texture support.
- Materials can be mixed seamlessly.
- Mixed material can be set to react to environment properties (slope, altitude and orientation.
- NEW! Mixed materials can react to environment and alpha controls.
- Material mapping modes (World and Object mapping): standard, cylindrical, spherical, parametric .
- Easy access to all materials in scene.
- Direct access to all materials inside multi-material objects.
- Direct access to all texture maps and imported objects.
- NEW! World Browser option to show only the materials of the selected objects.
- Rotoscoping (Use animations as texture maps).
- NEW! Forbid animation option in Material Editor.
- Detailed function output observer.
- Detailed node previews in function editor.
- Baking of procedural materials as texture maps.
- Adjustable maximum ray depth and Total Internal Reflections.
- Anti-aliasing can be disabled for given materials.
- Receive shadows material option.
- Shadow only material option.
- Backlight option (for one-sided materials only) for realistic backlighting of opaque materials.
- Mixed/Layered materials displayed as hierarchies in World Browser.
- Volumetric materials.
- Volumetric materials with internal volumetric color and shading.
- Hypertextures.
- Luminous and Glowing materials.
- Easy highlighting of sub-materials and layers to visualize the influence of each material in the final render.
- Ability to map textures only once, controllable independently for each axis.
- Control materials based on the properties of other objects.
- Highly realistic natural material effects thanks to dedicated noise and coloring nodes.
- Easily control bump or displacement amplitude based on slope.
- Option to re-evaluate contribution of materials based on displaced surfaces.
- "Foam" output in Open Ocean node to easily control the distribution of foam on water surfaces.
- Separate bump and displacement channels.
- Constrained displacement (horizontal, vertical, etc).
- Ability to control the direction of displacement through the material graph.
- Displacement smoothing to eliminate noisy displacement artifacts.
- Normal mapping.
- Recursive strata and constrained strata filters for stratified effects.
- Direct access to the alpha channel in the Advanced Material editor.
- Per material texture anti-aliasing quality boost.
- Per material simplification of sub-ray effect calculation.
- Planetary mapping node with ability to set location of origin (latitude and longitude).
- NEW! Material mapping can be absolute, relative to sea, by object or by material.
- NEW! Sea level input node in graphs.
- NEW! External dependency inputs can provide dimensions in real-world units.
- NEW! Multi-materials let you change all the materials of an object in one single operation.
- NEW! Drag-drop and copy-paste multi-materials between objects.
- NEW! Move groups of keypoints in the color map and filter editors.
- NEW! Invert entire color maps or filters.
- NEW! Copy paste keypoints in color maps or filters.
- NEW! Control the hue, saturation and brightness of entire color maps or groups of keypoints.
- NEW! Assign colors to graph nodes for improved readability.
- NEW! Mixed materials can be used as layers.
- NEW! Button to randomize material fractals.
- NEW! Altitude node produces altitudes in the range of -1 to 1 on each object.
- NEW! Material Editor displays real-world units.
Animation
- Animation output resolution: Limited to 1920 pixels wide.
- Camera animation.
- Animate objects, materials, atmospheres, clouds, waves.
- Import animated Poser characters.
- Intuitive Animation wizard for easy animation setup.
- OpenGL rendering of animations for quick proofing.
- Dynamic Motion Reaction™ easy secondary movement setup.
- Option to ignore time spline when computing motion (e.g. to look forward even when moving back).
- Customizable Dynamic Motion Reaction effects.
- Easy setup of cloud movement using direction and speed of movement controls.
- Rigged Mesh support.
- NEW! Full support for Inverse Kinematics.
- Animated post-processing effects.
- Camera switcher lets you switch cameras during render (ideal for storyboarding).
- Spin and vibration effects.
- Twinkling stars.
- Timeline with animation preview.
- Easily change the duration of an entire animation.
- Allow clipping of time slider to animation duration.
- Animation properties in the Timeline.
- Spline time control.
- Field interlacing, non-square pixels, flicker reduction.
- Enhanced time spline editor.
- Indirect lighting evaluation mode that reduces pulsation effects.
- Automatic keyframe creation.
- Auto-keyframing can be disabled.
- Copy-pasting of animation keyframes.
- Keyframes can be created for single properties only.
- NEW! Ability to add property keyframes by double-clicking in the property timeline.
- NEW! Ability to add property keyframes by double-clicking in the animation curves.
- Graph display of animated parameter values in Timeline.
- Accurate control over tangents and tension of animated parameters curves.
