LightWave 2015
  •  LightWave 2015
  • LightWave 2015
  • LightWave 2015
  • LightWave 2015
  • LightWave 2015
  • LightWave 2015
  • LightWave 2015
  • LightWave 2015
  •  LightWave 2015

LightWave 2015

Betriebssystem:
Hybrid Win/Mac
Sprache:
Englisch
Lizenztyp:
Vollversion

Verfügbarkeit: lieferbar

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Kurzübersicht

NewTek LightWave 3D ist eine professionelle 3D-Software, die ein Modellieren, Animieren und Rendern für z. B. Science-Fiction-Filme und -Serien (Star Trek u. a.) ermöglicht. Außerdem wird NewTek LightWave zum Beispiel eingesetzt bei der Entwicklung von Videospielen und der Erstellung von Grafiken für Druckerzeugnisse.

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Importance Sampling better, cleaner Renders

Greatly improve the quality of scenes lit by GI and HDR images or any type of background lighting. By intelligently concentrating rays into important areas, noise and splotches that can arise from highly differing light intensities are eliminated, resulting in cleaner, more accurate renders.

Genoma 2 Fast, Flexible Rigging

This rapid modular rigging system, which at the base level is a complete rigging development kit (RDK) can be used to quickly rig characters for animation without the need to setup complex rigs from scratch. Genoma 2 gives everyone the ability to create expert rigs and makes it possible to generate custom presets that perfectly fit into any character animation pipeline at any degree of complexity, including the use of Math Expressions and Scripts. It also features new and improved Human, Feline and Arthropod preset rigs.

Edge Rendering Improvements

Intersection Edges. Can now be drawn where geometry intersects on the same object and/or separate objects, allowing for more creative control over cel rendering.

Edge Buffer

Render all edges into their own buffer, allowing for post-process manipulation in your favorite compositing package.

Textured Falloffs

Falloffs in Modeler now offer Texture Editor support, allowing you to use any image, procedural or gradient to affect your modeling operations.

Camera Overscan

Overscan cameras without affecting the zoom factor. This allows you to render extra areas by specifying either pixels or a percentage of the original frame size.

Spline Control Improvements

Modeler splines can now be converted for use with spline control, allowing you to use Modeler to accurately place your spline paths.

Improved Interchange

Updates to LightWave’s already robust interchange toolset include: Alembic 1.5, FBX 2015, Unity 5, GoZ Multi-Tool Support.

FiberFX API

Includes a new comprehensive API in the SDK that allows third-party renderers to utilize FiberFX data in their rendering engines.

- Mouse Wheel Zooming in Modeler
- Multi-Layer Support For Many Modeler Tools
- Multi-Selection Aware VMap Panel
- Falloff Improvements in Modeler
- Improved Search in Edit Menus, Edit Keys and Plugins Panels
- Double-Click to Add Keys in Graph Editor
- Improved Graph Editor Key Drag Copying
- Easy Setup for Background Image Compositing
- Distribute All Axis Added to Layout
- VPR Refreshing Improvements
- Improved Slider Drawing
- Graph Editor Prev/Next Key Shortcuts Consistent with Layout

Rigging

The rigging tools in LightWave are fast and flexible and again offer artists choices in workflow. LightWave pioneered a very powerful and easy to set up automatic joint influence falloff system.

This means that you can either choose to setup industry standard weight maps for your characters and rigged geometry or you can elect to bypass that often time-consuming weight mapping process for quick visualization and concept design animation workflows by using the automatic joint falloff that is built in to LightWave's animation system.

This allows you to quickly and easily swap out geometry in rigs with zero weight map hassles. But you always have the choice to work with weight maps for that added control when your project requires it.

Animation

LightWave includes powerful procedural, nodal, and keyframe animation tools. An easy to use and customizable keyframe graph editor allows you to quickly place and edit keys, time scale, filter, and even manipulate your animations with expressions.

Bake your animations per keyframe or with frame stepping and create motion clips to blend together within the non-linear motion mixer. You can even bake animations to Autodesk geometry cache or industry standard MDD files to simplify the scene for rendering or for export to other animation packages.

For facial animation LightWave includes an efficient blend-shape system called Endomorphs which includes all of your morph targets within your base object. Endomorphs can even be sculpted in ZBrush using the new ZBrush GoZ interchange tools included in LightWave.

