LightWave 2019

LightWave 2019

Fresh. Fast. Easy. Proven.

NewTek LightWave 3D® makes it possible for anyone to become a 3D artist and animator. The software is affordable, complete, easy to learn and use and well established as one of the leading 3D systems on the market for producing beautiful photo-real renders as well as incredible anime. This complete out-of-the-box 3D animation solution now offers real-time collaborative 3D interactivity through a bridge to Unreal Engine.

LightWave 2019

Latest Features Overview

LightWave 3D® Bridge to Unreal Engine

Real-time Collaborative LightWave™ to Unreal Engine

LightWave 3D® enters the Real-Time Age for interchange with this workflow link between the Unreal Engine and LightWave 3D®, focusing on LightWave driving Unreal changes iteratively. Multiple LightWave seats are able to connect to the same Unreal Editor simultaneously to enable real-time collaboration between artists. The bridge uses NewTek’s proven NDI® network discovery mechanism for easy automatic configuration, and can be limited to single project use in Unreal, or installed as a general plugin for use in all Unreal projects.

Improved FBX Interchange

FBX and New Interchange Bridge

Work with industry standard FBX data on a whole new level via the new Interchange Bridge.

  • Interactively choose what to import / export and how.
  • Add to existing FBX files from Layout and Modeler.
  • Build LightWave 3D® assets from many FBX files.
  • Easily revisit FBX files via workspaces.
  • Support for:
  • Vertex Caches
  • Morph Mixer
  • Vertex Maps
  • Smoothing Groups
  • Animation Layers
  • Animation Baking
  • Bones
  • Hierarchies
  • Meshes
  • Pivots
  • Mesh Freezing

Shading and Rendering Enhancements

Patina Node

This node can add Wear (a convex shader) to a surface, or Dirt (concave) based on a radius and offset.

Physical Sky and Sunlight

Physical Sky

An Environment plugin to replicate physically accurate skies and create otherworldly skies, with equal ease.

Metamorphic Animated Sculpting/Painting

Metamorphic

Metamorphic is a multipurpose animatable mesh sculpting and vertex map manipulation plug-in for LightWave 3D® 2019 that works in Layout, and takes full advantage of the new capabilities of the modifier stack.

  • Freeform animated sculpting
  • Built-in undo/redo system
  • Fully-multithreaded sculpting using all available CPU cores
  • Pen pressure support for brush size, strength and hardness (Windows only)
  • Nodal brush texture support
  • Three modes of animation
  • Non-linear interpolation of sculpt animation keyframes
  • Supports converting sculpt animation keyframes to Endomorphs
  • Predictive corrective morph sculpting that works after deformers with built-in driver/driven controller
  • Full Motion Blur support

OpenVDB Creation

OpenVDB Content Creation

LightWave 3D® 2018 introduced the ability to import and render an OpenVDB fog volume. New for LightWave 3D® 2019 is a set of node tools that allow OpenVDB content creation. You can now create OpenVDB grids from meshes, particles, and even the shape primitive distance estimator. The tool kit allows for live Constructive Solid Geometry (CSG) operations, grid filtering including level set tracking, smoothing, dilation and erosion. Solvers are included that allow for fluid simulation and smoke and fire effects.

Shading Model Customization Tools

Shading Model Customization Tools

The ability to pull materials apart and build them to your tastes is new to LightWave 3D® 2019. There is access to Fresnel Functions, Material Components and Material Integrators. The Material Tools Group has been updated with new nodes to support this capability.

Display Scaling

Display Scaling
  • Support for scaling many UI elements for HiDPI and large-screen displays
  • Independent scaling options for multi-monitor setups

Game Development Enhancements in Modeler

Enhanced UV and UDIM Mapping Workflow

Modeler has added a suite of new tools for working with UV maps as well as UDIM tiled mapping:

  • FlipUV-U
  • FlipUV-V
  • MoveUDIM
  • Turn Poly UV
  • SelectUV Island
  • SelectUV overlap
  • SpreadUV
  • Rectangular UV Grid
  • New view modes for working with UVs:
  • Sketch
  • Scale
  • Angle
  • Overlap

New Primitive & Tools

Empty Volume Shape Primitive

LightWave 3D® 2019 adds the new Shape Primitive, Empty Volume, which can be used for creating procedural surface shapes. In addition to being directly useful in scenes, the Empty Volume primitive is helpful in workflows that need to convert meshes to volumes or vice versa. Empty Volume can also provide for real-time Boolean operations in Layout.

