MODO – HDRE Landscape

Kit for MODO 701, 601, 501, & 401

HDRE Kits are collections of photo-based environments that provide subtle and realistic lighting to your models. By combining high-quality HDRI panoramas with matching background plates, these High Dynamic Range Environments provide modo users with the power of image-based lighting with an incredibly simple workflow. Simply choose your location from the Assembly preset browser, select a background plate from the visual HDRE Card View, and then fine tune the shot with the HDRE heads up display (HUD). Photorealism was never so simple.

HDRE Landscape includes 5 different locations. Each of the supplied locations includes the following components:

Render-ready Camera Background Plates

  • Each location includes 6 – 12 custom Camera Background Plates. Each Background Plate includes a ground plane and a pre-calibrated modo camera. Typically we include close-up, medium and distance shots so you can place objects of various sizes in front of the background plates.

High-Resolution Spherical Panoramic Image (4k x 8k pixels)

  • Image provides source for accurate reflections and refractions from the environment.

HDRI Image

  • HDRI Image provides source of indirect rays.

HDRE Landscape Kit for modo


Five supplied locations:
Landscape 01, Landscape 02, Landscape 03, Landscape 04, Landscape 05

Experience Level:
All Levels

Software Compatibility:
modo 701, modo 601, modo 501, modo 401 (SP5 or later)

How does HDRE work in modo?

Select one of five supplied locations

Just click on the desired location to use as a light source. Next, drag in your preferred camera background plate from a palette of images. Your scene is automatically pin registered to the background, your resolution has been adjusted and your camera position and settings have been matched to the background plate.

A ground plane has been provided for you to drag and drop your mesh items on top of – and as you do they immediately appear to be “in” the location with accurately cast shadows, lighting and reflections. You are now ready to render without ever having created a light, adjusted a camera or even having accessed the Shader Tree.

Fine tune your results

To further enhance your renderings, embedded controls are presented right in the modo viewport to adjust things like the amount of indirect vs. direct illumination. For example, moving a slider will enhance the shadows in your rendering by increasing the lighting contribution from physical sun that is available at that precise geographic location. You can also adjust the amount of saturation for both the environment and/or the background – right on up to making your background plate be a black and white image.

When you select a new environment, it is added to your scene in a non-destructive way. The supplied scripts simply limit the visibility or effect of your existing settings without deleting anything. This workflow allows you to experiment with different locations or mix the effects you obtain from a new location with ease.