Vue 10 Studio

Betriebssystem:
Hybrid Win/Mac

Verfügbarkeit: lieferbar

Kurzübersicht

Digitale Natur für 3D-Künstler
Vue 10 Studio ist eine fortgeschrittene DigitalNatur-Anwendung mit mächtigen Vegetations- und Renderingfeatures für ambitionierte 3D-Künstler. Das Programm konzentriert sich auf die verbesserten Vegetationsfähigkeiten, seine zusätzlichen Renderfeatures und die erweiterte Poser-Integration.


Wichtiger Hinweis: jetzt auch in DEUTSCHER Sprache verfügbar!

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Kontaktieren Sie uns!

info@software3D.de oder unter:

07171 / 99 79 150

Mo. bis Fr. von 8.00 - 17.00 Uhr

ab: 190,00 €
inkl. 19% MwSt., zzgl. Versandkosten

Preis

ab: 190,00 €
inkl. 19% MwSt., zzgl. Versandkosten
e-onsoftware Vue Studio
  • e-onsoftware Vue Studio
  • e-onsoftware Vue Studio
  • e-onsoftware Vue Studio
  • e-onsoftware Vue Studio
  • e-onsoftware Vue Studio
  • e-onsoftware Vue Studio
  • e-onsoftware Vue Studio
  • e-onsoftware Vue Studio
  • e-onsoftware Vue Studio

Digitale Natur für 3D-Künstler

Vue 10 Studio ist eine fortgeschrittene DigitalNatur-Anwendung mit mächtigen Vegetations- und Renderingfeatures für ambitionierte 3D-Künstler. Das Programm konzentriert sich auf die verbesserten Vegetationsfähigkeiten, seine zusätzlichen Renderfeatures und die erweiterte Poser-Integration. Vue 10 Studio ermöglicht dem Künstler eine umfassbare verbesserte Kontrolle bei der Kreation von komplexen Szenen bei Beibehaltung des intuitiven Workflows.

Gegenüber Vue 10 Esprit hat Vue 10 Studio die zusätzlichen Module "Botanica", "LightTune", "DeepAccess", "HyperVue" und das "EcoSystem" im Gepäck.

Vue 10 Studio wird auf zwei Disks ausgeliefert, die voller qualitativ hochwertiger Objekte für Ihre Szenen sind.

Die Bibliothek enthält Beispielszenen für die Vue 10 Studio Features, über 190 3D Objekte (18 Tiere, 28 Gebäude, 5 Charaktere, 21 Fahrzeuge etc.) sowie 50 zusätzliche Pflanzen und 10 neue Sets.

 

Following is the complete feature list of Vue 10 Studio. "NEW!" indicates a new feature based on a comparison with Vue 10 Studio.

Atmosphere

  • Atmosphere presets: Over 160.
  • Ultra-realistic spectral atmosphere model.
  • Choice of 4 different types of atmosphere models.
  • Volumetric clouds, lights, materials (visible rays, with optional dust).
  • Spectral Volume Cloud layers for extremely realistic cloudscapes.
  • Extremely detailed Spectral 3 cloud system (for cloud layers and MetaClouds).
  • Realistic cloud shadowing on objects as well as internal shadowing.
  • Automatic detail refining for very close-up clouds.
  • Cloud anisotropy setting for advanced control of internal light scattering.
  • Fast indirect lighting in Spectral clouds.
  • Create spherical cloud layers at the surface of your planets.
  • Import real-world cloud density data to recreate existing cloudscapes.
  • Add tornadoes using your favorite paint tool.
  • God rays in clouds.
  • Fly through clouds.
  • Cloud layers near ground simulate fog.
  • Realistic "peaking" of mountains through clouds.
  • Create multiple layers of overlapping clouds.
  • Efficient model for cross-shadowing of objects on clouds.
  • MetaClouds individual cloud formations.
  • Library of MetaCloud models.
  • Predefined cloud shapes: Over 140.
  • Unlimited cloud layers.
  • Customize the shape of MetaClouds.
  • Stars, rainbows, ice rings.
  • Individual lights can illuminate spectral cloud layers and MetaClouds.
  • NEW! Position, scale and rotate cloud layers using the standard manipulation gizmos.
  • NEW! Button to randomize cloud patterns.
  • NEW! Support for planets with arbitrarily large atmospheres.

