AsileFX - snowFlaKe v3
  • AsileFX - snowFlaKe v3
  • AsileFX - snowFlaKe v3
  • AsileFX - snowFlaKe v3
  • AsileFX - snowFlaKe v3

Vue - snowFlaKe v3

Verfügbarkeit: lieferbar

Sprache: Englisch

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Kurzübersicht

SnowFlake umfasst Trainings-Lektionen & 45 Beispiele &  Projekt Szenen.


Es enthält über vier Stunden Vue 9 / SnowFlake v3 Training, die von Nicholas Pellegrino angewiesen werden. Zudem verfügt es über 147 MetaNodes / Plug-Ins + Setups.Steigern Sie die Leistung von Vue mit fortgeschrittenem MetaNodes / Plug-Ins und Erweiterungen.


Preis

Lieferzeit: 2-3 Tage

88,00 €
Inkl. 19% MwSt., zzgl. Versandkosten


Dynamics and Animation Controllers

Advanced Sphere Zone (Updated to v1.5)


Use a sphere object's position and size to control a spherical numeric volume within a terrain, material, or water function graph.

Multi-Condition


Activates boolean switches by outputting a numeric value of 1 when the number of required inputs are met or equal to the condition. Huge time saver for complex dynamics and node controls. Connection inputs can be controlled by dynamic requirements or direct connections to boolean number switches.

Time Cycle


Animation looper and repeater for the time input. Control animation with distance controls, time splines, loop limiter, and exit splines.

TimeMorpher


Advanced function animation controller with looping options and time splines. 
Delays and time information are passed to additional Time Morphs for complex animations. 
Outputs blender ratio for use with combiner nodes or dynamic switches.

 

Dynamic Camera Controllers

Camera Orbiter (Updated to v1.6)


Projects the camera's pivot location in front of the camera. Distance can be dynamically controlled by ground or object location, or fixed distances can be used. Includes an optional dynamic focal length and controller object. Any camera can be turned into an orbital camera.
[ ] CO - Pitch Switch
Controls camera orbiter's reverse pitch using the scale of a sphere. The spheres position is projected to
the camera's center, and pivot location. This node replaces prior dependents.

Scene Grid - Camera Batch Render


Breaks down scenes into an automated render by grid sequence. Locks top camera to each grid square, and uses an incredibly small focal amount to remove perspective. This tool has several child nodes for restricting material functions to selected grid sequences. 
( See snowFlaKe v3 PDF manual for a more in-depth explanation. )

 

DESIGNING BRUSHES FROM FUNCTIONS

  • Learn to edit fractals and create create brushes for any painting application.
  • Set up numeric filters.
  • Control function number outputs.
  • Creating fast pure fractal renders.
  • Edit renders for smooth edge brushes.
  • Use photoshop masks and blending modes to customize brush creations.
  • Import the image into ZBrush for use as an alpha brush.

 

Training Presented in: 

  • Vue 7.5 xStream
  • Photoshop CS4 Extended
  • zBrush 3

Numeric Filters for Material Functions

Pre-Color Controller


Adjustments for numeric links prior to controlling color generators, like color maps.

Pre-Color & Bump Controller


Adjustments for numeric links prior to controlling color generators, like color maps. Also controls bump outputs with customizable controls.

 

Terrain Filters

Advanced Zero Edges


Customizable area subtraction and distortion for procedural terrain functions. Very effective for creating islands, mountains, canyons, erosion, and more.

Equalize


Filter for quickly balancing numeric information.

Smooth Threshold


An advanced smooth threshold filter with an adjustable center for transition fall-offs and flat area filling. Includes built-in numeric range control and equalize filter.

Zero Edge Function


Adds zeroed edges within terrain functions.

EcoSystem Controllers

Eco Grow


Altitude dependent dynamic population growth, controlled by the positions of two external dependents.

Eco Instance Tilt


Tilts ecosystem instances toward the desired axis. Controls "maximum rotation" and "direction from surface" outputs of ecosystem material functions.

Instance Seed


Generates unique vector offset and origin coordinates for nearly every ecosystem instance.

Noise



Smooth Sparse Cracks


Sparse Cracks noise node that doesn't tear.

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