Float your objects over pools or wash them away in floods with basic rigid body simulation for Phoenix liquids.
NEW VOXEL AND PARTICLE TUNERS
Change each voxel and particle’s properties during simulation, and use customizable conditions to delete particles.
Added Phoenix operators for thinkingParticles, and options to emit fluid via Phoenix sources from thinkingParticles geometries.
Transport texture coordinates along fluids during simulation and use them for advanced render-time effects.
STANDALONE CACHE PREVIEW TOOL
Load AUR, VDB and F3D cache files, preview them and save image sequences.
VARIABLE VISCOSITY — NEW IN 3.1
Melt and mix liquids with different viscosity in one simulation.
Fast & realistic liquid simulations.
New toolbar with presets for fire, smoke and liquid simulations.
FAST VOLUME RENDERING
Optimized volume rendering with accurate lighting and global illumination.
IMPROVED FIRE & SMOKE SOLVER
Create realistic smoke and fire with natural rolling motion and fine details without increasing resolution.
Influence simulations with forces like wind, spline follow, mesh attraction and more.
ACCURATE VIEWPORT PREVIEW
Preview fire, smoke and liquid simulations quickly and accurately in the viewport.
Fast and more realistic liquid solver.
NEW FIRE & SMOKE SOLVER
Create realistic smoke and fire with super fine details.
Art direct and control simulations with forces like wind, mesh attraction and more.
Create simulations that follow a path along a spline.