Vegetation

  • Ultra-realistic SolidGrowth vegetation: 70+ species.
  • Compatible with modified plant species.
  • Easy-to-Use Plant Editor for plant customization.
  • Instantly create variations of existing plants.
  • Plant Editor and Leaf Editor let you modify existing plants or create entirely new plant species.
  • Create and save new plant species as stand-alone files for future use in your scenes.
  • Support for SolidGrowth HD extremely detailed plant species.

 

Modeling

  • Primitive and Boolean modeling.
  • 3D Text edition tool.
  • Customizable text beveling, extrusion... and material effects.
  • Import Postscript and Illustrator data into the text editor.
  • Advanced memory management algorithms for handling large polygon meshes.
  • True Metablobs organic modeling from all Vue Boolean primitives.
  • Adjustable Metablob envelopes and contribution.
  • Welding of multiple meshes into a single mesh.
  • Random rock generator.
  • Multiple planets (moon and other planets of the solar system).
  • Create billboards that always face the camera (with a 'force vertical' option).
  • NEW! HyperBlob technology.
  • NEW! Apply standard displacement mapping to HyperBlobs.
  • NEW! User defined level of subdivision on HyperBlobs with automatic intermediate LOD computation according to distance.
  • NEW! Automatic “shaving” technology to delete all disconnected parts from the HyperBlob.

 

Rendering

  • Advanced radiosity algorithms that dramatically reduce low frequency blotches.
  • Generate high-quality indoor and outdoor renders.
  • Bucket rendering for lower memory requirements and improved spatial coherence when rendering.
  • Indirect lighting calculation can be easily re-used between "tweak" renders.
  • Option to update the Indirect lighting "on demand" only.
  • One-click displacement mapping.
  • Dynamic render-time displacement to handle extremely large "displaced" polygon counts.
  • Optional dynamic geometry smoothing to avoid sharp polygonal edges.
  • Automatic camera exposure option compensates for the strong variations in illumination between noon and sunset.
  • Natural film response.
  • Post-render exposure control.
  • Use an image or animation as a backdrop for your renders.
  • Rendering Presets: OpenGL, preview, final, broadcast, superior, ultra, user settings.
  • Render size limitation: Limited by memory only.
  • NEW! HDTV render preset.
  • Pictures larger than screen resolution can be rendered to screen.
  • Custom render size.
  • NEW! Option to lock custom aspect ratios when selecting render resolution.
  • Navigation inside the rendered picture using pan controls.
  • Alpha and Z depth directly computed during the render process.
  • Ray-traced depth of field.
  • Realistic Hybrid 2.5D depth of field.
  • Ray-traced [soft] shadows.
  • Advanced soft shadow computation to produce perfectly smooth soft shadows.
  • Ray-traced [blurry] reflections and refractions.
  • Blurry reflection and refraction settings for each material independently.
  • Fake [blurry] reflections using reflection maps.
  • AccuShadows shadow mapping technology for faster [soft] shadows.
  • Exclude ground from Alpha map option.
  • Objects can be easily hidden from render.
  • Hide objects from render and disable lights by clicking their icon in World Browser: Optional.
  • Global and per-material reflection maps.
  • Rendering in unlimited color depth.
  • Optional details in render information panel.
  • Panoramic rendering with adjustable rotation angle.
  • Spherical panoramic rendering.
  • Multi-processor panoramic rendering.
  • Rendering in all views (including orthogonal rendering).
  • Render in views can be set to a different quality than normal rendering.
  • Stand alone renderer handles rendering while you work on the scene.
  • Network rendering of animations.
  • Network rendering of pictures.
  • Rendering across hybrid network of computers (OS X and Windows).
  • Fail-safe HyperVue network rendering.
  • NEW! Interactive Network Rendering.
  • NEW! Advanced Caching technology to optimize responsiveness of network rendering.
  • Number of render nodes (RenderCow) licenses included in product: 5.
  • Maximum number of render nodes: Up to 5.
  • SmartCow automatic node detection and activation.
  • Hotplug render nodes to add/remove nodes during render: MacOS X and Windows.
  • NewCow automatic updating of render nodes.
  • Render area can be temporarily disabled.
  • NEW! You can lock the render area to avoid accidental modifications.
  • Render blow-up option.
  • Geometry anti-aliasing.
  • User definable geometry anti-aliasing: Up to 64 rays/pixel.
  • HyperMipMap material anti-aliasing (including procedural materials).
  • User definable anti-aliasing strategies to optimize speed vs. Smoothness.
  • Advanced render memory management algorithms to allow the rendering of very large images.
  • Post processing to adjust color, contrast, saturation, gamma.
  • Ability to load/save independent post-processing settings.
  • Ability to resume an interrupted render.
  • Abort rendering on mouse-click in render area: Optional.
  • The total amount of RAM allocated to displacement mapping is adjustable.
  • Images can be saved to disk at regular (user definable) intervals during render.
  • Dual destination render option (e.g. display to screen while rendering to disk).
  • NEW! Render displacement on arbitrarily large terrains.
  • NEW! Improved rendering of indirect lighting in preview mode.
  • NEW! Automatic adjustment of render buckets to optimize rendering of small images on multi-core systems.
  • NEW! Customize input gamma on a per-texture basis: Set input gamma to 1 or 2,2.
  • NEW! Anti-aliased Z-depth buffer: Optional.
  • NEW! Accurate accounting of cloud radiosity in indirect illumination.
  • NEW! Relighting technology allows real-time adjustment of lights after rendering.
  • NEW! Adjust contribution of sunlight without re-rendering.
  • NEW! Advanced adaptive precision computation for the rendering of skymaps.
  • NEW! Render algorithms for thin translucent and backlit materials with realistic shadows.
  • NEW! Advanced flicker reduction algorithms.
  • NEW! Advanced shadowing algorithms help remove undesired shadow artifacts on terrains and meshes.
  • NEW! Advanced bicubic interpolation algorithms produce smooth gradients.
  • NEW! Efficient Pause and Resume Render options with the stand alone Batch Renderer.

