Carbon Scatter

Betriebssystem:
Win
Sprache:
Englisch
Lizenztyp:
Vollversion

Verfügbarkeit: lieferbar

Kurzübersicht

Carbon-Scatter ist die einfache und unkomplizierte Lösung für die Erstellung komplexer und detaillierter Populationen über die Technologien der nativen Instanzen von 3ds Max, Maya, Cinema4D, Softimage oder Lightwave *.


Das Carbon Scatter-Plug-in integriert e-ons patentierten EcoSystem ™-Algorithmus direkt in Ihre CG-Anwendungen, so dass Sie Ihre Szenen mit Millionen von nativen Objekten füllen und mit Ihrem Lieblings-Renderer rendern können.

* Pflichtangaben

Kontaktieren Sie uns!

info@software3D.de oder unter:

07171 / 99 79 150

Mo. bis Fr. von 8.00 - 17.00 Uhr

165,00 €
inkl. 19% MwSt., zzgl. Versandkosten
Lieferzeit 2-3 Tage

Preis

165,00 €
inkl. 19% MwSt., zzgl. Versandkosten
Lieferzeit 2-3 Tage
Carbon Scatter
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Top Carbon Scatter Benefits

Population Technology

  • Patented EcoSystem™ technology!
  • Non overlapping instances
  • Variations of instances with SolidGrowthCS plants 
  • Animated instances

Powerful Layering System

  • Stack multiple EcoSystem population layers
  • Add multiple objects to each layer
  • Control affinity between layers

Advanced Instancing

  • Control density, size, orientation, etc. of instances
  • Advanced fractal algorithms for natural populations
  • Full control of population parameters using graph
  •  Image based populations

Interactive Instance Painting

 (Only available in 3ds Max, Cinema 4D and Softimage)

  • Paint onto objects or in the global EcoSystem
  • Paint at any angle, including under objects

Rendering

  • Native rendering using V-Ray or MentalRay
  • Render millions of instances
  • Mutlithreaded, renders using all your CPUs

User Interface

  • Accurate preview using boxes, bilboards or full geometry
  • Easy to use interface
  • Direct access to instance materials
  • Cull instances outside of camera frustrum

Carbon Scatter comes in 3 flavors: Single, Multi and Multi-CE (Content Edition).

  • Carbon Scatter Single can be used with one of the compatible applications installed on your system (choice of the host application is done upon order). It will work with all compatible renderers for the selected host application (e.g. mentalray and V-Ray for 3ds Max).
  • Carbon Scatter Multi can be used with all compatible applications and renderers installed on your system.
  • Carbon Scatter Multi-CE includes over 100 SolidGrowthCS plants and can be used with all compatible applications and renderers installed on your system.

Powerful Layered EcoS

yste

m Materials



EcoSystems behave just like regular materials. 

A single EcoSystem material can have any number of layers, each layer with its own population list and full set of controls. 

You can easily influence EcoSystem populations according to altitude, slope or orientation. You can even take advantage of Carbon Scatter's powerful function graph to control almost every aspect of the population.

For example, use a fractal noise generator to control the distribution of EcoSystem objects, or use a bitmap to limit distribution to specific areas. On top of this, the population density can also depend on time.



Affinity and Repulsion 



EcoSystem layers can influence one another: by using the affinity and repulsion parameters, it’s possible to define a relationship between two layers. 

For instance, using affinity, trees in the first layer can affect the distribution of grass in the second layer, so that the grass grows only around the trees.

Advanced EcoSystem Control 



You can drag multiple plants from the plant browser into the EcoSystem population list, making the preparation of complex EcoSystems a lot quicker. 

When painting EcoSystems, you can paint with the underlying EcoSystem material rules applied, so that, for instance, the influence of slope and altitude or the sizing rules are taken into account when painting instances.

Carbon Scatter - SolidGrowthCS Plants



SolidGrowthCS

The SolidGrowthCS format allows you to generate up to 4 variations of each plant species. By default, each plant species ships pre-computed once (i.e. each plant is available as one single geometry), but you can easily add more diversity to each species by choosing a higher number of variations . The number of variations to generate is user controlable.

