Vue 11 Esprit

Betriebssystem:
Hybrid Win/Mac

Verfügbarkeit: lieferbar

Kurzübersicht

Vue 11 Esprit ist das kleinste Produkt der Artist Reihe. Es können aber schon sehr starke Bilder damit erzeugt werden.


Vor allem in Kombination mit anderen 3D Programmen zum Modellieren oder für Figuren entstehen auch komplexe Werke. 


Diese Version ist der Preis-Leistungs-Sieger.

* Pflichtangaben

Kontaktieren Sie uns!

info@software3D.de oder unter:

07171 / 99 79 150

Mo. bis Fr. von 8.00 - 17.00 Uhr

ab: 95,00 €
inkl. 19% MwSt., zzgl. Versandkosten
Lieferzeit 2-3 Tage

Preis

ab: 95,00 €
inkl. 19% MwSt., zzgl. Versandkosten
Lieferzeit 2-3 Tage
e-onsoftware Vue Esprit
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Vue Complete

Top Gründe um sich Vue 11 Esprit zuzulegen

  • Leicht zu lernen
  • Import von allen gängigen 3D Formaten
  • Fotorealistische Radiosity Lighting
  • Importieren und render Sie Poser Charaktere
  • Konkurrenzlose 3D-Erstellung von natürlichen Umgebungen
  • Vollgepackt mit Presets
  • Hohe Qualität, hohe Auflösung Bilder
  • Direkten Zugang zu Cornucopia3D Content
  • Hilfreiche User Community
  • Es ist vom Preis-Leistungs Verhältnis nicht zu topen
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Render Up

Mit dem RenderUp Modul in Vue 11 Esprit können Sie Bilder ohne Limitierung der Grösse oder Qualität berechnen (nur durch die System-Ressourcen begrenzt). Ausserdem erhalten Sie eine grössere Kontrolle über die Vue 11 Render-Engine.

3D Import

Das ebenfalls enthaltene 3DImport-Modul ermöglicht Ihnen die Einbeziehung von Objekten aus anderen 3D-Anwendungen. Dank dieses Moduls ist Vue 11 Esprit in der Lage alle populären Formate, inklusive der Texturen-Informationen zu importieren. Dies beinhaltet die Fähigkeit nativ auf statische oder animierte Poser-Charaktere zuzugreifen, diese direkt in VUE neu zu posieren  und ausserdem mit dem originalen Poser Shader-Verfahren zu rendern.


  • EcoParticles
  • EcoParticles as EcoSystems
  • EcoParticles Effectors
  • Automatic Weather Effects - Rain and Snow
  • EcoPainter Improvements
  • Customizable EcoPainter Brushes
  • EcoSystem Fast Population
  • EcoSystem 360° Population
  • Ecosystem Stacking
  • Terrain Editor Improvements
  • Shared Material layers
  • Spline Roll
  • Spline Resampling
  • Rock Convexity
  • Render Display Improvements
  • Faster Rendering Speed
  • Illumination Caching
  • EcoPainter Verbesserungen:


    Der EcoSystem Painter wurde komplett neu designed und erlaubt viel mehr Kontrolle und Flexibilität. Anwender können nun ihre eigenen Pinsel anhand der Effektoren erstellen.

    Es gibt jede Menge neuer Pinsel-Effekte zu erkunden, wie die Möglichkeit Instanzen zu beugen oder zu drehen, diese zu erhöhen oder zu bewegen etc.

    EcoParticles Effektoren

    Effektoren sind besondere Objekte, die einen Einfluss auf die EcoParticles einer Szene haben. Effekte wie Tornados, Flackern, Anziehungen etc. sind so sehr einfach zu erstellen.

    Physikalische Übereinstimmung

    EcoParticles können fallen, springen, kolidieren und von Kräften beeinflusst werden. EcoParticles reagieren wie wirkliche phenomena dank physikalischen Parameters. Dazu gehören Mase, Anziehungskraft, Kollisionen, Wind, Elastizität, etc.

    Automatische Wetter Effekte – Regen und Schnee

    Diese neuen Atmosphären-Effekte ermöglichen 3D Artists alles mögliche zu erstellen. Vom sanften Frühlingsregen, bis hin zu einem tropischen Sturm, vom ruhig fallendem Schnee bis hin zu einem Blizzard ist alles in wenigen Klicks machbar.

    Das Gewicht, die Form, Tropfengröße, Fallgeschwindigkeit und Fallwinkel des Niederschlags liegen in der Kontrolle des Anwenders. Wenn es gewünscht ist, kann auch Bewegungsunschärfe hinzugefügt werden. Wetter-Effekte sind für alle Arten von Atmosphären möglich.

    Schnelles Rendering

    Signifikante interne Optimierungen am Vue 11 Renderengine versprechen dramatisch beschleunigtes Rendering, besonders bei sehr dicht besiedelten EcoSystem-Szenen.

    Der neue EcoPainter

    The EcoSystem Painter (EcoPainter) wurde komplett überarbeitet, um noch mehr Kontrolle und Flexibilität zu ermöglichen.

    Ihr könnt jetzt eure eigenen Pinsel mit einer Kombination von Effektoren verbinden. Zum Beispiel, Bürsten, Größe und Ausrichtung Instanzen zur gleichen Zeit.

    Es gibt eine Reihe von neuen Pinsel-Effekte, einschließlich der Fähigkeit zum Anlehnen oder drehen von Instanzen.

    Anpassbarer EcoPainter Brushes

    Ihr habt jetzt einen eigenen Dialogfeld in der alle Parameter sind, die eingestellt werden können.

    Wenn Sie bestimmte Bürsten Parameter Anzeigen wollen, können Sie dies mit einem Klick auf den entsprechenden Publish-Symbol anzeigen lassen.