Animation

  • Animation output resolution: Limited to 1920 pixels wide.
  • Camera animation.
  • Animate objects, materials, atmospheres, clouds, waves.
  • Import animated Poser characters.
  • Intuitive Animation wizard for easy animation setup.
  • OpenGL rendering of animations for quick proofing.
  • Dynamic Motion Reaction™ easy secondary movement setup.
  • Option to ignore time spline when computing motion (e.g. to look forward even when moving back).
  • Customizable Dynamic Motion Reaction effects.
  • Easy setup of cloud movement using direction and speed of movement controls.
  • Rigged Mesh support.
  • NEW! Full support for Inverse Kinematics.
  • Animated post-processing effects.
  • Camera switcher lets you switch cameras during render (ideal for storyboarding).
  • Spin and vibration effects.
  • Twinkling stars.
  • Timeline with animation preview.
  • Easily change the duration of an entire animation.
  • Allow clipping of time slider to animation duration.
  • Animation properties in the Timeline.
  • Spline time control.
  • Field interlacing, non-square pixels, flicker reduction.
  • Enhanced time spline editor.
  • Indirect lighting evaluation mode that reduces pulsation effects.
  • Automatic keyframe creation.
  • Auto-keyframing can be disabled.
  • Copy-pasting of animation keyframes.
  • Keyframes can be created for single properties only.
  • NEW! Ability to add property keyframes by double-clicking in the property timeline.
  • NEW! Ability to add property keyframes by double-clicking in the animation curves.
  • Graph display of animated parameter values in Timeline.
  • Accurate control over tangents and tension of animated parameters curves.
  • High precision animation curve control.
  • Access to individual coordinates in animation graph.
  • Step, linear and smooth interpolation modes.
  • Automatic ease-in/ease-out keyframe option.
  • Animate rotation using quaternions or Euler angles.
  • Fast Hybrid 2.5D™ motion blur.
  • Separate animation channel for camera exposure.
  • Automatic simulation of breeze on plants.
  • Strong wind effects defined on individual plants or groups of plants.
  • Advanced breeze customization with OpenGL preview.
  • Animated wind intensity and direction.
  • Omni and directional ventilators for local modifications of plants.
  • Ventilators can be made to influence EcoSystems.
  • Plant geometry key framing for spectacular animated life cycles.
  • Ability to mark objects as never becoming animated.
  • Object linking and tracking - forward dynamics.
  • "Scene graph" approach allows advanced relationships between objects.
  • Access and control object properties using SmartGraph.
  • Save and reload entire object graphs in a single file.
  • NEW! Object graphs can express dimensions in real-world units.
  • NEW! Object graph parameters can be published for access at top interface level.
  • NEW! Direct access to published object graph parameters at top interface level.
  • NEW! Published object graph parameters can be animated directly in the TimeLine.
  • NEW! Option to show materials in the Timeline.
  • NEW! Published material parameters can be animated directly in the TimeLine.
  • Loose forward dynamics for "real world" linking and tracking.
  • "PID" and "Delay" controllers in SmartGraph for improved realism in object interactions.
  • Time display as: SMPTE.
  • EcoSystem populations can be made to evolve over time.
  • Create custom rigged mesh animations.
  • NEW! Animate cloud layers using the standard animation tools.

