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X-Particles 4

X-Particles ist ein umfangreiches und flexibles Partikel und VFX System für Cinema 4D. Es bietet Simulationen von Partikeln, Flüssigkeiten und Gasen und gibt Ihnen die absolute Kontrolle über ihre Simulation ohne das Sie XPresso oder Cinema 4D´s eigenes Partikelsystem beherrschen müssen. X-Partcles integriert sich nahtlos in ihren Cinema 4D Workflow und ist sehr intuitiv zu bedienen. - Generiert Millionen von Partikel (bis zu 1 Milliarde) - Kompatibel mit exestierenden Cinema 4D Modulen - Fluid Effekte, Dynamiken, Kollisionen und mehr - Über 40 modifizierte Partikel, dein Limit ist deine eigene Vorstellungskraft - Ein paar Klicks sind alles was du brauchst um eine großartige Animation zu kreieren

Dies ist ein reiner Download-Artikel. Es erfolgt kein Box oder DVD Versand. Nach der Bestellung betreuen wir Sie und lassen Ihnen manuell eine Lizenz erstellen. Bitte seien Sie daher nicht überrascht, wenn der Download-Link und die Serien-Nummer nicht sofort nach der Bestellung verfügbar ist. Sie erhalten aber alle Daten von uns schnellstmöglich per E-Mail.

730,00 € * 733,08 € *

inkl. MwSt. zzgl. Versandkosten

Nettopreis 613,45 € exkl. MwSt.
UVP 733,08 €


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X-Particles Overview
X-Particles is a fully-featured particle and VFX system for Cinema 4D. Using a unique system of Questions and Actions you get full control over your particle simulations without the need for Xpresso or Cinema 4D’s native particle system. Particles, fluids, and gaseous simulations all in one place.

Our Latest Release
An essential component of an artist’s toolkit, we have vastly improved our visual effects features such as Cloth, Smoke, Fire and fluids. Alongside, we’ve given some of our existing features a significant overhaul, others just a little fine-tuning. Designers can switch effortlessly between motion graphics and VFX, within a unified system built on the most intuitive particle software on the market.

X-Particles 4 Complete New Feature List

New objects in X-Particles 4
New Dynamics Objects

  • Cloth FX
  • Explosia FX
  • Flow Field Object
  • Fluid FX

New Generators

  • OpenVDB Mesher
  • Planar Mesher
  • New Modifiers
  • Custom Data Modifier
  • History Modifier
  • MultiLevel Spawn Modifier
  • Sound Displacement Modifier
  • SplineFlow Modifier
  • Strange Attractor Modifier
  • Trails Modifier

New Tags

  • Cloth FX Tag
  • Cloth FX Pin Tag
  • Explosia FX Collider Tag
  • Explosia FX Source Tag
  • Fluid FX Object Tag
  • Newtonian Gravity Tag

Other New Objects

  • Cellular Automata Object
  • Circle Packer Object
  • Data Export Object
  • Data Import Object
  • Distance Shader
  • Object Shader
  • Shader Falloff
  • VertexMap Maker Object
  • X-Particles Console

Other features
Custom data
Each particle always carries a set of data values (e.g. speed, radius, mass, etc.) but with this feature in X-Particles 4 it is possible to add your own

custom data. How this is used is entirely for the user to decide, but

examples are given on the custom data page which explains how to add custom data and how it can be used.

Changes/additions to existing objects
* New actions:
* several actions to control new modifiers
* Change Trail action has new 'Connections' action
* Custom Data action new mode added to allow incrementing/decrementing the current data value

Branch Modifier
* Branching algorithm improved and legacy mode added to preserve existing scenes

Collider Tag
* The 'Exclusions' tab now has an Exclude/Include menu so that it can now accept emitters to exclude or include in collisions with the object.

Colour Modifier
* New operation modes added

* Fade Between

* Distance From Object

* Distance From Camera

* Gradient by Parameter modes replicate emitter gradient modes

Data Mapping
* Can now map to additional data including:
* Particle index
* Distance to target using either a cover mod or an inherit mod
* Spline segment length if using a follow spline modifier
* Particle scale
* Shader support added (i.e. map to a shader such as Noise)
* Support for texture tags added (i.e. can map data to an existing material)

Direction Modifier
* New relative direction mode added
Object tab
* Emission can be controlled by object colour when emitting from an object
* Improvements to illumination-controlled emission
* Particles can be emitted from ngon centres
* Moselection tag is supported when emitting from a Mograph cloner
* Support for emission from a Mograph Matrix or MoText object
* In defined emission, radial mode now has a 'reverse' switch to reverse the initial direction
* Particle radius can now be controlled by texture and by emitting polygon size
* Topology-controlled emission (height, slope, and crevices)
* The Voronoi Fracture object selection tags are now supported
* Emitting from the position of each object in a Mograph Cloner is now
  supported and a multiplier setting added to increase the particle count

Emission tab
* New emission modes added for uses with the Advanced Fluids module
Extended Data tab
* Rate of change control added for particle rotations
* Up-vector added for particle rotations
* Particle mass can now be linked to its radius
* Ability to store UV data to the particle added to the Extended Data tab
* Ability to enter custom particle data added to the Extended Data tab

Groups tab
* Groups list can now use the conventional ticks/crosses icons to disable or enable groups, and can use groups in hierachies with the hierarchy icon

Display tab
* Outline Multiplier control added
* Can now set the emitter icon colour

Modifiers tab
* Modifiers list can now use modifiers in hierarchies rather than having to add modifiers individually

Follow Path Modifier
* New switch added to reduce the crossing over of particle trails when the particles move to the first path object
* Support for Actions to be executed when the particle enters the path

Follow Spline Modifier
* Support for Actions to be executed when the particle is captured by the spline
* New speed mode added

Follow Surface Modifier
* Falloff tab added to modifier
Gravity Modifier
* New mode added - Newtonian gravity
Limit Modifier
* Mapping of limits to individual axes is now possible
Particles Falloff
* Groups can now be used in the falloff
Question Object
* New questions:
* Particle-Particle Collision question
* Time in Group question
* Custom Data question
* Particle Has Connections question
* Fluid Surface question
* New mode added to the Particle Age question
Scale Modifier
* New variation setting added

Spawn Modifier
* Spawned particles can now inherit scale and/or radius from the source particle

Sprite Object
* Orientation setting added for placard sprites
* Sprite lights can now use lens effects
* New text mode added - 'Uset Text (Phrases)'

System Object
* New switches added to the System Object to apply the only modifiers/deformers in the same system to all emitters in that system (no longer necessary to set the switches manually in each emitter)
* Ability to move/rotate a particle stream when the parent System object is moved/rotated
* Ability to change the colour of the System Object icon to any colour, or to use the colour of the scene layer the object belngs to

Trail Object
* Maximum length setting added to the 'Straight Sequence' algorithm
* New 'Multiple Sequence' algorithm added
* New thickness mode added - Use Radius (Variable)
* Cached trails can now retain their colour

Turbulence Modifier
* New Simplex noise (modified Perlin noise) added

Xpresso nodes
* The Set Physical Data node now allows you to set the particle group
   directly rather than using a separate node
* New Get/Set Custom Data nodes added

Weiterführende Links zu "X-Particles 4"
Zuletzt angesehen