    Ecosystem Stacking

    Vue 11 offers the ability to stack EcoSystem instances.

    EcoSystem Stacking is available both while populating an EcoSystem through the material editor, or painting it with the EcoPainter.

    The maximum number of instances which can be stacked onto another is user definable.

    The above features are available through the addition of theEcoPainter module.

    Other EcoSystem Improvements

    • Simply invert the current EcoSystem selection with the click of a button (requires the EcoPaintermodule).
    • Objetcs can now be dropped onto EcoSystem instances using the Drop / Smart Drop options.
    • EcoSystem Painter settings (brush size, flow, etc.) can be set on a per-material basis (requires theEcoPainter module).
    • Instance colors can be reverted directly from the EcoPainter dialog (requires the EcoPaintermodule).
    • Vue will automatically generate variations of VOB files created from a Dynamic Rock or a SolidGrowth plant (requires the EcoPainter module).

    Spline Technology Improvements


    Splines are a type of object introduced with Vue 10. They can be used for EcoSystem effects, terrain effects, roads and object creation. Splines are created by defining points that are joined to create a curve.

    Vue 11 includes a comprehensive spline toolkit that allows you to add, delete or move spline points, configure tangents, apply various effects such as EcoSystem effects or Geometry effects, and more. Vue's splines can also be automatically aligned at the surface of terrains.

    Vue 11 adds a number of technology improvements to the already existing Spline toolkit:

    EcoSystem Effects

    EcoSystem instances can be aligned dynamically along the spline direction. Additional Rotation and Variability settings are also available to precisely control the orientation of your instances.

    Dual UV Channel

    To precisely control UV perturbation, a second UV Channel is now available for 3D sculpted terrains.

    The above features are available through the addition of the EcoPainter module.

    Angular Splines

    Vue 11 adds the possibility to define broken tangents for each spline keypoint, so you can create more elaborate shapes with angular edges.

    Rocks

    Rock Convexity

    In nature, parts of the rocks that are on the outside will be more exposed to external factors such as weathering. Thanks to the new Rock Convexity node, you can now change the look of the rocks based on their actual geometry, for instance to create dirty insets or polished edges.

    Get access to this feature thanks to the AdvancedGraph module.

    Other Improvements in Artistic Control and Ease of Use

    • You no longer need to tackle the Camera manager to manipulate your cameras: Simply copy/cut/paste/delete cameras like other objects, using the World Browser.
    • Group cloud layer dummies to facilitate cloud manipulation.
    • Load a video or an image sequence to the environment map control in the Atmosphere editor.
    • Animate all the cloud material settings in the Material Editor (such as density, cloud modulation, etc...)

    Illumination Caching

    Instead of computing indirect lighting for each frame, the lighting is calculated once at the beginning, re-used in subsequent frames, and dynamically refined as new parts of the scene are uncovered. This results in a higher quality, more stable indirect lighting solution.

     

    Vue 11

     

    Atmosphere

    • Atmosphere presets: Over 160.
    • Ultra-realistic spectral atmosphere model.
    • Choice of 4 different types of atmosphere models.
    • Volumetric clouds, lights, materials (visible rays, with optional dust).
    • Spectral Volume Cloud layers for extremely realistic cloudscapes.
    • Extremely detailed Spectral 3 cloud system (for cloud layers and MetaClouds).
    • Realistic cloud shadowing on objects as well as internal shadowing.
    • Automatic detail refining for very close-up clouds.
    • Cloud anisotropy setting for advanced control of internal light scattering.
    • Fast indirect lighting in Spectral clouds.
    • Create spherical cloud layers at the surface of your planets.
    • Import real-world cloud density data to recreate existing cloudscapes.
    • Add tornadoes using your favorite paint tool.
    • God rays in clouds.
    • Fly through clouds.
    • Cloud layers near ground simulate fog.
    • Realistic "peaking" of mountains through clouds.
    • Create multiple layers of overlapping clouds.
    • Efficient model for cross-shadowing of objects on clouds.
    • MetaClouds individual cloud formations.
    • Library of MetaCloud models.
    • Predefined cloud shapes: Over 140.
    • Unlimited cloud layers.
    • Customize the shape of MetaClouds.
    • Customize the shape an look of full cloud layers through outputs in the Function Editor.
    • Control cloud layers altitude to make them “go over” or circle certain objects.
    • Stars, rainbows, ice rings.
    • Custom “deep space” star maps.
    • Load images of distant constellations.
    • Individual lights can illuminate spectral cloud layers and MetaClouds.
    • Position, scale and rotate cloud layers using the standard manipulation gizmos.
    • Extract cloud layers portions.
    • Extracted cloud portions can be moved to different locations in the scene uisng standard manipulation gizmos.
    • Extracted cloud portions can be saved for future use.
    • Button to randomize cloud patterns.
    • Support for planets with arbitrarily large atmospheres.
    • NEW! Cloud layer dummies can be groupped to facilitate cloud manipulation.
    • NEW! Automatic Rain atmospheric effect.
    • NEW! Automatic Snow atmospheric effect.
    • NEW! The heaviness, shape, drop size, speed and falling angle of the precipitation is user controllable.
    • NEW! Rain and snow impacts can control materials for water or snow coverage.
    • NEW! Motion blur can be added on weather effects.
    • NEW! Weather Effects are available for all types of atmospheres.

