ZBrush 4 R7 - EDUCATION
  • ZBrush 4 R7 - EDUCATION
  • ZBrush 4 R7 - EDUCATION
  • ZBrush 4 R7 - EDUCATION
  • ZBrush 4 R7 - EDUCATION
  • ZBrush 4 R7 - EDUCATION
  • ZBrush 4 R7 - EDUCATION
  • ZBrush 4 R7 - EDUCATION
  • ZBrush 4 R7 - EDUCATION
  • ZBrush 4 R7 - EDUCATION

ZBrush 4R7 - EDUCATION

Sprache:
Englisch
Lizenztyp:
Vollversion

Verfügbarkeit: lieferbar

Die einzige Einschränkung liegt in der Lizenz selbst, wodurch ZBrush ausschließlich für gemeinnützige / nicht gewerbliche Zwecke verwendet werden kann. Eine individuelle akademische Lizenz kann durch Pixologic Support zu einer vollständigen kommerziellen Lizenz zu jeder Zeit aktualisiert werden. Hierbei erhält man einen Rabatt von 50% auf den aktuellen kommerziellen Preis zum Zeitpunkt des Upgrades.

Als Käufer der Education-Version müssen Sie uns vor Auslieferung des Produkts einen Nachweis für Ihre Schüler-, Studenten- oder Dozententätigkeit erbringen. Am besten reichen Sie diese per Email ein unter info@software3D.de oder schicken ein Fax an 07171-99 79 15 15.

Kurzübersicht

Stellen Sie sich eine Welt vor, in der Ihre Werkzeuge so vielfältig sind, wie Ihr Design. Die neue ZBrush 4R7 bietet Ihnen mehr von dem, was wichtig ist, mehr Freiheit und mehr Gestaltungsmöglichkeiten als je zuvor.

- Es gibt technisch keinen Unterschied zur Vollversion.
- Studentenversionen sind unbegrenzt gültig.
- Sie sind nicht upgradefähig, es besteht aber die Möglichkeit alle
  "Free Upgrades" zu bekommen.
- Dürfen nicht kommerzielle genutzt werden.
- Die Fachrichtung spielt keine Rolle.
- Es besteht die Möglichkeit neue Versionen zu kaufen, dabei muss erneut ein
  gültiger Studenten- oder Schülerausweis vorgelegt werden.

* Pflichtfelder

515,00 €
Inkl. 19% MwSt., zzgl. Versandkosten

Bitte konfigurieren Sie das Produkt

günstigste Konfiguration

515,00 €
Inkl. 19% MwSt., zzgl. Versandkosten


With the ZModeler brush, ZBrush takes a quantum leap beyond the organics that it is already relied upon for.

You can refine the shape of your model in real-time to revolutionize how you create hard surface models, architectural structures or highly detailed environments. The possibilities are endless.

Render with Complete Details

With ZBrush 4R7 the BPR Render system will now render all Surface Noise as displacement, deforming the mesh to match the attributes of any procedurally created noise. It is like having a displacement map without needing to actually create the map. See extremely detailed results at render time regardless of polygon count.

As with past updates, ZBrush 4R7 doesn't stop at major features. It also includes numerous other additions which will improve your productivity and creativity. A few are:

- Replay Last can now be reapplied to any portion of the model.
- Background images applied with the Grid system can now be projected onto your model for a painted guide in your newest creations.
- Start any sculpt with the new polygonal Cube, Sphere and Cylinder primitives.
- Automatically center the TransPose line on any unmasked, partially visible or symmetrical piece of geometry with one click.
- Copy and Paste between Tools, SubTools and even Projects.

WORKFLOW

The workflow is quite simple and is based on two main principles: Target and Action. The ZModeler brush has a smart set of Targets, such as a "Single Polygon", "PolyGroup" or "PolyGroup Border". These Targets remove the need to manually set selections before performing a modeling Action. As an example, if you wanted to extrude the whole side of a flat model which is comprised of multiple PolyGroups you would first select the Polygon Action Extrude, then select the Flat Island Target. Clicking and dragging any polygon located along the flat side of the model will automatically affect all polygons which are perfectly aligned with the initial polygon.