- High precision animation curve control.
- Access to individual coordinates in animation graph.
- Step, linear and smooth interpolation modes.
- Automatic ease-in/ease-out keyframe option.
- Animate rotation using quaternions or Euler angles.
- Fast Hybrid 2.5D™ motion blur.
- Separate animation channel for camera exposure.
- Automatic simulation of breeze on plants.
- Strong wind effects defined on individual plants or groups of plants.
- Advanced breeze customization with OpenGL preview.
- Animated wind intensity and direction.
- Omni and directional ventilators for local modifications of plants.
- Ventilators can be made to influence EcoSystems.
- Plant geometry key framing for spectacular animated life cycles.
- Ability to mark objects as never becoming animated.
- Object linking and tracking - forward dynamics.
- "Scene graph" approach allows advanced relationships between objects.
- Access and control object properties using SmartGraph.
- Save and reload entire object graphs in a single file.
- NEW! Object graphs can express dimensions in real-world units.
- NEW! Object graph parameters can be published for access at top interface level.
- NEW! Direct access to published object graph parameters at top interface level.
- NEW! Published object graph parameters can be animated directly in the TimeLine.
- NEW! Option to show materials in the Timeline.
- NEW! Published material parameters can be animated directly in the TimeLine.
- Loose forward dynamics for "real world" linking and tracking.
- "PID" and "Delay" controllers in SmartGraph for improved realism in object interactions.
- Time display as: SMPTE.
- EcoSystem populations can be made to evolve over time.
- Create custom rigged mesh animations.
- NEW! Animate cloud layers using the standard animation tools.
User Interface
- Productive, uncluttered interface layout.
- NEW! Neutral interface with stylized design.
- NEW! Customizable interface colors via presets.
- Re-posing of Poser meshes directly inside Vue.
- Direct re-posing of rigged meshes.
- NEW! Access polygon mesh options for Rigged meshes.
- NEW! Rig mesh reposing can use Inverse Kinematics solver.
- Support for mesh morphs.
- Select and manipulate bones directly in views.
- Manipulate bones numerically using the Skeleton editor.
- Support for wired helpers.
- Highly optimized mesh skinning for fast refresh during animation scrubbing.
- Efficient memory management: multiple instances of identical objects are stored only once in memory.
- Automatic object instantiation.
- Interactive alignment tool.
- Accurate alignment and drop operations.
- Quick color selection tool with customizable color presets.
- Custom previews can be used to represent saved items.
- Drag items (e.g. objects, materials...) into your scene from the non-modal browsers.
- Unified light editor.
- Place an image in the background of the OpenGL views for reference.
- Change the size of the animation preview in the Timeline.
- Merge scenes.
- Repeat last operation to create an array (extend or subdivide).
- Alt + move object creates a copy of the object.
- Gizmo object manipulators (optional).
- Adjustable gizmo size.
- Spherical abstraction gizmos.
- Dynamic spherical terrain unwrapping allows easy object placement.
- Local, global, camera and parent manipulation modes.
- Multiple object renaming.
- Fully multi-threaded interface for fast response.
- One view/4 view layout.
- Real-time scene preview.
- World Browser scene management.
- Organize objects in layers: Unlimited layers.
- Enhanced World Browser with direct access to materials, texture maps and imported objects for efficient management of complex projects.
- Display material hierarchies with direct access to sub-materials.
- Easy replacement of textures throughout the entire scene.
- Library tab in World Browser shows all objects used several times.
- Easily modify all instances of a reference object using the Library tab.
- Scatter-replicate tool.
- Scatter replicate tool creates variations of plants, terrains, rocks.
- Replication tool with configurable position/size/orientation offset.
- Random scattering and replication of objects.
- Automatic instantiation of scattered/replicated objects.
- Summary of materials to quickly access all materials in the scene.
- Resizable material summary.
- Drop button to easily set objects on the surface of underlying objects.
- Smart drop rests the dropped object on the surface of the underlying object.
- Undo-Redo: Multiple undo-redo.
- Resizable viewports.
- Dockable Timeline.
- Trackball-type camera operations and advanced camera management grouped into Camera Control Center.
- Each camera possesses a target object for easier aiming and setting of focus point.
- Camera targets can be linked to other objects in the scene (e.g. to automatically keep that object in focus).
- All cameras can appear on screen.
- Camera group manager in World Browser.
- Resizable World Browser and Scene Preview.
- Sort objects by size, name or type.
- Lock or hide entire layers.
