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Specifying the focal distance
Basically you have two different opportunities to adjust the focussed area: Enabling the option "Use camera settings" the target distance is equivalent to the camera's target distance or the distance of the camera's target object. This applies also to the Front- and Rear-Blur values. Defining own values in the enDOFin basic properties the generated depth mask and the optional separated front / rear masks depend on the input values as follows.
Specifying a target distance with a front blur only
By disabling the "Rear Blur" option, everything behind the target distance (as seen from the camera) will also be focussed and thus be displayed sharp in the final image. The "Front Blur" values (with respect to the target distance) still define the area between the camera and the target distance where the focus begins to fade in and where the sharpness-gradient ends.
Specifying only the target distance
Deselecting both front and rear blur, the separated masks will be completely black indicating a fully focussed area. If no focus-fading borders are specified, enDOFin will create a depth mask being white (unsharp) at the camera position and subsequently turning black (sharp) until the target distance is reached. Everything beyond the target distance will also be focussed.
The "Layer Correction"-technique to suppress color bleeding
"Layer Correction" is a powerful option to prevent the well-known color bleeding artefacts when blurring an image as post effect. It is important to differ between two forms of bad color bleeding effects: If a sharp object overlays an unsharp background and the sharp object is wrongly blurred at the silhouette. Figure 3 shows this effect and the result when enabling the enDOFin option "Layer Correction Rear".
Selecting "Include Reflection" takes the material reflections also into account. This causes i.e. a focussed mirror containing unsharp reflections of other objects which are blurred due to their camera distance. To provide more realistic reflections the possibility to divide the depth mask in separate front and rear channels will be disabled if using reflections. Figure 5 shows how reflections are correctly added also to the unfocussed spheres in the front when enabling this function.
Excluding objects from the depth map
Similar to exclude option of lights you can mark objects not to be regarded when calculating the depth map by dragging them onto the "Exclude Objects" area. In the resulting depth map(s) these objects will always be black and hence not be blurred at all – uninfluenced by the enDOFin basic settings.
- Adjustable areas with automatic blurring of the final image; either front, back or both. Furthermore you can also define an arbitrary position in your scene where the blurring to start and to end.
- Provides the "layer correction" function to suppress unwanted color bleeding artifacts
- DOF map point-of-view can be overridden and bound to a specific object dynamically
- Selective objects can be excluded from the depth map calculation
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