Repeat Last

Because some polygonal modeling actions are repetitive by their very nature, the ZModeler brush stores all settings and values used in your last Action.

You can then simply click once on your selection to instantly reproduce that last operation. It works for all ZModeler Actions, saving both time and tedium!

Dynamic Subdivision

Traditional subdivision surfaces allow you to preview a more tessellated version of your model while editing at the base mesh level. Dynamic Subdivision provides a powerful alternative. It is comprised of three internal subdivision systems: QuickGrid, Flat Subdivision and Smooth Subdivision. These systems provide you the ability to create real-time bevel effects on your model or simply view a smooth surface aspect. Since it's dynamic, you can swap between or combine modes, even applying changes to the settings or density at any time!

NANOMESH

Combined with ZModeler, the new NanoMesh system takes the process of using ZBrush's InsertMesh to a new whole level. The 3D models inserted into a mesh can be populated based on a specific ZModeler Target. This result can then be modified in real time by adding variations to instance scale, offset, angle and multiple alignment options. If the default variations options are not enough, there is also a random distribution mode that propagates the NanoMeshes in a naturally random way across the surface of the model.

With NanoMesh, you will not only be able to quickly experiment with shape and form but also add tremendous amounts of detail in short order.

DISPLACEMENT RENDERING

Whether you are using BPR or the ZBrush to KeyShot Bridge, you can now see procedural and texture-created surface noise rendered as displaced geometry. This process is automatic; after designing your noise you no longer need to worry about applying it before you can view the result on your geometry.

This feature can also be applied to NanoMeshes. With this new technology, it becomes easy to render scenes composed of billions of polygons! All you need to do is render!

ZREMESHER 2.0

ZBrush's automatic retopology tool has evolved. In this second version, ZRemesher now generates better automatic retopology results with only limited spirals or none at all. The updated version generates improved surface quality, has an automatic helix removal system and has far better support for hard surfaces. In addition to these improvements it is now also a 64-bit process

FBX Export/Import

A new plugin has joined the library of free ZBrush plugins: FBX Import-Export! It is automatically included with a default ZBrush 4R7 installation. You can now import and export FBX files using the FBX v6.1 and v7.1 standards.

This FBX plugin will support embedded maps (Displacement, Normal and Texture), blend shapes based on layers, smoothing based on normals and more!

Projection of Grid Background Images

Background images applied to your scene's floor and wall grids can now be projected onto the model.

This adds an extra layer of help when using reference images to accurately produce a specific design.

Initialize PolyMesh 3D

With the arrival of ZModeler, it was also useful to add a PolyMesh Initialization feature for primitives. With just a few clicks, you can define the X, Y and Z resolutions to build cubes, spheres and cylinders ready for use with ZModeler and other features.

ZBrush 4R7 is also packed with numerous minor additions and changes:

- TransPose now has a “Center on Selection” mode. This places the Action Line at the center of the unmasked model, visible mesh or current PolyGroup.

- Creased Edge Beveling: Any creased edges on the model can be converted to a bevel, offering an alternative to ZModeler’s own bevel function. ZBrush remains committed to providing flexibility by giving multiple paths to your goal!

- Copy/Paste: You can now copy your Tools across Projects, SubTools, or even geometry.

- Grid Divide is able to uniformly tessellate/divide a model, based on a grid pattern.

- The technical information for a model (its PolyFrame or PolyGroup coloring) can be enabled or disabled individually. This offers alternate ways to display the model's topology.

- The Mask Adjust function allows you to alter an existing mask beyond what can be accomplished with the regular sharpen/blur functions.

- Texture transparency now has a Tolerance slider to bring a higher quality of transparency by supporting more than just pure black.

- At creation, 3D Primitives can be oriented along the three different axes, avoiding an extra rotation step after the fact.

- All radial-based primitives (like the Sphere3D and Cylinder3D) now have the center points welded. They also align the segments to the world axis when possible.

- The Make Insert Brush function now stores UV's, Texture and Displacement Maps. This allows the ZModeler "Insert NanoMesh" function to create NanoMeshes with UV's and textures already assigned. InsertMesh Brushes will now hold UV's.

- The UV Tiling function is now interactive.

- All Curves now have a Tile parameter to duplicate the curve value multiple times.

