Liquids, splashes & foam
With Phoenix FD you can create realistic liquid simulations with splashes and foam directly in 3ds Max.
Smoke, fire & explosions
Create any type of fire and smoke effects with Phoenix FD’s powerful, adaptive-grid dynamics engine.
Fine-tune simulations interactively in the viewport with Phoenix FD’s GPU-accelerated preview.
Refine existing simulations
Add detail and increase resolution without changing simulation shape or behavior.
Speed up or slow down simulation playback. Perfect for slow motion effects.
Create a series of simulations that trigger and interact with each other.
Custom emission sources
Use a wide range of emission sources including animated meshes, texture maps, particles and more.
Simulate highly-realistic and complex vorticity effects with full control over large-scale vortex strength and ultra fine details.
Perfect for generating small wisps of smoke and steam.
Render particles as bubbles, drops, points, or fog.
Mesh & particles IO
Import & export mesh objects and particles to Alembic, Krakatoa, Stoke MX, XMesh and V-Ray proxy files.
Ocean & beach waves
Seamlessly transition from procedural ocean to simulated beach waves.
Seamlessly transition from detailed ocean surface simulations to infinite ocean waves (that never repeat.)
Render photoreal fluids and volumetric effects using V-Ray’s optimized Phoenix FD shader.
LIQUIDS, SPLASHES & FOAM
Create realistic liquid simulations with splashes and foam directly in Maya.
SMOKE, FIRE & EXPLOSIONS
Create all types of fire and smoke effects with Phoenix FD’s powerful adaptive dynamics engine.
Increase simulation resolution and add detail without changing overall shape or behavior.
Use a wide range of customizable emission sources – animated meshes, texture maps and particles – to drive complex simulations.
Simulate highly-realistic and complex vorticity effects with full control over large-scale vortex strength and ultra-fine details.
Easily create ocean surfaces that never repeat using procedural ocean displacement. Preview and render the ocean surface without simulating cache files.
Transition from a procedural ocean surface to detailed wave simulations.
Render photorealistic fluids and volumetric effects using V-Ray’s optimized Phoenix FD shader.
Use Phoenix FD simulation licenses to submit jobs over the network to Deadline and Backburner.