    Terrains

    • Solid3D real-time terrain modeling.
    • Sculpt terrains in all directions.
    • Create overhangs and grottoes.
    • Sculpt, inflate, free form and smooth brushes.
    • Pinch, Plateau, Flatten and UniSlope brushes.
    • User definable brush tip profile.
    • Automatic subdivision of terrain geometry when sculpting.
    • Adaptive subdivision adds polygons only where needed.
    • Edit terrains in context (view entire scene in editor).
    • Option to view terrain clipping planes in editor.
    • Option to display the terrain with a shiny surface to enhance details.
    • Constrain painting and effects to clipping zone.
    • Option to display the terrain in wireframe mode to view polygons.
    • Create edition "zones" to modify procedural terrains locally.
    • Create nested "zones" to build massive detail where needed.
    • Convert a zone of a procedural terrain into another terrain.
    • Zone extraction optionally creates a void in the source terrain.
    • Paint material distributions at the surface of terrains.
    • Paint material distributions with unlimited number of materials.
    • Use material masks to constrain painting to existing distribution masks.
    • Material distribution masks independent from material mapping mode.
    • Import, view and edit distribution maps in the Terrain Editor.
    • Terrain effects optionally affect material distribution map.
    • Preset terrain styles: 8.
    • Erosion types: 9.
    • Geological algorithms: 12.
    • Glaciation, alluvium and dissolve erosion effects.
    • High definition data in standard terrains.
    • Procedural terrains with infinite details.
    • Infinite procedural terrains.
    • Planetary terrain rendering.
    • Flat, spherical and planetary procedural terrains.
    • Switch between flat, spherical and planetary terrains (geometry may be affected).
    • Combine image data with procedural functions using dedicated blending nodes.
    • Ability to switch from one form of terrain to another easily.
    • Skin terrains.
    • Symmetrical terrains.
    • Extract parts of procedural terrains into new terrains.
    • View bitmap textures in terrain editor to sculpt from photo references.
    • Pressure-sensitive tablet editing of terrains.
    • Reset 2D and 3D painting independently.
    • Customizable brush shape for terrain editing.
    • Control distribution of materials on terrains from within the procedural terrain altitude function.
    • Control procedural terrain altitudes based on relationships with other objects.
    • The altitude of procedural terrains can be dynamically affected by other objects.
    • Realistic procedural terrains thanks to dedicated natural effects noise nodes.
    • Infinite and local procedural terrain style presets to easily create each-time-different terrains of the given style.
    • Library of procedural terrain presets with associated materials.
    • Create your own procedural terrain style presets.
    • Efficient displacement mapping of infinitely detailed procedural terrains.
    • Procedural terrain preview in function editor.
    • Multi-processor procedural terrain construction.
    • Stratified terrains thanks to the recursive strata filters.
    • Rocky mountain fractal.
    • Full user control over Rocky mountain fractal patterns.
    • Rocky mountain fractal can be used to drive material distributions.
    • Decal and Smear terrain brushes.
    • Retopologize terrains to optimize sculpting over vertical areas like cliffs.
    • Lock material masks to prevent sculpting in the locked areas.
    • Create standalone masks (not associated to a material) for precise sculpting/painting.
    • Global Freeze mask can be used in combination with other masks.
    • Extend terrain canvas option adds "more terrain" around your terrains.
    • Automatic Terrain Zone creation when extending the canvas (to preserve the sculpting).
    • Contextual terrain brushes influenced by slope, altitude and orientation.
    • Create custom terrain brushes.
    • Organize your brushes and create libraries of your favorite ones.
    • Preset brush settings can be easily overriden.
    • Easily access your preset brushes with a single click.
    • Optiomized sculpting automatically selects between 2D and 3D effects.
    • Ability to restrict sculpting to 2D only.
    • Terrain altitudes are consistent with actual terrain size.
    • Randomize terrain fractals with a click of a button.
    • Terrain Editor displays real-world units.
    • Vector-quantization node to create procedural terrains with terraces.
    • New Strata3D node ideal for creating realistic canyon walls and stratified rock formations.
    • Custom 3D brush that lets you define a specific direction for the displacement applied to the terrain surface.
    • Preview altitude, slope or orientation constraints direclty in the terrain editor.
    • Undo brush affects 3D painting in terrain editor.
    • Non airbrush mode for 3D painting works like 2D effects.
    • Brush map images can be inverted in the terrain editor.
    • Terrain altitude color map can be mapped to the visible range of altitudes.
    • Terrain effect buttons can be set to repeat a given number of times automatically.
    • Optionaly enable/disable mask rotation when painting in Terrain Editor.
    • Publishing parameters will refresh terrain geometry automatically.
    • Level of Detail (LOD) is manually adjustable the for swifter painting in 3D.
    • Limit the maximum amount of painting in the terrain editor.
    • Built in Road construction tool allows you to directly draw a road path on your terrains.
    • Road are automatically textured with an asphalt material.
    • Roads automatically carves or raises the terrain surface to adjust it to your path.
    • Cyclic Noises and Fractals to generate patterns that repeat seamlessly, in space or time.
    • The cycle rate of Cyclic Noises and Fractals can be controlled along each axis.
    • Fully additive material layering system to preserve the orginal alpha presence of layers.
    • New material layering system lets you paint multiple layers simultaneously and painting one layer no longer affects underlying layers.
    • Layers are combined in the function graph using a 'Layer Painting' metanode.
    • NEW! Terrain Fractal 2 node.
    • NEW! Terrain Fractal 2 automatically improves variability of shapes with improved rough areas simulating rocks and cliffs.
    • NEW! Optional Stratification can be applied to Terrain Fractal 2 node to benefit from the Terrain Fractl 2 node internal values.
    • NEW! The presence of material layers (alpha channel) can be previewed in the terrain editor.
    • NEW! The presence of material layers (alpha channel) can be used as a painting mask.
    • NEW! A second UV Channel for 3D sculpted terrains allows precise control UV perturbation.

