FurryBall is incredibly fast GPU production quality UNBIASED and BIASED final frame renderer, with real-time viewport preview. We developed FurryBall specially for the purposes of CGI animated movies, VFX and movie rendering. Our studio produced in FurryBall full length CGI feature for cinemas in 2012. The latest version FurryBall RT is extra simple and easy to use for artist - you can tune all quality with single parameter, if you want.
Your single computer becomes a very powerfull renderfarm. FurryBall offers advanced raytracing techniques (path tracing), direct support for Maya and Cinema 4D (Alpha), (3DS Max in version FurryBall 4.8). Each license come with ALL THREE plugins for free. It mean, you can use your FurryBall on Maya, Cinema 4D or 3DS Max. FurryBall fully supports multi GPU rendering for scalable GPU accelerated final frame rendering. The renderer was developed by AAA studio and has been used on many productions since 2008 by Blizzard, Valve, Microsoft, Hydrogen Whiskey Studios, Nickelodeon, Xantus, WinSing, Cluster Studio, Moon Bites, WinSing, Pixals, Full Dimensional and many more.
What do you get?
You will get actually two incredibly fast renderers in one package. You can render your previz or cartoon in real-time with Fur, soft shadows, unlimited lights and textures, Displacement, SSS, AO, DOF, MB or Maya Fluids and Particles. You can fully customize HUD texts in render viewport for Previz playblast purposes. -Even in 3D stereo with many formats. When you need uncompromising quality, you can just turn ANY of features to Raytrace and you will get Physically-based full global illumination unbiased photorealistic raytrace engine. You can see render not only in real-time in your viewport, but you can of course render to image files, use different passes, and much more - just like with a regular final frame renderer. One license package contains all three plugins for free Autodesk Maya, 3DS Max and Cinema 4D. FurryBall is a complex rendering solution for your pipeline. FurryBall gives you complete artistic freedom. Save your time and money.
Why use GPU?
Up to 3x-15x faster than conventional CPU ray tracing
Much cheaper (3x-15x less rendering units than CPU render)
Realtime preview in Maya or Cinema window.
Easy scalable (Multi GPU on single computer)
More artistic freedom (much faster results)
Less heating and electricity consumption (less rendering units)
Up to this date almost ALL GPU renderers have many technical problems and limitations (memory, texture number limits, output size, quality, lack of features), FurryBall deals with all of these:
You will get ALL THREE plugins for FREE (Maya, 3DS Max, Cinema 4D)
Unbiased and Biased rendering
Hair, Fur, Fluids, Particles, Displacement
Unlimited output resolution
Unlimited number of textures
Unlimited number of lights
Raytraced Physically-based full global illumination ray tracing
Stop wasting time and your money waiting for your render, work in real-time right now! You can switch between preview and final rendering simply by changing your preset. Do you want to see the dynamic behaviour of your character’s hair? Shake it! Do you need to change the amount of reflection or index of refraction? Change it in real-time! Do you want to render into layers? Just make your choice.
FurryBall RT - version 1.4
Import / Export
Finally you can REALLY cooperate between apps - you can share your scenes between Maya - 3DS Max - Cinema 4D. Easy and without any compromise. It just works!
Advanced Toon shader
With textures, variable contours and many advanced settings include hair rendering.
Rendering standard Arnold material, even faster...
Added new FurryBall Toon material with contours
Added support for texture in diffuse weight attribute of FurryBall Car Paint material
Some additional fixes
The best graphics cards for rendering in FurryBall
Important rendering rules!
The more GPU memory is always better than extra fast speed.
GPU memory is NEVER multiplies in systems with more GPUs. (2x Titan with 6GB has "just" 6GB total)
When you combine differents GPUs for rendering, fast GPU will wait for slower one and it will cause the slower rendering.
Also your TOTAL GPU memory will be equal to your lower card.
Instance geometry is supported, so it's not increasing GPU memory
FurryBall RT - version 1.2
The main new feature we added to version 1.2 is possibility to export your scene to special FB format. With this format you can easy import your whole scene, or just objects into Maya and Cinema 4D or just simply render the scene in your FurryBall RT standalone application.
Now you can use Maya Fluids in Cinema 4D or Cinema particle animation in your Maya scene and much more. Maya to Cinema 4D, Cinema 4D to Maya - It's easy and just simply works!
List of features in version 1.2
Added premultiply alpha post process
Added support to use image alpha for alpha mask
Added support for selection sets
Some speedup in displacement & dome light analyze
Fixed memory leak during dome light analyzing
Fixed some bugs in bump maps
Some Highlighted Features
FurryBall RT is much faster, easier and better integrated - RT like RevoluTion, RealTime, Ray-Trace Response in viewport is about 10x faster than old FurryBall 4.8
Interactive post-processes (tune post processes without re-rendering) (Glow, Chromatic Aberration, Gamma...) Interactive post-process Noise reduction
Interactive post-process - Glare effect
Easy interface - quality can be tuned by one parameter
Better quality (more physically accurate)
Unlimited number of GPUs
Tile rendering (Unlimited resolution output)
Physically based materials and lights
Physically based Indirect lighting (Global illumination)
Less GPU memory
Physically based DOF - NO extra render time!
Real Motion blur - Video
Maya Particles and NParticles - Video (Fume FX and Krakatoa come soon we hope)
Render passes - now NO extra render time
Unlimited layered shaders
IPR render support
Shave & Haircut and Maya hairs (Yeti come soon we hope)
Raytraced Maya Fluids
Improved Carpaint material
Improved SSS material
Ramp shader with texture
Subdivision and Displacement (based on Open subdiv)
Support for all Maya image formats (PSD, tiff, tga, bmp, etc.)
New FurryBall lights
Color matte pass (unlimited number of colors)
Support for Arnold, V-Ray and Mental Ray shaders
BiFrost (mesh rendering)
Xgen (splines and spheres only)
FurryBall RT - Features
Asynchronous progressive rendering
10x faster viewport response than FurryBall 4.8
Full Multi-GPU support - unlimited number of cards
CUDA OptiX based renderer
Direct rendering to viewport, render view, file, IPR, including render region
Playblast rendering suported
Biased and Unbiased rendering
Shadow terminate fix
Easy interface - Quality can be tuned by single parameter
Tile rendering - unlimited output resolution
Multipass Depth of field with bokeh effect
Realistic Motion blur - Video
Matte rendering with color matte
Environment fog, postprocess glow
Max ray intensity parameter
Physically-based full global illumination
Image based lighting - HDR support
Physically based lights
Unlimited light bounces
Raytraced refraction and reflections
Brute force pathtracing
Maya Fluids and Particles
Full support for Fluids and Particles - Video (Fume FX and Krakatoa come soon we hope)
Full 3D Stereo support (FurryBall 4.8 only)
Real-time preview in ANAGLYPH, SIDE BY SIDE, INTERLACED
Advanved 3D stereo tweaking utility (visualization of disparity, problematic disparity)
Render 3D Stereo in one EXR
Maya, Cinema 4D Hair, Shave & Haircut
Fur textures, alpha, control maps, specular reflection