3D Modeling in Photoshop

Learning - 3D Modeling in Photoshop

Verfügbarkeit: lieferbar

Sprache: Englisch

Kurzübersicht

In this project-based Learning 3D Modeling in Photoshop video tutorial series, you'll quickly have relevant skills for real-world applications.
Follow along with our expert instructor in this training course to get:

- Concise, informative and broadcast-quality Learning 3D Modeling in Photoshop training videos delivered to your desktop
- The ability to learn at your own pace with our intuitive, easy-to-use interface
- A quick grasp of even the most complex Learning 3D Modeling in Photoshop subjects because they're broken into simple, easy to follow tutorial videos

Practical working files further enhance the learning process and provide a degree of retention that is unmatched by any other form of Learning 3D Modeling in Photoshoptutorial, online or offline... so you'll know the exact steps for your own projects.

Duration: 8 hours - 68 tutorial videos | Date Released: 2013-02-17 | Works on: Windows PC or Mac | Format: DVD and Download | Instructor: Jeff Sengstack


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He also explains how to work with 3D text and setting and changing environments and scenes. You will learn how to add textures, adjust colours and shine, and how use lighting with your models. You will combine Photoshop Video functions with 3D functions to create animation, learn where to get third party models, and how to use them, and finally, you will learn how to render and export your projects.
By the completion of this video training course for 3D modeling in Adobe Photoshop, you will be fully capable of creating amazing models using the tools that Adobe provides to you in Photoshop. You can create, animate, render and share your models with friends, family and the world! Working files are included, allowing you to follow along with the author throughout the lessons.







06. Setting And Changing Environment And Scene Properties
0601 Changing 3D Layer And 3D Object Ambient Colors
0602 Adjusting Image-Based Light Color Settings
0603 Using Adobe-Created And Custom IBL Texture Files For Illumination And Backgrounds
0604 Working With Standard And Custom Ground Planes
0605 Working With The Scene Cross Section Property

07. Using Lights 0701 Overview Of The Three Standard 3D Lights
0702 Using The Infinite Light
0703 Using The Point Light
0704 Using The Spot Light
0705 Using Multiple Lights And Lighting Presets

08. Merging Multiple 3D Layers
0801 Placing Objects In Stages/Sets
0802 Giving A Photo A Frame
0803 Creating A Glass
0804 Creating A Window Frame With Tinted Glass
0805 Merging Spheres For A Cross Section
0806 Using Cross Section To Place A 2D Or 3D Layer Inside A 3D Object
0807 Using An Opacity Texture File To Place A 3D Object Inside Another 3D Object
0808 Creating Shadow Catchers To Match Background Perspective

09. Using Third-Party 3D Models
0901 Checking Out Resources And Compatible File Types
0902 Opening Existing 3D Models In Photoshop
0903 Using The Vanishing Point Filter To Place Objects In A Scene
0904 Making Changes To Third Party 3D Models
0905 Dealing With Common Third Party 3D Model Issues

10. Animating 3D Objects Using Photoshop Video Features
1001 Introducing Keyframe Animations
1002 Working With Some Motion Animation Projects
1003 Moving The Camera And Lights
1004 Altering Material And Cross Section Properties Over Time

11. Rendering And Exporting Layers And Projects
1101 Performing A Final Still Image Render
1102 Exporting 3D Layers As Standard 3D File Types
1103 Exporting Animations As Video Files
1104 Exporting Animations As DPX And Photoshop Image Sequences
12. Acknowledgements, Bio, Resources, And Goodbye

1201 Acknowledgements
1202 Author Bio, Resources, And Goodbye

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