Flocking

LightWave’s flocking system is based on 3D computer models of coordinated animal motion, things like flocks of birds, herds of animals or schools of fish. It can be used with LightWave’s instancing system or HyperVoxels.

Use the Flock controller, which calculates crowd avoidance of neighbors, target alignment, and cohesive attractions, to create realistic natural motions, with ease.

Classic examples of flocking motion are:

- Flocks of Birds
- Schools of Fish
- Swarms of Insects
- Animal Herd Behaviors
- Craft Maneuvers (planes, alien ships, etc)

Instancing

Instancing allows vast duplication of objects in a scene with very little overhead. With instancing huge ‘virtual’ polygon counts can be achieved allowing the artist to populate their scenes with incredible detail, yet retain reasonable render times and memory usage.

While instances can be thought of as clones of the original source objects, they do not need to look identical. They can be randomly scaled, positioned, rotated and even surfaced entirely differently from the source, allowing for a huge variety of uses.

Linear Colorspace Workflow

Linear Colorspace Workflow is the process of ensuring all scene assets that are fed to the renderer are in the same colorspace as the render engine. The resulting rendered image also needs profiling for the target display it will be viewed on in order to look correct.

This process can be quite complex in other software. In LightWave, it's as simple as turning it on, and choosing the output profile. LWF in LightWave supports standard sRGB as well as ICC Color Profiles. You have complete control over which assets are profiled, along with pre-defined presets to make setup a one-click process.

ParticleFX

Is a robust, fully-featured particle engine within LightWave. The flexibility of ParticleFX allows a wide variety of looks; from explosive effects to slow moving smoke-like behaviors. Particle emitters can be stand-alone, or attached to objects to emit particles from their vertices, polygon normals or surfaces.

ParticleFX works seamlessly with HyperVoxels to allow the rendering of particles in any way imaginable.

Linear Colorspace Workflow

Linear Colorspace Workflow is the process of ensuring all scene assets that are fed to the renderer are in the same colorspace as the render engine. The resulting rendered image also needs profiling for the target display it will be viewed on in order to look correct.

This process can be quite complex in other software. In LightWave, it's as simple as turning it on, and choosing the output profile. LWF in LightWave supports standard sRGB as well as ICC Color Profiles. You have complete control over which assets are profiled, along with pre-defined presets to make setup a one-click process.

Network Software Renderer

LightWave includes one of the world's most amazing render engines at no extra cost. Everything comes down to the final rendered image and with LightWave you don't have to buy extra rendering software to setup a complex render and shading pipeline.

LightWave has everything you need to achieve the most amazing results at the highest quality. You will quickly see why LightWave is the Emmy Award-Winning Software used on so many top Hollywood films, television shows, commercials, music videos, and games.

MDD Geometry Cache

MDD is a proprietary format developed by NewTek and was the first commercially available geometry and deformation caching file format. MDD is widely used in many 3D packages and provides an easy way to move animated characters, dynamic simulations, and geometry deformations between packages. The MDD Multi Baker allows users to select multiple objects at once to bake and allows the user to export the geometry to .OBJ in one step.

FBX

FBX is one of the standards for 3D file interchange. FBX files can be imported and exported with a few button clicks with support for bones, weights, geometry, textures, UV’s, Camera, and Lights. Our FBX support makes it even easier to integrate LightWave content into a variety of pipelines including motion capture and games.

ZBrush GoZ™ Support

GoZ™ is an interchange technology from Pixologic® that allows applications to send model and texture data to and from ZBrush™ for sculpting detail on a base mesh. It has proven incredibly popular among many 3D artists.

GoZ now allows LightWave to be even more integrated within studio pipelines, making it a great addition to the LightWave toolset.

Mac 

Hardware

- Intel® Processor
- 64-bit System RAM: 4GB minimum
- Available USB Port (for users with existing hardware dongles)
- Snow Leopard® 10.6 or better

Installation Requirements

- Storage: All systems require 750MB available hard drive space (excluding content); complete Content library is approximately 3GB.
- Optical Drive: DVD-ROM for Program and Content installation (for boxed versions of LightWave).
NewTek LightWave 11.6 – Demo | Demoversionen von 3D Software

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