- Run Cornucopia3D third party Python scripts.
- NEW! Compatible with Python version: 2.7.
- Directly access frequently used scripts.
- Picture printing with user definable DPI resolution.
- NEW! Consistent Real-world unit system throughout the entire application (Material Editor, Terrain Editor, Function Editor.
- Real units for object sizes.
- Display measurements as real-world units (metric or Imperial).
- Coherent display of real-world units.
- Centered or relative to opposite corner object resizing.
- Mesh splitting by material.
- Spotlight view through for accurate aiming (OpenGL only).
- Full-screen mode.
- Non-modal object editors.
- Objects can be locked or hidden individually in OpenGL views.
- Incorporation of texture maps in scenes.
- "Only show active layer" preview option.
- Object replacement by other objects.
- When replacing plants, use the geometry of the replaced plants to generate the new plants.
- Automatic detection and creation of new browser collections.
- NEW! Ability to lock browser collections to avoid accidental modifications.
- Cloud layers can be easily hidden/restored.
- Linear and angular snapping grids when moving and rotating objects.
- Content files accessible from all system accounts.
- Easily change the location of your content folder after installation.
- Intelligent re-titling of files when saving under new filename.
- Use preset MetaNodes to easily assemble elaborate SmartGraph graphs.
- Group parts of SmartGraph graphs as MetaNodes.
- "Publish" specific MetaNode parameters for easy access from the level above.
- Build your own MetaNodes library of commonly used graph snippets.
- NEW! Create custom interfaces by publishing function graph parameters.
- NEW! Control published function graph parameters at top interface level.
- Ability to fix the altitude of the camera above the ground.
- Press "Ctrl" to slow down the controls in the Camera Control Center.
- Dedicated water editor to easily create and adjust infinite water planes.
- Go from still to stormy waters with a single slider.
- Easily add true displacement to the water surface.
- Customize the look of water surfaces using the MetaWater materials.
- Support for 3Dconnexion tracking devices (SpaceNavigator, SpaceExplorer, etc).
- Automatic renaming of Standalone- and HyperVue-generated frames if overwriting.
- Global EcoSystem visible as proxy object in World Browser.
- Select and delete Global EcoSystem instances with one click.
- Format specific options accessible through a special button in Save file box, and no longer prompted for each time.
- Adjustable separator in Timeline to change width of animated items list.
- Material preview option which displays materials mapped onto a small terrain object.
- Name of atmosphere appears in Atmosphere editor caption.
- Name of edited function appears in Function editor caption.
- NEW! Visual motion browser lets you select rig poses or animations visually.
- NEW! Preview motions/poses before applying them.
- NEW! Typical motions directly accessible from skeleton rig editor.
- NEW! Customizable camera altitude locking (above terrains, above other objects, etc).
- NEW! Default views are automatically adjusted according to internal units.
- NEW! Automatic Smart-Saving technology that saves your scene in the background.
- NEW! User defined Auto-Save time intervals.
- NEW! Auto saved backup files are accessible directly through the application menu.
- NEW! Push-button scene snapshot technology.
- NEW! Non destructive texture resizing in the Link tab of the World Browser.
- NEW! Option to restore full size version of downsampled images.
- NEW! Double-click texture map in World Browser to view at full resolution (using external viewer).
- NEW! Missing textures are identified as broken links.
- NEW! Automatic range adaptation in Function Graph.
- NEW! Slopes can be expressed in the -180°;180° range.
- NEW! Manually adjustable EcoSystem population threshold before triggering a warning.
- NEW! Freely move layers up and down in the World Browser (even if they are closed).
- NEW! Edit fields automatically expand to accomodate large numbers when editing.
- NEW! Edit fields display rounded values (but retain original values).
- NEW! Ruler indicating the scale in each viewport.
Real-Time Preview
- High-speed OpenGL real-time preview engine.
- Choice of 3 OpenGL engines: shader based, fixed pipeline and software provide optimal quality/compatibility options.
- Shader-based OpenGL engine maximizes efficiency and visual accuracy on high-end GPUs.
- Completely threaded OpenGL architecture makes the best of multi-core systems.
- Fully customizable OpenGL previewing options.
- Realistic OpenGL preview of plants, planets, lens-flares, texture map atmosphere... with instant and detailed feedback.
- Dual-resolution OpenGL preview for faster response.
- Preview specular highlights in real time.
- OpenGL preview of EcoSystem instances as billboards, boxes or full geometry.