    Materials

    • Material presets: Over 550.
    • Level(s) of material Edition: 4.
    • Basic material editor with possibility of importing images as textures and bump maps.
    • Advanced procedural material creation/mixing.
    • Advanced Material Editor.
    • SmartGraph function Editor.
    • Consistent unit system in Function Editor.
    • Function Editor displays real-world units.
    • Option to reset material to default with each creation.
    • Control all material parameters via function graphs.
    • Advanced SmartGraph input nodes: screen position, angle of incidence, distance to camera, distance on ray, depth in object, distance to object below, incident light angle, light direction, light color, reflected direction, etc.
    • Time dependent noises (including animated 'Open Ocean' water node).
    • Math nodes in the Function Editor: 48.
    • Browse material hierarchy inside material editor, with direct access to sub-materials and layers.
    • Layered material system.
    • Add names and comments to SmartGraph nodes.
    • Individual access to identical material zones.
    • Change material settings for several materials simultaneously.
    • Stack layers according to alpha, slope, altitude and orientation.
    • Alpha (non refractive) transparency channel.
    • Color and alpha map editor.
    • Rendering of Poser characters using the Poser shading tree.
    • Perfect blending of lighting and GI with Poser shading tree.
    • Optional texture mip-mapping.
    • Global control over the level of mip-mapping.
    • 16 bit texture support.
    • Materials can be mixed seamlessly.
    • Mixed material can be set to react to environment properties (slope, altitude and orientation.
    • Mixed materials can react to environment and alpha controls.
    • Material mapping modes (World and Object mapping): standard, cylindrical, spherical, parametric .
    • Easy access to all materials in scene.
    • Direct access to all materials inside multi-material objects.
    • Direct access to all texture maps and imported objects.
    • World Browser option to show only the materials of the selected objects.
    • Rotoscoping (Use animations as texture maps).
    • Forbid animation option in Material Editor.
    • Detailed function output observer.
    • Detailed node previews in function editor.
    • Baking of procedural materials as texture maps.
    • Adjustable maximum ray depth and Total Internal Reflections.
    • Anti-aliasing can be disabled for given materials.
    • Receive shadows material option.
    • Shadow only material option.
    • Backlight option (for one-sided materials only) for realistic backlighting of opaque materials.
    • Mixed/Layered materials displayed as hierarchies in World Browser.
    • Volumetric materials.
    • Volumetric materials with internal volumetric color and shading.
    • Hypertextures.
    • Luminous and Glowing materials.
    • Easy highlighting of sub-materials and layers to visualize the influence of each material in the final render.
    • Ability to map textures only once, controllable independently for each axis.
    • Control materials based on the properties of other objects.
    • Highly realistic natural material effects thanks to dedicated noise and coloring nodes.
    • Easily control bump or displacement amplitude based on slope.
    • Option to re-evaluate contribution of materials based on displaced surfaces.
    • "Foam" output in Open Ocean node to easily control the distribution of foam on water surfaces.
    • Separate bump and displacement channels.
    • Constrained displacement (horizontal, vertical, etc).
    • Ability to control the direction of displacement through the material graph.
    • Displacement smoothing to eliminate noisy displacement artifacts.
    • Normal mapping.
    • Recursive strata and constrained strata filters for stratified effects.
    • Direct access to the alpha channel in the Advanced Material editor.
    • Per material texture anti-aliasing quality boost.
    • Per material simplification of sub-ray effect calculation.
    • Planetary mapping node with ability to set location of origin (latitude and longitude).
    • Material mapping can be absolute, relative to sea, by object or by material.
    • Sea level input node in graphs.
    • External dependency inputs can provide dimensions in real-world units.
    • Multi-materials let you change all the materials of an object in one single operation.
    • Drag-drop and copy-paste multi-materials between objects.
    • Move groups of keypoints in the color map and filter editors.
    • Invert entire color maps or filters.
    • Copy paste keypoints in color maps or filters.
    • Control the hue, saturation and brightness of entire color maps or groups of keypoints.
    • NEW! Improved HLS node that outputs steamlined data with other image editing applications.
    • Assign colors to graph nodes for improved readability.
    • Mixed materials can be used as layers.
    • Button to randomize material fractals.
    • Altitude node produces altitudes in the range of -1 to 1 on each object.
    • Material Editor displays real-world units.
    • Interactive texture placement tool that allows the accurate positionning of textures onto objects.
    • Interactive texture placement tool allows scaling and rotation of textures maps onto objects.
    • Right-Clicking on the EcoSystem list allows access to the materials used by the species.
    • Altitude node handles Object height unit.
    • Select the mapping mode for all Projected Texture Maps independantly from general material mapping mode.
    • Select the mapping mode for Projected Animation Map nodes independantly from general material mapping mode.
    • Improved mapping of materials in world and parametric coordinates and in OpenGL preview.
    • Bake the environment mapping result into a material layer of the Terrain Editor, to touch it up using the painting brushes.
    • Control the strength of normal maps.
    • Dynamic rock templates contain unique, parametrically defined materials that are completely user controllable.
    • Easily adjustable Color, bump, highlights, and EcoSystem variations in Parametric Rock materials.
    • NEW! Rock convexity material node allows for precise customization of the rock based on its inherent geometry.
    • Image combiner node allows to combine several projected texture maps.
    • New Image Sampler and Multi-Image Sampler nodes.
    • NEW! Terrain Color Pattern node produces smooth and rough variation of colors similar to the distribution of rocks on a sedimentary soil.
    • NEW! Material layers can be shared throughout the scene.
    • NEW! Shared materials can be easily associated to any other material in the scene to easily create global effects such as a layer of snow.
    • NEW! Modifications applied to a shared material layer are automaticaly carried over to all materials that share this layer.
    • Ability to add property keyframes by double-clicking in the animation curves.
    • Graph display of animated parameter values in Timeline.
    • Accurate control over tangents and tension of animated parameters curves.
    • High precision animation curve control.
    • Access to individual coordinates in animation graph.
    • Step, linear and smooth interpolation modes.
    • Automatic ease-in/ease-out keyframe option.
    • Animate rotation using quaternions or Euler angles.
    • Fast Hybrid 2.5D™ motion blur.
    • Separate animation channel for camera exposure.
    • Automatic simulation of breeze on plants.
    • Strong wind effects defined on individual plants or groups of plants.
    • Advanced breeze customization with OpenGL preview.
    • Animated wind intensity and direction.
    • Omni and directional ventilators for local modifications of plants.
    • Ventilators can be made to influence EcoSystems.
    • Plant geometry key framing for spectacular animated life cycles.
    • Ability to mark objects as never becoming animated.
    • Object linking and tracking - forward dynamics.
    • "Scene graph" approach allows advanced relationships between objects.
    • Access and control object properties using SmartGraph.
    • Save and reload entire object graphs in a single file.
    • Object graphs can express dimensions in real-world units.
    • Object graph parameters can be published for access at top interface level.
    • Direct access to published object graph parameters at top interface level.
    • Published object graph parameters can be animated directly in the TimeLine.
    • Option to show materials in the Timeline.
    • Published material parameters can be animated directly in the TimeLine.
    • Loose forward dynamics for "real world" linking and tracking.
    • "PID" and "Delay" controllers in SmartGraph for improved realism in object interactions.
    • Time display as: SMPTE.
    • EcoSystem populations can be made to evolve over time.
    • Create custom rigged mesh animations.
    • Animate cloud layers using the standard animation tools.
    • NEW! All cloud material settings can be animated in the Material editor (density, cloud modulation, etc.
    • Control animation phase on EcoSystems made of any kind of animated objects.

