Learning Autodesk 3ds Max 2014

Learning - 3ds Max 2014

Verfügbarkeit: lieferbar

Sprache: Englisch

Kurzübersicht

In this project-based Learning Autodesk 3ds Max 2014 video tutorial series, you'll quickly have relevant skills for real-world applications.
Follow along with our expert instructor in this training course to get:

- Concise, informative and broadcast-quality Learning Autodesk 3ds Max 2014 training videos delivered to your desktop
- The ability to learn at your own pace with our intuitive, easy-to-use interface
- A quick grasp of even the most complex Learning Autodesk 3ds Max 2014 subjects because they're broken into simple, easy to follow tutorial videos

Practical working files further enhance the learning process and provide a degree of retention that is unmatched by any other form of Learning Autodesk 3ds Max 2014 tutorial, online or offline... so you'll know the exact steps for your own projects.

Duration: 10.25 hours - 91 tutorial videos | Date Released: 2013-07-16 | Works on: Windows PC or Mac | Format: DVD and Download | Instructor: Joel Bradley


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This video tutorial also covers the new features in the Mental Ray engine, how to use String options, enabling hidden features, UVW Mapping, mParticles, mCloth, Hair and Fur, and much much more!
Once you have completed the training video for Autodesk 3ds Max 2014, you will have a comprehensive understanding of this 3ds software and how to use the tools to create your own incredible models and animations. Working files are included, allowing you to follow along with the author throughout the lessons.







08. Rendering Options
0801 Common Render Output Controls
0802 Quicksilver
0803 Mental Ray Unified Sampling
0804 Mental Ray Image Based Lighting
0805 Working With Final Gather
0806 Sky Portals And Final Gather
0807 Photon Mapping And Final Gather
0808 Light Simulation With iray
0809 Creating Caustics
0810 Using String Options

09. UVW Mapping Tools
0901 The UVW Mapping Modifier
0902 The Unwrap UVW Modifier Options
0903 Exploring The Unwrap UVW Editor
0904 Unwrap Using Pelt Mapping

10. Working With Materials And Maps
1001 The Material Editor Modes
1002 Standard Material Types
1003 Mental Ray Material Types
1004 Working With Maps
1005 Displacement Mapping
1006 Using Utility Maps
1007 Using The Render To Map Feature
1008 The Render Surface Map Dialogue

11. The 3DS Max Camera
1101 Free And Target Camera Types
1102 Working With The Camera Settings
1103 Depth Of Field Options
1104 Motion Blur Types
1105 The New Perspective Match And 2D Pan And Zoom Tools

12. Lighting Tools 1201 The Spotlight
1202 Photometric Light Type
1203 Working With The Daylight System
1204 Exposure Controls

13. Particle Tools
1301 Non-Event Driven Particle Systems
1302 Particle Flow Operators
1303 Deflectors
1304 Forces
1305 New Particle Flow Operators

14. Simulation Tools 1401 Populate
1402 Working With Cloth
1403 Applying Hair And Fur
1404 MassFX Workflow
1405 Working With Rigid Bodies
1406 mCloth Controls
1407 How mParticles Work
1408 mParticle Operators

15. Conclusion
1501 Thank You
1502 About The Author

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