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VUE - Tips n Tricks

VUE - Tips n Tricks
In diesem Training lernen Sie eine Vielzahl von Projekt Techniken, nützliche Verknüpfungen, MetaNode Schöpfungen und mächtige Feature Enhancement-Techniken für Vue Versionen 7 und höher. Dieses Training umfasst Projekt Szenen, Farbkarten, Materialien, Objekte und Werkzeuge. Laufzeit: 4h 12min Video Auflösung: 1200 x 750 Video Format: MP4 Instructor: Nicholas Pellegrino

Sprache: Englisch

Dies ist ein reiner Download-Artikel. Es erfolgt kein Box oder DVD Versand. Nach der Bestellung betreuen wir Sie und lassen Ihnen manuell eine Lizenz erstellen. Bitte seien Sie daher nicht überrascht, wenn der Download-Link und die Serien-Nummer nicht sofort nach der Bestellung verfügbar ist. Sie erhalten aber alle Daten von uns schnellstmöglich per E-Mail.

40,00 € * 45,35 € *

inkl. MwSt. zzgl. Versandkosten

Nettopreis 33,61 € exkl. MwSt.
UVP 45,35 €

Lieferzeit ca. 1-3 Werktage

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Although this training was produced in Vue 8.5, users with Vue version 7 or higher will have no trouble following along. Comments are made during the training specifically addressing version differences and how actions need to be performed in your version of Vue.

Training Projects and Lessons:

  • Waterfalls
    Learn methods to quickly create stunning waterfalls in Vue. Customize advanced water, foam, and mist shaders. Modify rock materials to create wet rock. Use painted terrain layers for ecosystems and material shading. Use MetaClouds to create mist. Learn to use Vue's terrain editor to create and customize terrain conforming waterfall geometry.
  • Custom zero edge tool, erosion, and zone preservation
    Create your own reusable and customizable zero edge tool for your procedural terrains, then go one step further and use the tool to create procedural erosion. In addition, 8.5 users will learn to use the zero edge tool with the new zone extraction tool and preserve the shape of the minimized edge around terrains for an exact match. Also, learn to correct extracted zones made from world system terrains.
  • Mushroom modeling and surfacing
    Learn to use metablob objects, primitives, and boolean operations to model mushrooms. Learn material shading and coloring techniques to surface your mushroom models. Bake and save your 3D models to create a mushroom ecosystem on a terrain, then customize mushroom surfaces for global variance.
  • Procedural Wood Surfaces
    Use procedural surfacing techniques and make a wood material shader. Learn to create ringed surfaces using as little as two color map points, while maintaining a numeric output of -1 to 1. Learn color mapping and fractal filtering techniques. Take full advantage of clamping and repeat modes. Learn how to use color maps as numeric filters and blenders. Control scaling and rotation.
  • Slope evaluation and control
    Control slope with color maps, filters, and the environment tab. Create a fast rendering color coded and reusable material evaluation layer, to cut down on test render time and increase productivity. Create a metanode to control numeric filtering with a color map.
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