Productive Planning and Setups
Learn the planning process and stages to achieve optimal productivity when using dynamic population. These methods are also extremely useful for standard population ecosystems.
Learn to break apart scenes into groups and improve system response and performance.
Create a camera control MetaNode to export and import camera vector data; also allows the locking of cameras to prevent accidental movement.
Use pre-viz plants and vegetation planning to speed up the creation process, and provide nearly instant previewing.
Learn a powerful technique to correctly convert procedural terrains into a standard terrains, drastically increasing render speeds, and eliminating geometry calculation.
Setup custom dependencies and use terrain fractals and material settings to speed up the population process. Plan out ecosystem layers, and know what your ecosystem will look like before populating.
- Create dynamically controlled population zones to preview your ecosystems in the openGL, without all the guessing or test renders, and without loosing your current geometry. Learn to edit Ecosystem proxies using master objects.
- Add or subtract from ecosystem populations, by creating metanodes that use objects to control the size and position of density layers.
- Project Scene and Landscape Overview
- Planning Ecosystem Density Distributions
- Photoshop Layer Comparison
- Creating and Previewing New Distributions
- Terrain Optimization Conversion Technique
- Importing Camera Vectors
- Population Preview Zones
- Preparing Ecosystem Material Layers
- Converting Prep Layers to Ecosystem Layers
- Previz Vegetation Population
- Choosing Ecosystem Vegetation
- Adding Vegetation to Ecosystem Layers
- Advanced Zones and Controllers
- Editing Ecosystem Proxies
- Zone MetaNodes and Multiple Controllers
- The Final Scene Group
- Analyzing Scene Renders
- Terrain Conversion Technique - Adjustments