SolidGrowthCS is a special version of SolidGrowth, e-on's unique vegetation technology. SolidGrowthCS plants are prepared from their SolidGrowth counterparts and precomputed for seamless operation using native instancing capabilities. 

SolidGrowthCS plants are available in 2 levels of detail (user controllable).

Carbon Scatter Plant Formats


Carbon Scatter plant species are available in two formats: .CSVEG and .CSVZ.

  • .CSVZ is exclusive to Carbon Scatter Multi-CE. CSVZ files cannot be read* by Carbon Scatter Single nor Multi.
  • .CSVEG is Carbon Scatter's standard plant species file format. All 3 versions of Carbon Scatter are compatible with this format.

Carbon Scatter Multi-CE ships with a collection of 100+ SolidGrowthCS plant species. Carbon Scatter Single and Multi ship with a basic collection 8 SolidGrowthCS plant species. 

A vast library of additional SolidGrowthCS plants (in CSVEG format) will be available in the near future from Cornucopia3D. 

Please note that Carbon Scatter is NOT compatible with regular .VEG SolidGrowth plants (the Vue format).

* The Multi-CE collection of 100+ plant species will be available for purchase at Cornucopia3D by users of Carbon Scatter Single or Multi, either separately or as a bundle. However, if you are interested in this collection, we recommend that you purchase a license of Multi-CE directly, as this will be more cost effective than purchasing the collection separately.

iPPObject tag

  • Identifies Poser Props, Cameras, and Lights.
  • Display properties: Full, Box, Skeleton
  • Direct Tool support.


iPPBase bone object

  • Figure rigging using iPPBase bone hierarchy below geometry – Each iPPBase bone represents a Poser Figure body part.
  • Props, Cameras, and Lights receive one iPPBase bone object.
  • Zero Body Part, Reset (to pose memorized in Poser - initValue), Zero Morphs.
  • "Use Bulges" switch: enable/disable bulges in bend deformations for Body Part.
  • Bulge "Multiplier" to vary bulge effect per axis.
  • "Hide Zero-Value Morph|Master Dials" switch hides morph or master dials with a value of 0 to reduce dial clutter.
  • Dials grouped into Transform, Morph, or Other foldable groups.
  • Remove dials, morphs, unset morphs, animation.
  • Scales can be converted between propagating or non-propagating.
  • Multiple and parented figures are handled properly.
  • Improved! Dynamic Axial-based weights.
  • Pose application
  • Animation application
  • Animateable through Attributes Manager using standard Cinema 4D keyframing resources.
  • Poser Parameter Window-like support using Attribute Manager sliders:
    – iPPDial tags on each iPPBase represent Poser body part dials (channels).
    – Support for Dial Characteristics with Edit button on each slider. Value, Min, Max, Step settings. Reset (initValue) button.
    – Identification of Master and/or Slave dials.
  • Bulges: Now very close to Poser bulges - Bulge Multiplier may be needed to increase/decrease effect on some bulges.