- Preview EcoSystem instances as shaded billboards.
- NEW! Optimized previewing of EcoSystems billboards.
- User definable radius around the camera in which EcoSystem instances appear at full resolution.
- Dynamically populated EcoSystems around the camera can be viewed in viewports.
- NEW! Dynamic filtering of EcoSystem shaded billboards to improve accuracy and reduce flickering in realtime preview.
- NEW! Adjust EcoSystem display quality on individual population elements.
- NEW! Control displaying at full quality of EcoSystem instances near the camera on individual population elements.
- NEW! Limit overall EcoSystem instance preview quality with a single command for faster navigation in complex projects.
- Textured OpenGL preview.
- OpenGL Preview of Boolean operations.
- OpenGL Preview of Metablobs.
- Threaded previewing of procedural terrains with dynamic LOD.
- NEW! Normal Mapping accurately displayed in OpenGL Preview.
- Anti-aliased real-time OpenGL preview.
- Automatic selection of preview color based on procedural material color.
- Show objects as box, wireframe, shaded or smooth shaded.
- Axis preview in viewports.
- OpenGL and rendered plant preview in Plant Editor.
- NEW! Automatic caching of shaded billboard data for faster vegetation preview.
- Sky preview with clouds.
- Realistic MetaCloud preview.
- Realistic sun shadows.
- NEW! High accuracy of realtime OpenGL sun shadows.
- Colored EcoSystem instance preview.
- Dynamic plant display optimization.
- Decimated object preview for faster previewing.
- Selected objects appear with a red wireframe.
- Parts of selected objects that use the current material appear highlighted.
- Selection wireframe always appears on top of other objects that are in front: Optional.
- Selected objects are "ghosted" in red.
- High quality texture and terrain previewing.
- Rendered images can be displayed in the background of all viewports.
- NEW! OpenGL viewports reflect camera exposure and gamma settings.
- NEW! Planes are visible from all sides in the OpenGL views.
- NEW! Accurate OpenGL display of materials in world coordinates.
- NEW! Status bar can display poly count, free system resources, and used GPU resources.
- NEW! Ability to hide all layers in the World Browser.
- NEW! Ability to copy-paste objects into hidden or locked layers.
- NEW! Manual deletion of empty layers in World Browser.
- NEW! Easily restore default installation folders at install time.
- NEW! Optimized Full Quality Near Camera option for faster high quality previewing.
- NEW! Optimized handling of complex group hierarchies.
- NEW! Adaptive grid level that changes scale with the level of zoom.
- NEW! More detailed grid display/division options.
- NEW! Gradual movement of the camera away from objects when using mousewheel.
- NEW! Mouse zoom towards point under pointer.
- NEW! Nudge step proportional to zooming level.
Import/Export
- Static Poser scene import.
- Support for Poser dynamic clothes and hair.
- Animated Poser scene import.
- NEW! Support for multiple Poser SDKs: up to Smith Micro's Poser 8 and Poser Pro SDKs.
- NEW! Option to limit the resolution of your character's bitmaps during import.
- Compatible with Cornucopia3D cost-effective locked content.
- Cornucopia3D items are identified in the Visual Browsers using a small icon.
- Cornucopia3D content display options in Visual Browsers: "All", "Best Selection" or "None".
- Import options dialog to control imported object position and sizing.
- When loading objects, option to automatically drop them to the ground.
- 2D Import: BMP, BUM, DEM, GIF, HDR, Jpeg, Pict, PNG, PSD, TGA, TGD, Tiff, Vistapro DEM.
- Animated 2D import: Sequence of pictures, MOV (Macintosh only), AVI (Windows only).
- Vector data import: Postscript and Illustrator up to 3.2.
- Textured model imports as: 3DS, 3DMF, COB, DAE, DEM, DXF, LWO, OBJ, PZ3, PZZ, RAW, SHD, SKP, VRML.
- Textured and animated Collada file import.
- Support for rigged Collada meshes.
- NEW! Collada IK information is automatically imported when converting characters to Vue's rigged mesh format.
- Support for Sketchup 7 (Win 32 only).
- 2D Export: Tiff, TGA, Pict, BMP, GIF, Jpeg, PNG, BUM.
- Export high dynamic range images (including skydomes).
- Export 48 bit color images.
- High Dynamic Range 2D Export: HDR.
- Embed alpha information in Tiff and PNG formats.
- Object export (with textures).
- Optimized object and texture map exports.
- Textured object export as: 3DS, C4D, COB, DXF, LWO, OBJ, SHD.