    Real-Time Preview

    • High-speed OpenGL real-time preview engine.
    • Choice of 3 OpenGL engines: shader based, fixed pipeline and software provide optimal quality/compatibility options.
    • Shader-based OpenGL engine maximizes efficiency and visual accuracy on high-end GPUs.
    • Completely threaded OpenGL architecture makes the best of multi-core systems.
    • Fully customizable OpenGL previewing options.
    • Realistic OpenGL preview of plants, planets, lens-flares, texture map atmosphere... with instant and detailed feedback.
    • Dual-resolution OpenGL preview for faster response.
    • Preview specular highlights in real time.
    • OpenGL preview of EcoSystem instances as billboards, boxes or full geometry.
    • Preview EcoSystem instances as shaded billboards.
    • Optimized previewing of EcoSystems billboards.
    • User definable radius around the camera in which EcoSystem instances appear at full resolution.
    • Dynamically populated EcoSystems around the camera can be viewed in viewports.
    • Dynamic filtering of EcoSystem shaded billboards to improve accuracy and reduce flickering in realtime preview.
    • Adjust EcoSystem display quality on individual population elements.
    • Control displaying at full quality of EcoSystem instances near the camera on individual population elements.
    • Limit overall EcoSystem instance preview quality with a single command for faster navigation in complex projects.
    • Textured OpenGL preview.
    • OpenGL Preview of Boolean operations.
    • OpenGL Preview of Metablobs.
    • Threaded previewing of procedural terrains with dynamic LOD.
    • Normal Mapping accurately displayed in OpenGL Preview.
    • Anti-aliased real-time OpenGL preview.
    • Automatic selection of preview color based on procedural material color.
    • Show objects as box, wireframe, shaded or smooth shaded.
    • Axis preview in viewports.
    • OpenGL and rendered plant preview in Plant Editor.
    • Automatic caching of shaded billboard data for faster vegetation preview.
    • Sky preview with clouds.
    • Realistic MetaCloud preview.
    • Realistic sun shadows.
    • High accuracy of realtime OpenGL sun shadows.
    • Colored EcoSystem instance preview.
    • Dynamic plant display optimization.
    • Decimated object preview for faster previewing.
    • Selected objects appear with a red wireframe.
    • Parts of selected objects that use the current material appear highlighted.
    • Selection wireframe always appears on top of other objects that are in front: Optional.
    • Selected objects are "ghosted" in red.
    • High quality texture and terrain previewing.
    • Rendered images can be displayed in the background of all viewports.
    • OpenGL viewports reflect camera exposure and gamma settings.
    • Planes are visible from all sides in the OpenGL views.
    • Accurate OpenGL display of materials in world coordinates.
    • Status bar can display poly count, free system resources, and used GPU resources.
    • Ability to hide all layers in the World Browser.
    • Ability to copy-paste objects into hidden or locked layers.
    • Manual deletion of empty layers in World Browser.
    • Easily restore default installation folders at install time.
    • Optimized Full Quality Near Camera option for faster high quality previewing.
    • Optimized handling of complex group hierarchies.
    • Adaptive grid level that changes scale with the level of zoom.
    • More detailed grid display/division options.
    • Gradual movement of the camera away from objects when using mousewheel.
    • Mouse zoom towards point under pointer.
    • Nudge step proportional to zooming level.
    • Optional updating of animated mesh geometry when scrubbing animations.
    • Set an animation preview to loop.

