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HDRE Moofe kit is a diverse collection of high-dynamic range panoramas and render-ready HDRE backplates that provides Modo users with an easy way to place models into a variety of settings for utterly convincing renderings. The original photography is from Moofe Ltd., a company that specializes in pre-shot “virtual locations” for CGI work.
Photorealism has never been so simple with this HDRE lighting kit. Simply choose your location from the Assembly preset browser, select a background plate from the visual HDRE card view, and then fine tune the shot with the HDRE display.
What’s included in the HDRE Moofe Kit?
This Kit includes 5 different locations: Desolate beach, Abandoned industrial building, Rooftop parking lot, Mountain road, and an Urban Park.
Each of the supplied locations includes the following components:
Render-ready Camera Background Plates
- Each location includes 18 - 25 custom Camera Background Plates at 3,608 x 2,706 pixel resolution. Each Background Plate includes a ground plane and a pre-calibrated modo camera. There are 113 background plates in total.
HDRE Kits from Luxology
HDRE Kits are collections of photo-based environments that provide subtle and realistic lighting to your models.
By combining high-quality HDRI panoramas with matching background plates, these High Dynamic Range Environments provide modo users with the power of image-based lighting with an incredibly simple workflow.
Simply choose your location from the Assembly preset browser, select a background plate from the visual HDRE Card View, and then fine tune the shot with the HDRE heads up display (HUD). Photorealism was never so simple.
HDRE Moofe Kit for modo
- Five supplied locations:
- Desolate beach
- Abandoned industrial building
- Rooftop parking lot
- Mountain road
- Urban park
- (113 backgrounds in total)
modo 701, modo 601, modo 501, modo 401 (SP5 or later)
High-Resolution Spherical Panoramic Image (4k x 8k pixels)
- Image provides source for accurate reflections and refractions from the environment.
- HDRI Image provides source of indirect rays.
How does HDRE work in modo?
Select one of five supplied locations
Just click on the desired location (perhaps the mountain road) then pick your preferred camera background plate (maybe a closeup of one curve on the mountain). Your modo scene is automatically pin registered to the background plate. A ground plane is automatically created for you to drag and drop your mesh items on top of – and as you do they are placed “in” the photo with accurately cast shadows, lighting and reflections. You can now render your car or other items in this rich new environment without ever having to create a light, adjust a camera, or even having to access the Shader Tree.
Fine tune your results
To further enhance your renderings, embedded controls are presented right in the modo viewport to adjust things like the amount of indirect vs. direct illumination. For example, moving a slider will enhance the shadows in your rendering by increasing the lighting contribution from physical sun that is available at this precise geographic location. You can also adjust the amount of saturation for both the environment and/or the background – even to the point of turning your background plate into a black and white image.
When you select a new environment, it is added to your scene in a non-destructive way. The supplied scripts simply limit the visibility or effect of your existing settings without deleting anything. This workflow allows you to experiment with different locations or mix the effects you obtain from a new location with ease.