Advanced Shaders
- Creating opengl safe double sided leaves, without using mixed materials.
- Designing reusable shader metanodes.
- Saving and improving native plant textures.
- Realistic specular/highlight effects.
- Improved / alternate backlight.
- Translucent leaf shaders.
Understanding Species and Avoiding Errors
- Mixed Material Bump Output.
- Understanding Color Variations.
- Designing grass species with a flatbed scanner.
- Correcting the hooking point bug.
- Avoiding and fixing the 1 pixel edge error.
- Working with flower species and understanding the 'empty subset."
- What to do when encountering the plant droop / crash bug.
- Fixing large file sizes associated with .veg files.
3D wind controllers
- Create a wind control handle, accessible in every viewport.
Sculpting and Generating High-res Leaves
- Using Vue to design amazing "static (mesh)" plants.
- Increase detail and polygon count on leaf surfaces.
- Shape leaves beyond flexibility and curl options.
- Distort twist and bend leaves.
- Separate leaf polys from stems and branches.
- Generate extra leaf materials.




