Learning Autodesk Maya 2014

Learning - Maya 2014

Verfügbarkeit: lieferbar

Sprache: Englisch


In this project-based Learning Autodesk Maya 2014 video tutorial series, you'll quickly have relevant skills for real-world applications.
Follow along with our expert instructor in this training course to get:

- Concise, informative and broadcast-quality Learning Autodesk Maya 2014 training videos delivered to your desktop
- The ability to learn at your own pace with our intuitive, easy-to-use interface
- A quick grasp of even the most complex Learning Autodesk Maya 2014 subjects because they're broken into simple, easy to follow tutorial videos

Practical working files further enhance the learning process and provide a degree of retention that is unmatched by any other form of Learning Autodesk Maya 2014 tutorial, online or offline... so you'll know the exact steps for your own projects.

Duration: 10.75 hours - 82 tutorial videos | Date Released: 2013-06-26 | Works on: Windows PC or Mac | Format: DVD and Download | Instructor: Todd Palamar


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You will learn how to create models using different tools and techniques, how to texture or shade your models, how to rig them and how to animate your models. Finally, Todd shows you how to render your finished product using Mental Ray.
Once you have completed this Autodesk Maya 2014 video tutorial, you will be familiar with the core Maya 2014 concepts including modeling, shading, animating and rendering your projects. You will be capable of creating your own models in Maya, applying the knowledge that Todd has taught you in this training course. Working files are included, allowing you to follow along with the author throughout the lessons.

06. NURBS Modelling
0601 NURBS Overview
0602 Revolve
0603 Project And Extrude Curves
0604 Trim Surfaces
0605 Bevel Plus
0606 Converting NURBS To Polygons
0607 Loft

07. Texturing
0701 Materials
0702 UV Mapping - Part 1
0703 UV Mapping - Part 2
0704 UV Mapping - Part 3
0705 Mirror And Layout UVs
0706 Applying Custom Textures
0707 Rendering
0708 Hypershade
0709 Substance Textures
0710 Ubershader

08. Rigging And Weighting
0801 Understanding Joints
0802 Creating A Skeleton - Part 1
0803 Creating A Skeleton - Part 2
0804 Creating A Skeleton - Part 3
0805 Binding Geometry
0806 Weight Normalization
0807 Painting Weights
0808 Refining Weights And Joints
0809 Mirrored Weights
0810 Creating IK Handles
0811 Control Handles And Constraints
0812 Basic Rigging
0813 Node Editor

09. Animation
0901 Setting Key Frames
0902 Animating
0903 Dope Sheet
0904 Graph Editor - Part 1
0905 Graph Editor - Part 2
0906 Graph Editor - Part 3
0907 Grease Pencil

10. Rendering With Mental Ray
1001 Batch Rendering
1002 Final Gather
1003 Physical Sun And Sky
1004 Rendering Quality
11. About The Author
1101 About Todd Palamar

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