Vue - Matte Painting & Compositing

Verfügbarkeit: lieferbar

Kurzübersicht

Erlernen Sie Techniken, mit denen Sie eine komplette Animation in der selben Zeit, wie einen Frame rendern können, indem Sie alle procedural und Geometrie Berechnungen aus dem Renderer entfernen. Dies ermöglicht auch die Verwendung von niedrigeren Anti-Aliasing-Einstellungen und eliminiert mögliches Terrain Flackern während einer Animation.



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Lieferzeit 2-3 Tage
Vue - Matte Painting and Compositing Series

TEXTURE MATTES & CAMERA PROJECTION METHODS  

Learn to incorporate objects into animations and create separate compositing passes.

  • Setup camera projected texture maps.
  • Edit multi-pass render layers and masks.
  • Use the multi-pass to create material maps and projected mattes.
  • Optimize terrains and material layers.
  • Increase render speed.
  • Optimize terrain exports and explore the available export methods.
  • Separate terrain anti-aliasing from ecosystem anti-aliasing.

 

Training Presented in: 

  • Vue 7.5 xStream
  • Photoshop CS4 Extended
  • Cinema 4D R11

SPECTRAL CLOUD ZDEPTH AND MASKS

Currently vue does not create zdepth for atmospheres, this can make it difficult to modify HDRI images and scene composites. In this section of the training, you will learn to quickly modify scenes to create a fast rendering ZDepth pass, with an unlimited amount of cloud layers. 

These techniques are compatible with any spectral cloud scene, as well as spherical, panoramic, and standard aspect cameras. Camera may be placed anywhere in the scene, including in cloud layers. 

Learn to use lights to cut holes in cloud layers. Setup a color based cloud layer setup, and create a multi-use cloud mask where individual layers are easily extracted and defined.

The cloud mask render pass was added to Vue in version 7.5. If you need more control of the cloud mask output, or you are using a version of Vue between 6 - 7.4, with the knowledge gained from this training, you can gain the benefit of this extremely useful render output.

 

Training Presented in: 

  • Vue 7.5 xStream
  • Photoshop CS4 Extended

 

DESIGNING BRUSHES FROM FUNCTIONS

    • Learn to edit fractals and create create brushes for any painting application.
    • Set up numeric filters.
    • Control function number outputs.
    • Creating fast pure fractal renders.
    • Edit renders for smooth edge brushes.
    • Use photoshop masks and blending modes to customize brush creations.
    • Import the image into ZBrush for use as an alpha brush.

 

Training Presented in: 

  • Vue 7.5 xStream
  • Photoshop CS4 Extended
  • zBrush 3

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