Multiprocessor generation lets you realize and customize results quickly by optimally using that powerful multiprocessor computer at your disposal.

NET Render compatibility so that your professional project can be rendered using a render farm.

Greebler tags used in conjunction with the Greebler generator object and Polygon Selection tags let you control where and what details go onto your models.

The Library Manager lets you store, organize, and reuse your custom shapes and objects.

Copy-Paste of settings to achieve same results quickly when presets are not required.

Customizable low-area and thin polygon exclusion for greebling.

This plugin basically takes your simple geometry, and makes it look very complicated and detailed instantly. It’s a really cool concept, with many applications, the most obvious being sci-fi looks.

Any time you need more complex, detailed geometry to give the impression of massive detail, this plugin will be very useful!

Four types of detailing available:

  • Bevel and extrusion of the input object’s polygons.
  • Thirteen stock greeble shapes give you a variety of beveled and extruded details to disperse over your input object’s surface.
    Of these, five have customizable parameters to add even more variation.
  • For that personal touch, you can create and use custom greeble shapes.
  • Objects can be used to cover the surface of the input object as either copies, instances, or render instances.

Greebler and Nurnie linear, array, and circular array groupings allow richer detailing in a simple manner.

Sparsity gives you the ability to control the density of polygonal coverage over your models.
Frequency control over each shape and object lets you decide how many of each enabled shape or object is used to populate the surface.
Relaxed positioning yields a more natural looking distribution of greebles and nurnies over the model’s surface.
Global alignment moves Greebler away from your typical greebling software into a realm where you can conceivably create forests or cities with relative ease. Alignment is ‘up’ by default but has three rotation axes of control.

Don’t want your greebles or nurnies pinned to the model’s surface? You can control their distance relative to the surface with the Surface Offset controls.
All relevant settings are animatable!
You can assign materials to bases, greebles, and even particular surfaces on them using Texture tags with naming conventions without ever having to make the Greebler object editable. For bases, you can also opt to let the model’s texturing pass through to them.
Keep your greeble geometry lightweight while maintaining smooth surface transitions with automatically added Phong tags.