Topics
- Effector animation
- Grow a forest across a landscape
- Billboard rendering and openGL previewing
- Slope and altitude dependent materials
- Controlling object distributions with MoGraph effectors
- Repel objects from water
- Carving river banks
- Create reusable clone presets
- Realistic variations with effectors
- Clone matching on displaced surfaces
- openGL efficiency and display management
- MoGraph workflow techniques
- MoGraph cache tags
- Clone rocks around river edges
- Repel and cut objects from the camera
- Define LOD areas
- Model pre-viz objects
- Cloner and Effector object weights
- Render Settings
- Optimizing XFrog model shaders for animation
- Motion blur techniques