    Import/Export

    • Static Poser scene import.
    • Support for Poser dynamic clothes and hair.
    • Animated Poser scene import.
    • Support for multiple Poser SDKs: up to Smith Micro's Poser 8 and Poser Pro SDKs.
    • Poser SDK to support Poser Pro 2012.
    • Option to limit the resolution of your character's bitmaps during import.
    • Compatible with Cornucopia3D cost-effective locked content.
    • Cornucopia3D items are identified in the Visual Browsers using a small icon.
    • Cornucopia3D content display options in Visual Browsers: "All", "Best Selection" or "None".
    • Import options dialog to control imported object position and sizing.
    • When loading objects, option to automatically drop them to the ground.
    • 2D Import: BMP, BUM, DEM, GIF, HDR, Jpeg, Pict, PNG, PSD, TGA, TGD, Tiff, Vistapro DEM.
    • Animated 2D import: Sequence of pictures, MOV (Macintosh only), AVI (Windows only).
    • Vector data import: Postscript and Illustrator up to 3.2.
    • Textured model imports as: 3DS, 3DMF, COB, DAE, DEM, DXF, LWO, OBJ, PZ3, PZZ, RAW, SHD, VRML.
    • Textured and animated Collada file import.
    • Support for rigged Collada meshes.
    • Daz Collada import supports morph targets.
    • Collada IK information is automatically imported when converting characters to Vue's rigged mesh format.
    • 2D Export: Tiff, TGA, Pict, BMP, GIF, Jpeg, PNG, BUM.
    • Export high dynamic range images (including skydomes).
    • Export 48 bit color images.
    • High Dynamic Range 2D Export: HDR.
    • Embed alpha information in Tiff and PNG formats.
    • Object export (with textures).
    • Optimized object and texture map exports.
    • Textured object export as: 3DS, C4D, COB, DXF, LWO, OBJ.
    • Sky exports as sky-boxes or sky-domes.
    • NEW! Multi-threaded sky map export dramatically speed up the export process.
    • User-definable mesh and texture map resolution for exports.
    • Automatic re-importing of externally modified texture maps and 3D objects.
    • Advanced unwrap algorithms for low-distortion UV mapping.
    • Advanced vertex merging algorithms allow fast and smooth exporting of terrain meshes.
    • Multiple UV layers support: up to 4 layers.
    • Multiple UV layers can be accessed via the function graph.
    • Save a deformed mesh (without animation) by simply selecting and saving the sub-object.
    • Import a 2D vector graphic file to create Vue splines.
    • Automatic creation of multiple splines if the imoprted 2D vector graphic defines multiple curves.

    Modeling

    • Primitive and Boolean modeling.
    • 3D Text edition tool.
    • Customizable text beveling, extrusion... and material effects.
    • Import Postscript and Illustrator data into the text editor.
    • Advanced memory management algorithms for handling large polygon meshes.
    • True Metablobs organic modeling from all Vue Boolean primitives.
    • Adjustable Metablob envelopes and contribution.
    • Welding of multiple meshes into a single mesh.
    • Random rock generator.
    • Multiple planets (moon and other planets of the solar system).
    • Create billboards that always face the camera (with a 'force vertical' option).
    • HyperBlob technology.
    • Apply standard displacement mapping to HyperBlobs.
    • User defined level of subdivision on HyperBlobs with automatic intermediate LOD computation according to distance.
    • Automatic “shaving” technology to delete all disconnected parts from the HyperBlob.
    • Spline editable objects that can be used for EcoSystem effects, terrain effects, roads and object creation.
    • Comprehensive spline toolkit that allows you to add, delete or move spline points or configure tangents.
    • Splines can be automatically aligned at the surface of terrains.
    • Extrude a defined geometry along a spline, and modify it using properties such as profile presets, profile dimensions, profile dimension ratio along the spline, material, twist (mode and limit), and more.
    • Splines can engrave or emboss the surface of a terrain following a predefined path (e.g. to create road beds or raised highways).
    • NEW! Use local rotation gizmos on spline keys to roll your splines e.g to create leaning roads.
    • Automatic path finder that calculates the optimum route in between your spline keys based on a realistic slope.
    • user definable distance in between each spline key created with the path finder.
    • NEW! Use spline resampling to automatically drop new spline keys onto the underlying surface, following the original spline path.
    • NEW! Define broken tangents for each spline key.
    • Built in Road Construction toolkit.
    • Standalone Rock library: 70+ Species.
    • Rock templates create a unique rock variation each time you generate a new rock.
    • Rock technology compatible with the EcoSystem technology.
    • Rock library availble directly in the EcoSystem population list.
    • Rock library availble directly in the Ecopainter tool.
    • Each rock type used in an EcoSystem automatically generates variations.
    Vue 11

     

    Vue provides maximum exchange compatibility with other applications, using an extensive set of import/export filters for both 3D and 2D content.

    Import 3D content from almost any program. Vue’s advanced import filters will retain accurate texturing and mapping information so that your models can be readily used (supports multiple UV layers (up to 4 layers)).

    You can choose to automatically simplify the geometry of imported meshes to quickly setup scenes involving complex models, then instantly switch back to full mesh resolution for final rendering.

    2D content can be imported in a variety of formats, including High Dynamic Range (HDR) images.

    2D Import/Export Filters

    • BMP: standard Windows bitmap, uncompressed.
    • PICT: standard Macintosh picture file format.
    • JPG: Jpeg compressed picture file format.
    • TGA: Targa picture file format.
    • TIFF: Tagged Image File Format.
    • GIF: Compuserve GIF color mapped bitmap.
    • BUM: Poser bump map.
    • DEM: USGS/SDTS Digital Elevation Model.
    • PNG: Portable Network Graphics file format.
    • PSD: Photoshop Image File Format (Import only).
    • QTVR: QuickTime VR panorama. (Mac only)
    • HDR: High Dynamic Range image format.
    • VIM: Vue image file format.

    Vue skies can be exported as HDR sky-spheres or sky-cubes for use in other applications.

    Animation Export Filters

    Vue 11 Complete allows you to render your animations up to the HD Format (1920 pixels wide).