 

Real-Time Preview

  • High-speed OpenGL real-time preview engine.
  • Choice of 3 OpenGL engines: shader based, fixed pipeline and software provide optimal quality/compatibility options.
  • Shader-based OpenGL engine maximizes efficiency and visual accuracy on high-end GPUs.
  • Completely threaded OpenGL architecture makes the best of multi-core systems.
  • Fully customizable OpenGL previewing options.
  • Realistic OpenGL preview of plants, planets, lens-flares, texture map atmosphere... with instant and detailed feedback.
  • Dual-resolution OpenGL preview for faster response.
  • Preview specular highlights in real time.
  • OpenGL preview of EcoSystem instances as billboards, boxes or full geometry.
  • Preview EcoSystem instances as shaded billboards.
  • NEW! Optimized previewing of EcoSystems billboards.
  • User definable radius around the camera in which EcoSystem instances appear at full resolution.
  • Dynamically populated EcoSystems around the camera can be viewed in viewports.
  • NEW! Dynamic filtering of EcoSystem shaded billboards to improve accuracy and reduce flickering in realtime preview.
  • NEW! Adjust EcoSystem display quality on individual population elements.
  • NEW! Control displaying at full quality of EcoSystem instances near the camera on individual population elements.
  • NEW! Limit overall EcoSystem instance preview quality with a single command for faster navigation in complex projects.
  • Textured OpenGL preview.
  • OpenGL Preview of Boolean operations.
  • OpenGL Preview of Metablobs.
  • Threaded previewing of procedural terrains with dynamic LOD.
  • NEW! Normal Mapping accurately displayed in OpenGL Preview.
  • Anti-aliased real-time OpenGL preview.
  • Automatic selection of preview color based on procedural material color.
  • Show objects as box, wireframe, shaded or smooth shaded.
  • Axis preview in viewports.
  • OpenGL and rendered plant preview in Plant Editor.
  • NEW! Automatic caching of shaded billboard data for faster vegetation preview.
  • Sky preview with clouds.
  • Realistic MetaCloud preview.
  • Realistic sun shadows.
  • NEW! High accuracy of realtime OpenGL sun shadows.
  • Colored EcoSystem instance preview.
  • Dynamic plant display optimization.
  • Decimated object preview for faster previewing.
  • Selected objects appear with a red wireframe.
  • Parts of selected objects that use the current material appear highlighted.
  • Selection wireframe always appears on top of other objects that are in front: Optional.
  • Selected objects are "ghosted" in red.
  • High quality texture and terrain previewing.
  • Rendered images can be displayed in the background of all viewports.
  • NEW! OpenGL viewports reflect camera exposure and gamma settings.
  • NEW! Planes are visible from all sides in the OpenGL views.
  • NEW! Accurate OpenGL display of materials in world coordinates.
  • NEW! Status bar can display poly count, free system resources, and used GPU resources.
  • NEW! Ability to hide all layers in the World Browser.
  • NEW! Ability to copy-paste objects into hidden or locked layers.
  • NEW! Manual deletion of empty layers in World Browser.
  • NEW! Easily restore default installation folders at install time.
  • NEW! Optimized Full Quality Near Camera option for faster high quality previewing.
  • NEW! Optimized handling of complex group hierarchies.
  • NEW! Adaptive grid level that changes scale with the level of zoom.
  • NEW! More detailed grid display/division options.
  • NEW! Gradual movement of the camera away from objects when using mousewheel.
  • NEW! Mouse zoom towards point under pointer.
  • NEW! Nudge step proportional to zooming level.

 

