Human characters in 3D scenes become ever more important in visualizations, animations and illustrations. Character animation is a specialized area of the animation process and because of its complexity, most of the animation work has catered to very advanced users and programmers, leaving virtually no access to all other users.
an(i)ma® offers a set of plugins specially designed to import and render a large number of 3D human characters by optimizing memory usage and giving you the flexibility to use external renderers such as VRay and Mental Ray.
Our production team is working constantly to improve usability, to add new features, and to continuously integrate an(i)ma® with the best 3D modeling software available in the market.
AN(I)MA CHANGES IT ALL!
an(i)ma® is the fastest stand-alone character animation application developed especially for architects and designers, ideal for quickly and easily creating stunning 3D animations in less time.Our motion-editing tools and content make 3D character animation easy and affordable, and enables creative and technical artists to take on demanding animation-intensive projects.
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Ready-To-Run Agent Libraries
an(i)ma® uses the award winning line of Metropoly 3D Humans. These digital Actors are controlled by real motion capture data and automatic procedural motions combined with a motion blending system to achieve super-realistic animations.
CrowdCloner
You can simulate the behavior of a large number of characters with some simple parameters.
WYSIWYG Interface
an(i)ma® uses a simple and intuitive interface that allows for a fast and easy drag and drop editing. A short learning curve allows you to focus on design and visualization without being distracted by the software.
Collision Brain
an(i)ma® combines a sophisticated AI brain engine to predict collisions between agents. The animated characters in the scene will behave realistically.
Spline Path Tool
This tool provides a simple method for creating animation paths to drive the Actors in an animation over formal surfaces such as floors and ramps.
Fixed Path Tool
This tool creates a type of path where trajectories are fixed. This means that the spatial layout of the actions cannot be modified. Stairs
Path Tool
This tool is used to define a 3D geometry of a stair in order to make the Actors in an animation go up and down realistically.
Escalator Path Tool
This tool gives you the possibility to define the 3D geometry of a fully animated escalator or moving walkway and make Actors ride or step on and off them realistically.
* Customers who already bought Metropoly 3D Rigged Humans collections will obtain further credits for more Add-on-Actors!
. For each Metropoly M1 or M2 Rigged for 3ds Max/Fbx Libraries purchased you get: 1 FREE an(i)ma Actors.
. If you purchased Metropoly Professional Bundle 1 DVD you get: 4 FREE an(i)ma Actors.
. For each Metropoly M3 Rigged for 3ds Max/Fbx Libraries purchased you get: 5 FREE an(i)ma Actors.
Add connectivity with Autodesk 3DS Max® and Maxon Cinema 4D®! Add life to your Architecture visualization projects rendering outstanding quality and unsurpassed realistic character animations now!
- Efficient geometry handling.
- On-demand dynamic vertex deformation data loading.
- Standard, Vray and Mental Ray ready materials.
- Automatic gamma corrected materials.
- Exposure control.
To start your animation project you need to prepare your 3D architectural models for import intoan(i)ma®. The imported 3D model will only be used as a reference for the design of the animation paths.
WORKFLOW DESCRIPTION
From you 3D modeling package export a simplified version of your architectural model using the standard supported formats: .3ds, .obj.
From an(i)ma® import the geometry selecting one of the importing presets. Once the geometry is displayed in the 3D Viewport, you can hide, unhide or even change geometry colors at any time.
WHAT SHOULD I IMPORT?
The Walking Surfaces
They are all the formal surfaces supporting walking, such as floors, stairs and ramps that will allow you to design the animation paths.
Vertical Surfaces and Objects
They are not really useful for the design of the animation paths but they can help you understand the spatial limits of your animation project.