    • MOV: QuickTime movie format. (Note: Not supported by Windows 64 bit Editions)
    • AVI: Audio Video Interleaved animation format.
    • Mpeg1: moving picture expert group, Ver.1 animation format.
    • Mpeg2: moving picture expert group, Ver.2 animation format.

    Independent Frame animation in all supported picture file formats.

    Recommended System Specs

    • Windows 64 bit (XP, Vista or Windows 7), Mac OS X v10.6
    • Multi-core CPU (Intel QuadCore, Core I7, or Mac Pro),
    • 4GB+ of RAM,
    • 4GB+ of free Hard Disk space (on the drive hosting the OS),
    • An OpenGL accelerated video board (see below for optimal compatibility)

    Native Cocoa

    Starting from version 9, Vue for the Macintosh platform was rewritten from the ground up to reap maximum benefits of Apple's latest Mac OS X operating systems.

    Vue will run natively on the Mac in 64 bit. On top of the added benefit of accessing more memory, performance is also dramatically improved with anoverall boost of up to 3 times faster over previous Carbon 32 versions!

    Warning

    : Laptops using Nvidia's Optimus or ATI's BinaryGFX technologies may present severe OpenGl problems. We recommend that users deactivate this option when running Vue!

    Chips we do not recommend:

    Windows:

    • All ATI Radeon prior to 4000 series.
    • ATI 9000 series, X series, and HD series might work, but with fewer options, and you may experience severe slowdowns.
    • ATI FireGL 5000 series.

    Macintosh:

    • Intel-based GPUs and nVidia 7300 board will

       not work with Vue

       (with hw acceleration).

    Other boards (such as the nVidia GeForce 210/220/240, 300 and 300M series, 6000 and 7000 series...) may not perform using the Shader engine, but will perform using the older fixed-pipeline one.

    Older boards such as Voodoo, Rage Pro, Radeon 8000 up until Geforce FX chips included, all Intel video boards, and all unrecognized boards will run in software OpenGL mode only.

    Due to recent changes in the Mac OS 10.6 OpenGL implementation, which resulted in a massive slowdown of OpenGL intensive applications, Shaded Billboards are not supported at all on Mac.

    In any case, Vue can perform in software OpenGLregardless of the video board.

    Boards that are not on this list may work with Vue, but haven't been extensively tested. If you run into any OpenGL issues, try disabling background draw and antialiasing in the Options panel. Worst case scenario: you can always run Vue in software OpenGL mode.

    Poser SDKs

    There are five Poser™ SDKs that you can choose from:

    • Poser SDK from February 2010

       (default): This one worked fine in earlier builds of Vue 8. However, this SDK does not support Poser Pro, may introduce rendering artefacts when using the Poser Shader Tree, and Dynamic Clothes may have some issues. Some content may not load properly with this SDK.
    • Poser SDK from March 2010

      : This one fixes the greenish skin tones of Poser figure imports (also known as the Hulk Syndrome). Some content may not load properly with this SDK.
    • Poser SDK from May 2010

      : This one adds support of Poser Pro and fixes many of the clothing problems. Some content may not load properly with this SDK.
    • Poser SDK from August 2011

      : This one adds support of Poser 9 and Poser Pro 2012 (supported systems: Mac 64bit and Windows 32/64bit)
    • Poser SDK from May 2012

      : This SDK contains a lot of significant fixes. It adds support for objects created in Poser 9 and Poser Pro 2012 SR 2.1 (supported systems: Mac 64bit and Windows 32/64bit).

    You might need to experiment with these to find out which one works best for you.

    Fragen zu Vue 11 Esprit

    • Von Marc Ehlerding at 28.03.11 11:03
      • Sehr geehrter Damen und Herren,

        ich habe das Update Vue8 (Esprit) für meine Vue6 (Esprit) bei Ihnen gekauft. Nun läßt sich nach der Installation, an der ich die Seriennummer erfolgreich von Vue 8 eingegeben habe, die Vue 6Seriennummer nicht eingegeben. Es erscheien auch nur 3 beschreibbare Felder anstatt 4. Komisch ist auch, dass vorher bei meiner Version von Esprit VUE6PSB steht, dort aber VUE6ESP....wie ist das zu erklären? Was kann ich machne. Danke für Info. Ohne diese Einagbe kann ich Vue 8 gar nicht öffnen.

        Mfg,
        Marc Ehlerding
      • Sehr geehrter Herr Ehlerding,

        sowas ist natürlich ärgerlich und kann leider nicht über eine Forum Antwort sofort behoben werden. Bitte setzen Sie sich kurz mit mir in Verbindung, schicken mir Ihre Kontakt-Daten & die Seriennummern, um die es geht, per Email zu und ich werde mich umgehend darum kümmern! (om)

        info@software3d.de
    • Von Kasigi Yabu at 28.03.11 11:02
      • Hallo,

        Ist "Vue 7 Fantasy" upgradefähig?