Import/Export

  • Static Poser scene import.
  • Support for Poser dynamic clothes and hair.
  • Animated Poser scene import.
  • NEW! Support for multiple Poser SDKs: up to Smith Micro's Poser 8 and Poser Pro SDKs.
  • NEW! Option to limit the resolution of your character's bitmaps during import.
  • Compatible with Cornucopia3D cost-effective locked content.
  • Cornucopia3D items are identified in the Visual Browsers using a small icon.
  • Cornucopia3D content display options in Visual Browsers: "All", "Best Selection" or "None".
  • Import options dialog to control imported object position and sizing.
  • When loading objects, option to automatically drop them to the ground.
  • 2D Import: BMP, BUM, DEM, GIF, HDR, Jpeg, Pict, PNG, PSD, TGA, TGD, Tiff, Vistapro DEM.
  • Animated 2D import: Sequence of pictures, MOV (Macintosh only), AVI (Windows only).
  • Vector data import: Postscript and Illustrator up to 3.2.
  • Textured model imports as: 3DS, 3DMF, COB, DAE, DEM, DXF, LWO, OBJ, PZ3, PZZ, RAW, SHD, SKP, VRML.
  • Textured and animated Collada file import.
  • Support for rigged Collada meshes.
  • NEW! Collada IK information is automatically imported when converting characters to Vue's rigged mesh format.
  • Support for Sketchup 7 (Win 32 only).
  • 2D Export: Tiff, TGA, Pict, BMP, GIF, Jpeg, PNG, BUM.
  • Export high dynamic range images (including skydomes).
  • Export 48 bit color images.
  • High Dynamic Range 2D Export: HDR.
  • Embed alpha information in Tiff and PNG formats.
  • Object export (with textures).
  • Optimized object and texture map exports.
  • Textured object export as: 3DS, C4D, COB, DXF, LWO, OBJ, SHD.
  • Sky exports as sky-boxes or sky-domes.
  • User-definable mesh and texture map resolution for exports.
  • Automatic re-importing of externally modified texture maps and 3D objects.
  • Advanced unwrap algorithms for low-distortion UV mapping.
  • NEW! Advanced vertex merging algorithms allow fast and smooth exporting of terrain meshes.

 

System Resource Management

  • Robust threading architecture.
  • Texture virtualization allows rendering with extremely high resolution texture maps.
  • Geometry virtualization allows rendering of polygon-intensive objects.
  • "Purge Memory" command to cleanup memory and reduce fragmentation.
  • Automatic memory monitoring system attempts to preserve scene integrity after memory allocation failures.
  • Optional compatibility mode minimizes hardware compatibility issues.
  • Automatic software updating (optional).
  • Video-board compatibility checking.
  • Automatic checking of OpenGL driver compatibility.
  • Embedded error-reporting feature to help reduce time-to-fix.
  • User definable maximum video board memory usage.
  • NEW! Automatic configuration of OpenGL options for optimized previewing on your video board / driver.
  • NEW! Updates are downloaded in the background.

 

Miscellaneous

  •  Multi-processor rendering: Respectively 4/8 CPUs on 32/64 bit OS.
  • Hundreds of preset atmospheres, objects, materials.
  • Terrainscapes preset terrain material library.
  • NEW! 64 bit version optimized for Windows and Mac OS X Cocoa.
  • License valid for commercial use.
  • Inline help: PDF Manual.
  • Documentation: 600 page manual.
  • Media: 1 Application CD + 1 Extras DVD.

 

Windows

  • Windows XP/Vista/Windows 7 32/64,
  • 2GHz Pentium IV or better processor,
  • 1GB of free RAM,
  • 200 MB of free Hard Disk space,
  • 1200x768 in 65K colors/16 bits (24+ bits recommended).
Note: Vue 10 Complete installed on a multi-core CPU computer will use a maximum of respectively 4/8 CPUs on 32/64 bit OS. Recommended System Specs
  • Windows 64 bit (XP, Vista or Windows 7), Mac OS X v10.6
  • Multi-core CPU (Intel QuadCore, Core I7, or Mac Pro),
  • 4GB+ of RAM,
  • 4GB+ of free Hard Disk space (on the drive hosting the OS),
  • An OpenGL accelerated video board (see below for optimal compatibility)

 

Fragen zu Vue 10 Studio

  • Von Uwe Lachmann at 24.07.11 15:17
    • Ich besitze noch Powermacs mit OSX 10.4. Tiger und einer kleinen Renderstrasse bestehend aus 4 Macs und 3 PC's. Bin bereits Besitzer von Vue 6 esprit. Bestände eine Möglichkeit bei Ihnen eine Vorgängerversion von Vue zu bestellen ? - Z.B. Vue 7 , welches dann auch noch auf meiner älteren Hardware läuft ? - Wenn ja, zu welchen Konditionen ? - Anmerkung: Hätte gerne das Windmodul ! - Wenn also ein Upgrade auf Vue 6 Infiniti - auch okay ! - Vielen Dank für die Bemühungen.
    • Sehr geehrter Herr Lachmann,

      leider muss ich Sie entäuschen. Der Hersteller von Vue nimmt alte Versionen sofort vom Markt wenn neue erscheinen. sie werden also vermutlich keine Chance haben Vue 7 oder sogar Vue 8 zu erhalten, sondern lediglich die neue Version 9. Wenn ich Ihnen dafür ein Angebot machen darf, können Sie sich gern per Mail bei mir melden.

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