modo 601

Betriebssystem:
Hybrid Win/Mac
Sprache:
Englisch

Verfügbarkeit: lieferbar

Kurzübersicht

modo ist das einzigartige und anwenderfreundliche 3D Tool von Luxology.


Es kombiniert Modeling, Skulpting, Painting, Rendering und Animation in einem durchdachten Workflow. modo wird von einer weltweiten Community bestehend aus Künstlern und Designern, die in folgenden Bereichen tätig sind:



Werbung, Packing Design, Spieleentwicklung, Film und Broadcast, Architektur und Design Visualisierung genutzt.


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Mo. bis Fr. von 8.00 - 17.00 Uhr

ab: 450,00 €
inkl. 19% MwSt., zzgl. Versandkosten
Lieferzeit 2-3 Tage

Preis

ab: 450,00 €
inkl. 19% MwSt., zzgl. Versandkosten
Lieferzeit 2-3 Tage
modo 601
  • modo 601
  • modo 601
  • modo 601
  • modo 601
  • modo 601
  • modo 601
  • modo 601
  • modo 601
  • modo 601

modo 601

 

Skeleton Tool/Mesh Binding

A Skeleton Creation Tool in modo lets you quickly set up a hierarchy of bones that are connected by joints. You can bind your mesh geometry to the bones to smoothly generate weight maps that control how flexing will occur. Weight maps are now visible in the modo viewports as different colors overlaid on the current shading for the mesh.

Full-body Inverse Kinematics

A full body Inverse Kinematics solver in modo lets you easily manipulate a skeletal chain according to assigned goals including pinning. Pull on the arm of character and its whole body will react.... move the tip of a tail and the tail plus the whole body responds. You can blend inverse kinematics with forward kine- matics to create believable movements quickly.

 

modo 601

Actors with Poses and Actions

You can create Actors in modo which can be positioned along a timeline with named Poses and animated with a series of Actions. Actors are normally characters but can be any kind of hierarchy that you wish to animate.

Visible Motion Paths

In modo, you can see Visible Motion Paths for keyframed
or dynamic objects which are studded with either keyframes or frames, with control over how much motion is shown before and after the current time. Motion Paths are a great tools for seeing the full scope of an item's animation at any point in the timeline.

 

Textured Falloffs

Leveraging the integrated architecture of modo, you can now use Textures, in conjunction with Falloffs, to modulate non-material related elements in your modo scene for unique effects.

MDD Driven Object Deformation

modo now allows MDD driven objects to interact with dynamic objects.

AlembicTM Support

You can now load and save animated scenes in the industry-standard Alembic format for multi-application pipelines.

 

modo 601

 

Pixar® Subdivision Surfaces Improvements

Pixar Subdivision Surface modeling in modo lets you weight individual vertices and efficiently work with your models at the desired level of detail while rendering at maximum surface quality.

Preserve UV's

Now as you work in modo, the UV map for your model adjusts in real-time to match your modified geometry – letting you concentrate on model creation rather than adjusting UV maps.

Mesh Cleanup

With one click, the new Mesh Cleanup tool lets you optionally remove floating vertices, remove one or two point polygons, fix duplicate points, eliminate co- linear vertices, fix face normals, merge discontinuous UV's and unify polygons. This is a great tool for getting imported models in good shape for texturing, rendering or other downstream operations.

 

modo 601

 

Workflow

The experience of using modo is more natural than ever. Here are some of the many new workflow enhancements that further accelerate the creation process in modo.

Matcap Materials

Matcap Materials provide a shaded surface that remains uniform as you look at your model from any angle. As you work with your model in dif- ferent perspective views, the consistent visibility of Matcap Materials in modo help you perform sculpting and other modeling operations more efficiently. Access the supplied Matcap Materials or render your own!

modo 601

Render within a Capped Time Limit

Preview Renderer now lets you specify a total Render Time, giving you a predictable way to meet deadlines as you render out to an image sequence or a movie file.

3D Mouse Support

You can now use a 3Dconnexion® 3D mouse with modo. This provides yet another quick and intui- tive way to adjust your view in modo.

Rendering

modo provides numerous rendering improve- ments that enhance the rendering experience and make it easier than ever to produce exactly the results you want.

 

modo 601

 

Texture Bombing (Texture Replicator)

You can now render textures (including groups) on your models with random size and rotation across the object with no UV map required. “Texture Bombing”
is a creative new way to avoid the “tiled” look, and to efficiently achieve organic-looking textures, like mold, dirt or battle damage.

Oren-Nayer Diffuse Roughness Shading

You can achieve a truly flat look with no specular- ity when rendering rough materials like clay, fuzzy fabric, brick and terra cotta.

Subsurface Scattering Depth Control

You now have control over how deeply Subsurface Scattering is rendered in modo, for better results when rendering translucent areas, like ears and noses, or materials like wax and cheese.

 

modo 601

 

Spectral Samples

Spectral Samples provide more control for calculat- ing dispersion values for prismatic/rainbow effects in rendering glass-like objects. This gives a high-quality, realistic appearance for crystals, gems and other fac- eted or glass-like objects.