        Kasigi
      • Hallo,
        leider gibt es kein Upgrade dazu. Daher bieten wir diese kleinen Pakete auch nicht an, weil man aus meiner Meinung nach damit nicht wirklich was anfangen kann. Dann ist Bryce zum gleichen Preis eine wesentlich bessere Alternative.
        Ihr software3D.de-Team
    • Von Pehafi at 28.03.11 11:01
      • Hi,
        ist " Vue 8 Esprit" für 95€ eine Vollversion? Oder ein Upgrade, welches "Vue 7" voraussetzt?
        MfG
        Pehafi
      • Hallo Pehafi,
        bitte verzeihen Sie, dass die Preise nicht sofort ersichtlich sind. Wenn Sie im WArenkorb ihre Version wählen aktualisiert sich der Preis. Die 95 € ist die günstigste Zusammenstellung von Vue 8 Esprit. Dies wäre von der Vue 7 Esprit-Version der Fall. Die Vollversion kostet 195,- €. Ein Update von Vue 6 Esprit kostet 145,- €
        Beste Grüße
        Ihr software3D.de Team und zertifizierter e-on software Händler
    • Von Michael at 28.03.11 11:00
      • Hallo und guten Tag!
        Ich habe ein großes Problem mit meinen Vue 8 Modulen und komme nicht weiter,ich habe Vue 8 Esprit und mir die Module Botanica und Zypher bei Cornucopia gekauft.
        Nachdem ich mich einlogge mit meinem Cornucupia Account und auf die Seite Purchase geleitet werde sehe ich die Module.Wenn ich sie nun runterlade sehe ich das die Datei 375mb gross ist jeder Browser beendet aber den Download bei 100mb und ich kann die Datei nicht vollständig runterladen,und so kann ich sie nicht öffnen bekomme nur die Fehlermeldung das sie nicht entpackt werden kann.
        Mit freundlichen Grüßen Michael
      • Hallo Michael,
        ich bitte um Ihr Verständnis,dass wir nicht nur Beratung machen können, sondern diesen Service natürlich mit unserem Personal finanzieren müssen. Support können wir nur an unsere Kunden bieten. Wir können für Produkte, die sie anderswo kaufen keinen Support anbieten! Dass der ausländische Anbieter Cornucopia probleme mit dem Handling und schon gar keinen Support hat, ist bekannt. Dafür haben Sie bei uns immer gute Preise, günstiger als bei den Herstellern und Sie haben schnellen deutschen Kontakt...
        Versuchen Sie bei dem Download doch mal einen Rechtsklick auf den Link und "Ziel speichern unter..."
        Beste Grüße
        Ihr software3D Team
    • Von Michael at 28.03.11 10:59
      • Guten Tag wünsche ich erst einmal,und komme zu meiner Frage!
        Ich habe mir Vue Pioneer runtergeladen, um mal auszutesten was alles so machbar ist,wenn ich das Pflanzen aufrufe sind in dieser Version viele Pflanzen und Bäume nicht verfügbar man muss die erst kaufen.
        Sind in der Vue 8 Esprit Version alle Pflanzen Gegenstände Atmosphären usw,verfügbar oder muss man diese einzeln kaufen?
        Mit freundlichen Grüßen Michael!
      • Hallo Michael,
        wir selbst bieten ja kleinere Versionen als Esprit nicht mehr an, weil diese zu sehr beschränkt und untauglich sind. Im Vue Esprit gibt es viele Materialien, Pflanzen, Atmosphären usw. auch kostenlos. Jedoch ist die Software so gebaut, dass auch immer kostenpflichtige Vorschläge in der Bibliothek zu finden sind.

        Ihr software3D-Team und e-onsoftware Partner
    • Von Carola Meyer at 28.03.11 10:58
      • Noch eine Frage:

        Wenn ich auf Vue 8 Esprit updaten will, von welcher Version aus geht das. Ich habe Vue 8 Frontier und Vue 6 Easel, kann ich eine der beiden Versionen updaten?

        Danke
        MfG
      • Schönen guten Tag Frau Meyer,

        leider ist es von keiner dieser beiden Versionen möglich auf Vue 8 Esprit upzugraden. Traurig aber wahr. Der Hersteller bietet leider keine Updates dieser Art an. (om)
    • Von Carola Meyer at 28.03.11 10:56
      • Ich habe Vue8 Frontier und Probleme beim Importieren von Poser 7 & 8. Die Plugins "static poser importer" & "vue skin" sollen dabei sein. Vue Skin läuft, aber der static poser importer nicht und ist auch nicht auffindbar. Nach dem Speichern und erneutem Laden wird angezeigt, das nur Objekte wo die Lizenzen vorliegen geladen werden können. Ich weiss nicht mehr weiter. Hilft ein Update oder Upgrade auf eine andere Version?
      • Schönen guten Tag Frau Meyer,

        ich habe Ihre Anfrage erhalten und werde mich umgehend darum kümmern und in Erfahrung bringen wo der Fehler liegt, bzw. wie wir von software3D Ihnen da am besten weiter helfen können. Ich werde mich die kommenden Tage bei Ihnen melden wenn ich eine passende Antwort für Sie gefunden habe. (om)
    • Von Lothar at 28.03.11 10:55
      • Ist Vue 8 nun in Deutsch erhältlich? Hier im shop kann man es zumindestens schon anwählen.
        Danke
      • Ja, Vue 8 gibt es jetzt auf Deutsch.
    • Von Eugen at 28.03.11 10:55
      • Ist Vue 8 nun unter Windows 7 lauffähig oder nicht?
      • e-onsoftware hat nun bestätigt, dass die Vue 8 Reihe mit Windows 7 (32 und 64 bit) kompatibel ist! (ah)
    • Von Marion at 28.03.11 10:54
      • Guten Tag,
        Sie schreiben - nicht lauffähig unter Windows 7.
        Wird sich das ändern bei Esprit in nächster Zeit, oder gibt es da eine andere Möglichkeit das in den Griff zu bekommen?
        Danke für Ihre Antwort.
      • Immer mehr Informationen von anderen Kunden haben uns erreicht, dass Vue 8 mittlerweile sehr gut und stabil unter Windows 7 läuft. Allerdings hat der Hersteller von Vue 8 noch kein OK gegeben, d.h. Windows 7 wird offiziell noch nicht unterstützt. Natürlich wird aber fleissig an Updates gearbeitet und bald schon sollte auch von Herstellerseite das OK und die volle Stabilität unter Windows 7 gegeben sein. (om)

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