FurryBall RT
  • FurryBall RT
  • FurryBall RT
  • FurryBall RT
  • FurryBall RT
  • FurryBall RT
  • FurryBall RT
  • FurryBall RT
  • FurryBall RT
  • FurryBall RT

FurryBall RT

Verfügbarkeit: lieferbar

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Kurzübersicht

FurryBall ist ein einzigartiger Echtzeit GPU Renderer der in Maya und 3ds max sofort implementiert wird und dann als Standalone oder Netzwerk und Multi GPU funktioniert.

* Pflichtfelder

ab: 255,00 €
Inkl. 19% MwSt., zzgl. Versandkosten

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günstigste Konfiguration

ab: 255,00 €
Inkl. 19% MwSt., zzgl. Versandkosten


Why use GPU?

  • Up to 3x-15x faster than conventional CPU ray tracing
  • Much cheaper (3x-15x less rendering units than CPU render)
  • Realtime preview in Maya or Cinema window.
  • Easy scalable (Multi GPU on single computer)
  • More artistic freedom (much faster results)
  • Less heating and electricity consumption (less rendering units)






List of features in version 1.2

  • Added premultiply alpha post process
  • Added support to use image alpha for alpha mask
  • Added support for selection sets
  • Some speedup in displacement & dome light analyze
  • Fixed memory leak during dome light analyzing
  • Fixed some bugs in bump maps
  • Easy interface - quality can be tuned by one parameter
  • Better quality (more physically accurate)
  • Unlimited number of GPUs
  • Tile rendering (Unlimited resolution output)
  • Physically based materials and lights
  • Improved SSS material
  • Ramp shader with texture
  • Layered textures
  • Hair shader
  • Subdivision and Displacement (based on Open subdiv)
  • Vector Displacement
  • Support for all Maya image formats (PSD, tiff, tga, bmp, etc.)
  • New FurryBall lights
  • Color matte pass (unlimited number of colors)
  • Support for Arnold, V-Ray and Mental Ray shaders
  • BiFrost (mesh rendering)
  • Xgen (splines and spheres only)

Physically-based full global illumination

  • Image based lighting - HDR support
  • Physically based lights
  • Unlimited light bounces
  • Raytraced refraction and reflections
  • Brute force pathtracing


Maya Fluids and Particles

  • Full support for Fluids and Particles - Video (Fume FX and Krakatoa come soon we hope)


Full 3D Stereo support (FurryBall 4.8 only)

  • Real-time preview in ANAGLYPH, SIDE BY SIDE, INTERLACED
  • Advanved 3D stereo tweaking utility (visualization of disparity, problematic disparity)
  • Render 3D Stereo in one EXR


Maya, Cinema 4D Hair, Shave & Haircut

  • Fur textures, alpha, control maps, specular reflection
  • Vegetation shading option (normal map, translucency)

Geometry

  • Polygon meshes
  • Maya Hairs, Shave&Haircut
  • Cinema 4D Hairs
  • Curves
  • Subdivision and Displacement (based on Open subdiv)
  • Vector Displacement
  • Maya Fluids
  • Maya nParticles and Particles
  • Instances (very optimized and fast)
  • Maya BiFrost (mesh rendering)
  • Maya xGen (splines and spheres only)

Materials

  • Layered material with alpha masks - unlimited layers
  • Raytraced SSS with texture blending into object
  • Advanced FurryBall material (anisotropic)
  • Advanced FurryBall hair shader
  • Basic support for some Maya, Cinema 4D, Mental Ray, Arnold, V-Ray materials
  • Cinema 4D basic material and light as well
  • Maya lambert, blinn, phong, phong E, anisotropic, Ramp
  • Raytraced refractions, reflections
  • Shadow catcher per object
  • Transparency exit color
  • Carpaint material with 2 specular and flakes
  • Displacement, Bump, Normal maps
  • Subsurface scattering (SSS) and translucency
  • Alpha (cutout) opacity
  • Edge fresnel effect
  • Toon shader
  • Ramp shader with texture support
  • Supports for layered textures and procedural 2d Maya textures
  • Image sequence textures
  • High resolution textures like CPU renders

FurryBall RT - New features 2015 - GPU rendering

FurryBall RT - Post-process features

3DS Max Plugin (2013, 2014, 2015, 2016, 2017)

  • Added support for export
  • Added support for baking into textures
  • Added support for Ink 'n Paint material
  • Fixed reflection color in FurryBall Car Paint material


FurryBall RT vs. FurryBall 4.8

  • FurryBall RT is the latest and most advanced product replacing old FurryBall 4.8.
  • FurryBall RT is much faster, easier and better integrated - RT like RevoluTion, RealTime, Ray-Trace
  • Because we have ready just Maya plugin and Cinema 4D (Alpha) now, we offering with EVERY new license of FurrBall RT also license of FurryBall 4.8 for 3Ds Max.

System recommendation - NVIDIA TITAN 6GB

  • Always use the latest NVIDIA drivers! (some older versions can cause crashing of FurryBall)
  • Remember, if you will use FurryBall with OLD, or SLOW GPU, it NEVER be powerful as it is!!! It could be MUCH slower than CPU render if rendering on old GPU. - Compare your card with others.
  • Multi-GPU render is supported, but we recommend combine only SAME GPUs. Combining LOW and HIGH card in one computer can be paradoxically slower, than only one single GPU.
  • You can't combine MAXWELL, KEPLER, FERMI and TESLA cards together. (for example: Titan core is KEPLER, but TITAN X is MAXWELL) - More info.
  • Processor (CPU) speed is NOT important for GPU rendering An expensive multi-core CPU is not required, but a fast multi-core CPU will improve the scene loading speed and working in 3D application.
  • The most important for rendering is GPU memory - Don't skimp on GPU Memory! Examples of memory usage.
  • We STRONGLY recommend at minimum 3 GB for Raytracing with latest KEPLER core (6xx, 7xxx, Titan series).
  • For serious work in bigger resolution there is optimal NVIDIA GTX Titan or Titan X with 6 or 12 GB memory, or Quadro K6000 with 12 GB memory
  • Your GPU card memory WILL NOT DOUBLE when you use 2x Titan with 6GB, your total memory will be still just 6GB!
  • When you combine LOW card with 3GB and HIGH with 6GB, your total memory will be just 3GB!
  • On Apple OSX there is possible to run FurryBall with dual boot.
aaa Studio FurryBall 1.4 – Demo | Demoversionen von 3D Software

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