Carbon Scatter Pro 2015
  • Carbon Scatter Pro 2015
  • Carbon Scatter Pro 2015
  • Carbon Scatter Pro 2015
  • Carbon Scatter Pro 2015
  • Carbon Scatter Pro 2015
  • Carbon Scatter Pro 2015
  • Carbon Scatter Pro 2015
  • Carbon Scatter Pro 2015
  • Carbon Scatter Pro 2015

Carbon Scatter Pro 2015

Betriebssystem:
Hybrid Win/Mac
Sprache:
Englisch

Verfügbarkeit: lieferbar

Plugin ist mit Cinema 4D R18 noch nicht kompatibel, Updates stehen bald zur Verfügung.

Kurzübersicht

Carbon-Scatter ist die einfache und unkomplizierte Lösung für die Erstellung komplexer und detaillierter Populationen über die Technologien der nativen Instanzen von 3ds Max, Maya und Cinema4D. Die Carbon Scatter Plug-Ins integrieren das von e-onsoftware patentierte EcoSystem™ Algorythmus direkt in führende CG Anwendungen. Dabei erlaubt es Ihnen komplette Populationen mit "Millionen" von Objekten in Ihren Szenen zu erstellen und render.


Carbon Scatter Pro 2015
Carbon Scatter Pro 2015 lets you easily customize any of the plants included with Carbon Scatter, use PlantFactory vegetation in your EcoSystems, and allows creation of your own, unique plant species. Populate your scenes with millions of native objects, and render them with your favorite renderer! Carbon Scatter Pro 2015 is the most powerful and straightforward solution for creating complex and detailed populations using the native instancing technologies of 3ds Max, Maya and Cinema4D.

Carbon Scatter 2015
The Most Simple Population Plugin! Populate your scenes with millions of native objects, and render them with your favorite renderer!Carbon Scatter 2015 is the most simple and straightforward solution for creating complex and detailed populations using the native instancing technologies of 3ds Max, Maya and Cinema4D.

* Pflichtfelder

ab: 100,00 €
Inkl. 19% MwSt., zzgl. Versandkosten

Bitte konfigurieren Sie das Produkt

günstigste Konfiguration

ab: 100,00 €
Inkl. 19% MwSt., zzgl. Versandkosten


Affinity and Repulsion

EcoSystem layers can influence one another: by using the affinity and repulsion parameters, it’s possible to define a relationship between two layers.

For instance, using affinity, trees in the first layer can affect the distribution of grass in the second layer, so that the grass grows only around the trees.


Painting Tools

Using the Ecosystem painter brush tools (EcoPainter), instances can be applied individually or painted on in airbrush fashion.

The scaling brush interactively modifies the size of an instance while the eraser tool allows instances to be removed.

EcoSystem Phase Control

Carbon Scatter lets you individually control the phase (animation offset) of animated elements inside your EcoSystem populations. You can fully control this phase on a per instance basis, using the function graph. This is ideal for creating waves of wind blowing across fields of grass, or crowds of people that don't all walk together. This feature is compatible both with animated native objects, or animated proxy files.

EcoSystem Fast Population

A new population mode is available in the General tab of the Material Editor, called "Fast population mode". Each parameter modification (e.g. instance density, scale or orientation) is instantly applied to the population and refreshed in the viewport.

EcoSystem 360° Population

Carbon Scatter can now automatically populate EcoSystems from all directions including below objects. This feature works on any kind of object from basic spheres to complex geometry such as rocks, cars, houses... and all applicable EcoSystem settings are supported.


The Power of EcoSystem™ with Native Instancing!


Carbon-Scatter 2015 ist die einfache und unkomplizierte Lösung für die Erstellung komplexer und detaillierter Populationen über die Technologien der nativen Instanzen von 3ds Max, Maya, Cinema4D, Softimage oder Lightwave *.

Die Carbon Scatter Plug-Ins integrieren das von e-onsoftware patentierte EcoSystem™ Algorythmus direkt in führende CG Anwendungen. Dabei erlaubt es Ihnen komplette Populationen mit "Millionen" von Objekten in Ihren Szenen zu erstellen und render. Sie können dazu Ihren Renderer verwenden.

Animated Proxies

Carbon Scatter can populate your scenes with animated instances. Simply animate your mesh in the host application, then when you add this mesh to an EcoSystem, an Export Animation dialog will pop-up, letting you configure the duration of the animation. If you populate your scene with instances of this animated mesh, all the instances will be animated automatically.

PlantFactory Nursery

Following the release of PlantFactory, many artists have joined the Cornucopia3D Brokering program to share and sell their PlantFactory content. Hosted on Cornucopia3D, the Nursery offers direct access to all the PlantFactory content available there: tpf.cornucopia3d.com. The PlantFactory Nursery currently includes over 160 plant species, and is growing rapidly. Most of the content is fully animated (wind and breeze), and includes automatic age and health settings.

Add diversity to your EcoSystems!

The SolidGrowthCS format allows you to generate up to 4 variations of each plant species. By default, each plant species ships pre-computed once (i.e. each plant is available as one single geometry), but you can easily add more diversity to each species by choosing a higher number of variations . The number of variations to generate is user controllable.

Macintosh

- Mac OS X v10.7 to 10.9 32/64,
- 2GHz MacIntel processor or faster,
- 1GB of free RAM (2GB recommended),
- 200 MB of free Hard Disk space,
- 1200x768 in 65K colors/16 bits (24+ bits recommended).
- Recommended System Requirements

Recommended System Requirements

- Windows 64 bit (XP, Vista, Win 7 or Win 8), Mac OS X v10.7 to 10.9
- Multi-core CPU (Core I7, Intel QuadCore, or Mac Pro),
- 4GB+ of RAM,
- 4GB+ of free Hard Disk space (on the drive hosting the OS),
- An OpenGL accelerated video board

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