Bone Enhancements for Game Development

Bone System Improved for Game Development

The new Bone Type option, Limited Bones, allows the animator to set a limit in Layout on the number of bones that affect a given point to match the limit in the target game engine, and engages real-time optimizations to more closely match the performance game engines expect from a rig.

Workflow and UI

Expanded Layout Undo System

The Layout Undo System has been expanded to many of the systems involving Transforms & Keys. Unlimited Undo is now available in:

Graph Editor
Scene Editors, both new and classic
Dope Sheet
Many Layout navigation tools

LightWave 2018

Powerful. Intuitive. Streamlined. Proven.

When time is short and the job impossible, LightWave 2018 simply delivers. Workflow enhancements and powerful new tools solve your animation and design challenges and streamline your creative process. Direct and robust, LightWave 2018 serves the artist first, for visual effects, motion graphics, game development, architectural visualization, product design and advertising.

New Features Overview

Physically Based Rendering System

LightWave 2018 features a completely re-written shading, lighting and rendering architecture. The new PBR engine allows you to create images with greater realism and accuracy, yet remains intuitive to use.

Render & Light Buffers

To complement the new shading engine, render buffers for shading have been overhauled to deliver more flexibility and power for working with compositing. LightWave 2018 features new light buffers for breaking out lights and custom buffers that allow you to create any type of render buffer using the power of the node editor, including real-time preview of new buffers in any viewport using VPR.

New Volumetric Engine

Using the new volumetric engine and primitives, you can specify physically based properties for your clouds and fog. These include, Scattering, Absorption, and Emission parameters, along with the use of powerful node networks to control all parameters.

OpenVDB Support

New support for the Academy Award-winning OpenVDB library for volumetric data interchange. OpenVDB allows volumetric simulations from other 3D software such as Houdini® or Maya® to be imported and rendered in LightWave using the new volumetric engine.

New Lighting Architecture

The new lighting architecture brings physical lights that can be optionally visible to the camera. Primitive lights turn any geometry or primitive object into a physical light. Portal lights aid interior rendering. Environment light gives the look of Global Illumination without the render time. In addition, there is improved loading of IES web files which allow closer matching to the intensity of real manufactured lights.

Surface Editor, Material Nodes & Surface Preview

The Surface Editor has been overhauled for the new shading system with powerful node-based materials under the hood that are presented with a familiar interface including an enhanced Surface Preview feature.

Virtual Reality Camera

Create stunning virtual reality content using the new VR camera: includes both cylindrical and spherical modes with stereoscopic support. Ideal for creating stereo 360-degree renders and animations for VR applications or even to create your own HDR lighting probes.

Modifier Stack & Nodal Modifiers

Unlocks and simplifies the previously fixed order of operations for Bones, Morphs, Subdivision and Displacements. Drag and drop to re-order mesh deformations interactively.

New Cel Shader & Enhanced Edge Rendering

Offers flexible non-photoreal render control over material shading and allows gradient-based cel shading, while Edge Rendering can now use any material available in the Surface Editor to shade any line.

More Integrated FiberFX

Fibers are now generated using the new primitive object architecture. FiberFX is expanded to integrate closely with the new lighting and shading system and can use any material on the fibers.

Layout-based Parametric Shapes

Parametric shapes allow you to create virtual primitive shapes in Layout that can be displaced, surfaced and rendered without needing any geometry or the memory overhead that comes with highly sub-divided geometry.

Physically Based OpenGL

Experience impressive real-time visual feedback with the enhanced PBR OpenGL system which includes added support for the new physically based materials, awareness of light exclusions, respect for light Specular / Diffuse toggles, and an accurate real-time representation of the new cel shader.

Noise Reduction Filter

Speeds up render times by using less Global Illumination rays and shading samples, while allowing for clean up of the resulting noise using the NR filter instead of increased render settings.

New Modeler Features

A ‘Layout View’ viewport shows the current camera view from Layout. In addition, LightWave 2018 Modeler provides new fully interactive tools including Lattice, Smoothing, Array and Spline Bridge to speed up your modeling.

LightWave 2018 One-Sheet