Shading

Several new shaders are provided in modo to simplify realistic rendering of hair and skin and to provide additional non-photorealistic rendering options.

Skin Shader

Human skin is a rather complex organ, comprised of multiple layers of materials, each absorbing, scattering and reflecting light differently, to create a very subtle but distinct look that we as humans are intimately familiar with. The new Skin Shader included in modo provides many familiar control to simulate the subtle nuance that is human skin.

 

Volumetric Rendering

modo supports Volumetric Rendering so you can create clouds, smoke, cotton and similar volume-filling effects and get dense or wispy results with self-shadowing. They can also be procedurally textured in order to achieve, for instance, a fibrous look. Results are viewable in the Preview Renderer.

Volumetric Rendering (Clouds)

Volumetric rendering in modo can be used to cre- ate a wide range of effects, including production of realistic or cartoony clouds.

Replicator Improvements

Time-varying replicas let you have a set of duplicated objects which exhibit slightly different animation compared to each other. You have control over Time Offset, and you can also introduce Random Time Variation.

 

modo 601

 

Particle Painting/Sculpting

In modo particles are either discrete vertices that act as point sources for Replicators, or clouds of vertices which in turn form Blobs, Volumes or Sprites. Much like modo's existing Painting Tool, which allows users to apply color onto a surface, the new Particle Paint Tool allows users to spray particles onto a surface in an intuitive and controllable manner. Sculpt- ing tools like Move and Spin provide additional control over the arrangement of particles.

Volumetric Sprites

Sprite Volume items let you very efficiently fill a sphere, cube or cylinder with camera-facing billboard images that are rendered using the Volume item ren- dering technique.

 

Save out these formats from within modo 601

  • Luxology Scene LXO
  • LightWave Object LWO
  • Web3D X3D
  • Autodesk DXF
  • Autodesk FBX
  • Autodesk FBX 2006.11
  • HPGL Plotter file PLT
  • Layered PSD
  • Videoscape GEO
  • Wavefront OBJ
  • COLLADA DAE
  • Alembic

Save out these image formats from within modo 601

  • Flexible Precision image FLX
  • Targa TGA
  • Windows BMP
  • Compuserve GIF
  • Radiance High Dynamic Range HDR
  • JPEG 2000 JP2
  • JPEG 2000 16 bit JP2
  • JPEG 2000 16 bit lossless JP2
  • JPEG JPG
  • Portable Network Graphic PNG
  • Portable Network Graphic 16-bit PNG
  • Adobe Photoshop PSD
  • ies IES
  • SGI RGB
  • Tagged image file format TIF
  • 16-bit TIF
  • 16-bit uncompressed TIF
  • OpenEXR Half 16-bit EXR
  • OpenEXR Float 32-bit EXR
  • OpenEXR Tiled Half 16-bit EXR
  • OpenEXR Tiled Float 32-bit EXR
  • OpenEXR EXR
  • Save Animation to Quicktime MOV
  • Save Animation to WMV

Windows® System Requirements

In addition to the General System Requirements:

  • Windows 7, Vista or XP (32 and 64-bit supported)
  • IntelXeon/Core2Duo,Quad/Corei7orAMDOpteron/ Phenom processor(s). Must support SSE2 instruction set.

Macintosh® System Requirements

In addition to the General System Requirements:

  • Mac® OS X 10.6 or later (32 and 64-bit supported)
  • Intelprocessor(s),Core2Duoprocessororhigher.
  • Note:FullscreenmodefortheLionoperatingsystemis not currently supported

 

Fragen zu modo 601

  • Von Thomas Sch. at 03.12.10 14:51
    • Hallo Software3D-Team,

      ist in dieser Version auch das update auf die bald erscheinende Version 501 enthalten?

      Mit freundlichen Grüßen
      Thomas Sch.
    • Hallo,
      ja das Update auf das neue Modo501 ist enthalten, bei allen aktuellen Modo Bestellungen in unserem Shop.
      Beste Grüße
      Ihr software3D-Team
  • Von Alexander Stan at 30.09.10 08:33
    • Hallo S3D,

      Ist Ihnen fehlerhafte Funktion von modo 401 auf MAC bekannt?
      Die modo 401 Renderings wirken auf mich überzeugend, ich würde das Produkt gerne kaufen, jedoch:

      Habe ich eine Demo-Version von modo 401 zum ausprobieren heruntergeladen, die auf menem MacBook Pro (Intel Core Duo, 4GB Hauptspeicher, MAC OSX 10.5.8) nicht lief.
      Im web habe ich auch keine Störungsberichte zur Demo-Version gefunden.
      Inzwischen ist die Demo-Zeit abgelaufen.
      Da ich dennoch auf modo neugierig bin, wende ich mich mit der Bitte an Sie um eine zweite Demo Gelegenheit (vielleicht klappt die Installation ja diesmal).

      Schöne Grüße,
      Alexander Stan






    • modo sollte auf Ihrem Mac Book Pro eigentlich super funktionieren. Gerne stellen wir Ihnen eine zweite Demo zur Verfügung.

      Ihr software3D-Team.

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