- The Weld Point function associated with the Modify Topology feature now has a maximum distance.

ZBRUSH IN VARIOUS INDUSTRIES

GoZ™ basiert auf Kernfunktionen von Zbrush. Dies bedeutet, dass Sie den Zbrush-Teil von GoZ™-Funktionen sogar in nicht unterstützten Anwendungen benutzen können. Sie können eine OBJ-Datei importieren, die Änderungen der Topologie beinhaltet, und ZBrush aktualisiert automatisch Ihr aktuelles Modell, ohne dabei Details zu verlieren.

GoZ™ unterstützt auch die Übertragung mehrerer Tools und/oder SubTools zwischen ZBrush und dessen Zielanwendungen. Anstatt sich mit dem Import und Export zu beschäftigen, können Sie sich ganz auf Ihre Kunst konzentrieren!

Aktuelle GoZ™-fähige Anwendungen - Autodesk Maya 2009, 2010, 2011, 2012, 2013
- Autodesk 3DSMax 2009, 2010, 2011, 2012, 2013
- Autodesk Softimage XSI 7,01-2013
- Modo 401, 501, 601 von Luxology
- Cinema 4D R11, R12, R13, R14 von Maxon
- Adobe Photoshop CS4 Extended, CS5 Extended
- Lightwave 3D 11
- DAZ | Studio 4
- DAZ Carrara 8 Pro
- EIAS 9

Wenn Sie mit einer Anwendung arbeiten, die oben nicht aufgeführt ist, und GoZ™ zu dieser hinzufügen möchten, kontaktieren Sie uns bitte, um Informationen darüber zu erhalten, wie Sie auf unser kostenloses GoZ™-Software-Entwicklungskit zugreifen können.

MAC

Required

- OS: Mac OSX 10.7 or newer
- CPU: Intel Macintosh
- RAM: 2048MB required for working with multi-million-polys. 6 GB recommended. (ZBrush 4 is a 32-bit application, but can use up to 4 GB of system RAM)
- HDD: 16GB of hard drive free-space for the scratch disk.
- Pen Tablet: Wacom or Wacom compatible.
- Monitor: 1280x1024 monitor resolution set to Millions of Colors (recommended: 1280 x 1024 or higher)

NOTE ABOUT GRAPHICS CARDS: ZBrush is software rendered, meaning that ZBrush itself is doing the rendering rather than the GPU. Your choice of GPU will not matter so long as it supports the recommended monitor resolution.

MAC

Required

- OS: Mac OSX 10.7 or newer
- CPU: Intel Macintosh
- RAM: 2048MB required for working with multi-million-polys. 6 GB recommended.
- HDD: 16GB of hard drive free-space for the scratch disk.
- Pen Tablet: Wacom or Wacom compatible.
- Monitor: 1280x1024 monitor resolution set to Millions of Colors (recommended: 1280 x 1024 or higher)

NOTE ABOUT GRAPHICS CARDS: ZBrush is software rendered, meaning that ZBrush itself is doing the rendering rather than the GPU. Your choice of GPU will not matter so long as it supports the recommended monitor resolution.

Pixologic ZBrush 4R6 – Demo | Demoversionen von 3D Software

Fragen zu ZBrush 4R7 - EDUCATION

Es wurden noch keine Fragen gestellt

Stellen Sie Ihre Frage

SERVICES >> Alle

Unser 3D Blog

Mit unserem regelmäßigen 3D-Blog stellen wir 3D-Artists, Tutorials, Tests, Showreels und 3D-News aus der ganzen 3D Welt vor.

3D News und Tutorials im Blog

Schulungen

Unsere Schulungskonzepte sind lösungsorientiert und zeigen Ihnen einen praxisorientierten Workflow zu etablieren. Gern auch in individuellen Spezialtrainings und/oder auch on the job!

individuelle 3D Schulungen
Herzlich willkommen
Kundenbereich
Riesige Auswahl an Hard- und Software Deutschsprachiger Support unter: info@software3D.de Verkauf auf Rechnung für Bildungseinrichtungen Sichere und flexible Zahlung im geprüften Shop
0
 
Newsletter
Direkte Produktauswahl