- Sky exports as sky-boxes or sky-domes.
- User-definable mesh and texture map resolution for exports.
- Automatic re-importing of externally modified texture maps and 3D objects.
- Advanced unwrap algorithms for low-distortion UV mapping.
- NEW! Advanced vertex merging algorithms allow fast and smooth exporting of terrain meshes.
System Resource Management
- Robust threading architecture.
- Texture virtualization allows rendering with extremely high resolution texture maps.
- Geometry virtualization allows rendering of polygon-intensive objects.
- "Purge Memory" command to cleanup memory and reduce fragmentation.
- Automatic memory monitoring system attempts to preserve scene integrity after memory allocation failures.
- Optional compatibility mode minimizes hardware compatibility issues.
- Automatic software updating (optional).
- Video-board compatibility checking.
- Automatic checking of OpenGL driver compatibility.
- Embedded error-reporting feature to help reduce time-to-fix.
- User definable maximum video board memory usage.
- NEW! Automatic configuration of OpenGL options for optimized previewing on your video board / driver.
- NEW! Updates are downloaded in the background.
Miscellaneous
- Multi-processor rendering: Respectively 4/8 CPUs on 32/64 bit OS.
- Hundreds of preset atmospheres, objects, materials.
- Terrainscapes preset terrain material library.
- NEW! 64 bit version optimized for Windows and Mac OS X Cocoa.
- License valid for commercial use.
- Inline help: PDF Manual.
- Documentation: 600 page manual.
- Media: 1 Application CD + 1 Extras DVD.
Minimum System Requirements
Vue 10 is a 32 & 64 bits application, designed for the Windows® 32/64 bits XP, Vista and Windows 7 and Intel Mac OS X platforms.
Like all 3D packages, it is highly demanding in terms of computer power. Although the application is totally multi-threaded to ensure the smoothest possible response, you have to realize that there is a lot going on when you work in Vue 10.
Please note that using Vue on a system carrying the below specification may result in slow response time and longer render times!
Please read further on for recommended minimal specification for an optimal Vue experience.
Macintosh
- Mac OS X v10.5+ 32/64,
- 2GHz Intel processor or faster,
- 1GB of free RAM,
- 200 MB of free Hard Disk space,
- 1200x768 in 65K colors/16 bits (24+ bits recommended).
Windows
- Windows XP/Vista/Windows 7 32/64,
- 2GHz Pentium IV or better processor,
- 1GB of free RAM,
- 200 MB of free Hard Disk space,
- 1200x768 in 65K colors/16 bits (24+ bits recommended).
- Windows 64 bit (XP, Vista or Windows 7), Mac OS X v10.6
- Multi-core CPU (Intel QuadCore, Core I7, or Mac Pro),
- 4GB+ of RAM,
- 4GB+ of free Hard Disk space (on the drive hosting the OS),
- An OpenGL accelerated video board (see below for optimal compatibility)
Vue for the Macintosh platform was rewritten from the ground up to reap maximum benefits of Apple's latest Mac OS X operating systems.Vue will now run natively on the Mac in 64 bit. On top of the added benefit of accessing more memory, performance is also dramatically improved with anoverall boost of up to 3 times faster over previous Carbon 32 versions!
Fragen zu Vue 10 Studio
- Von Uwe Lachmann at 24.07.11 15:17
- Ich besitze noch Powermacs mit OSX 10.4. Tiger und einer kleinen Renderstrasse bestehend aus 4 Macs und 3 PC's. Bin bereits Besitzer von Vue 6 esprit. Bestände eine Möglichkeit bei Ihnen eine Vorgängerversion von Vue zu bestellen ? - Z.B. Vue 7 , welches dann auch noch auf meiner älteren Hardware läuft ? - Wenn ja, zu welchen Konditionen ? - Anmerkung: Hätte gerne das Windmodul ! - Wenn also ein Upgrade auf Vue 6 Infiniti - auch okay ! - Vielen Dank für die Bemühungen.
- Sehr geehrter Herr Lachmann,
leider muss ich Sie entäuschen. Der Hersteller von Vue nimmt alte Versionen sofort vom Markt wenn neue erscheinen. sie werden also vermutlich keine Chance haben Vue 7 oder sogar Vue 8 zu erhalten, sondern lediglich die neue Version 9. Wenn ich Ihnen dafür ein Angebot machen darf, können Sie sich gern per Mail bei mir melden.