iPP Tool

  • Allows selection of Poser Camera, Light, Prop, and Figure iPP Base objects. No Multi-Select at this time.
  • Highlight Color configurable in Attribute Manager(9.0+)/Active Tool Manager(8.2/8.5) for iPP Tool.
  • Option to enable/disable body part highlighting.
  • Option to skip conforming Figures for easier posing of main Figure.
  • Option to enable/disable Rotate/Twist control transparency.
  • StatusBar shows currently highlighted selection and tool operation. Bubble Help or HUD can be used as well.
  • Left Mouse Button + SHIFT (over Poser object) to traverse and highlight selection list.
  • Left Mouse Button + SHIFT (not over Poser object) to toggle "Show Hightlights".
  • Left Mouse Button + CTRL to traverse through operations.
  • Left Mouse Button to select and start operation.
    Operations:
    – Select: Select bodypart (iPP Base object).
    – Translate: Translate either about screen plane or along bodypart axis (same as dialing).
    – Scale: Scale either overall scale (Scale dial) or separate bodypart scales (ScaleX, ScaleY, ScaleZ, etc.).
    – Rotate: Rotate both Joint axes or any constrained axis/axis-pair.
    – Twist: Rotate Twist axis only.
    – Universal: Translate, Scale, Rotate all with one visual control!
    Axes can be constrained in the same way as the Cinema 4D tools by highlighting the axial control and dragging. For Translate and Scale, there are also Planar constraints that work the same as the Cinema 4D tools. *X-Y-Z keys no longer used for constraining axes
  • Without constraints, these standard interactive transforms are used:
    – Translation occurs about the screen plane.
    – Scale affects overall scale, not the X,Y,Z components.
    – Rotate rotates both Joint axes.
  • Visual display of current operation mode.
  • Tool settings automatically stored and retrieved from file 'ipptool.prf'.


iPP CamFrame

  • Point Camera (or other object) at Figure body part with this tag.
  • Select figure and body part from those in scene using drop-down lists.
  • *OR* use the AutoPoint feature which points to the body part selected by the iPP Figure tag.

iPP IKChain and IKGoal (Unofficial)

  • Rudimentary IK system support via iPP IKChain Expression tag added to iPP Figure objects.
  • Easily set the End and Anchor body parts.
  • Quickly add Goal and Tip end-effector either by drag-n-drop or automatic-creation buttons.
  • Record IK animation with Record buttons.
  • Enable and set IK link body part limits and weights.

Additional Information

  • Affectors are now fully handled to allow such features as body handles to work properly.
  • Portability of C4D documents containing interPoser Pro content between Windows and MacOS.
  • Backward compatibility of C4D documents containing interPoser Pro content will be maintained.
  • Spanish language support (no Spanish documentation yet).
  • Copy-Paste.
  • Recent Content and Scenes.
  • BVH Import.
  • Favorites. Supports both Poser content and scenes.
  • Joint Parameter editing.
  • Texture reference updating.
  • interPoser Ltd support in Pro using Pro Wavefront OBJ import.
  • Dynamic Hair import as Spline or Hair object.
  • iPP Data Folder path so you can set location of .prf files, recents, favorites, IPPLog.txt, and temporary files.
  • Multi-License, License Server support.
  • Master-Slave Creation, Deletion, Editing

Macintosh

  • Mac OS X v10.5+,
  • 2GHz MacIntel processor or faster,
  • 1GB of free RAM (2GB recommended),
  • 200 MB of free Hard Disk space,
  • 1024x768 in 65K colors/16 bits (24+ bits recommended).

Windows

  • Windows XP/XP64/Vista 32/64, Win 7 32/64
  • 2GHz Pentium IV or better processor,
  • 1GB of free RAM (2GB recommended),
  • 200 MB of free Hard Disk space,
  • 1024x768 in 65K colors/16 bits (24+ bits recommended).

An OpenGL accelerated video board is not required, but is a big plus.

 

Supported Applications

Windows:

3DSMax

  • 32/64 bit versions: 3DSMax 2009 to 2012*

CINEMA 4D

  • 32/64 bit versions: Cinema 4D R11.5 and R12

Maya

  • 32/64 bit versions: Maya 2009 to 2012

 

MentalRay and V-Ray Compatibility

Carbon Scatter is fully compatible with MentalRay's specific technologies, such as Sun&Sky, Photometric Lights, etc.

Carbon Scatter is fully compatible with V-Ray's specific Sun and Sky technologies.

Support of other Host Applications

Currently, Carbon Scatter is only available for 3ds Max, Maya and Cinema 4D.

If you purchase a license of Carbon Scatter 

Multi

 or 

Multi-CE

, you will automatically receive access to the other applications as soon as they are supported.

A version for LightWave and Softimage is under consideration, however feasability is hard to assess at this point and a version for these applications should not be expected for a while.

If you would like to stay informed about Carbon Scatter, please register to the e-on software newsletter below:

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